Player Matchup

Eset
Eset
BirdtheBirdy
Eset
Level 19
God Stats
32W - 45L
1,444 SR
Queue Stats
194W - 220L
1,405 Elo+
Party 2
Da Ji
Da Ji
Drayiro
Da Ji
Level 3
God Stats
4W - 4L
1,172 SR
Queue Stats
17W - 22L
1,342 Elo+
Solo
Artio
Artio
FIl034
Artio
Level 25
God Stats
5W - 3L
1,368 SR
Queue Stats
33W - 34L
1,382 Elo+
Solo
Tiamat
Tiamat
Gooner15
Tiamat
Level 28
God Stats
13W - 15L
1,500 SR
Queue Stats
265W - 296L
1,408 Elo+
Party 2
Skadi
Skadi
Terecuteco
Skadi
Level 27
God Stats
4W - 3L
1,601 SR
Queue Stats
30W - 34L
1,458 Elo+
Solo
Team Averages
Level 20
1,417 SR
1,399 Elo+

VS

Team Averages
Level 13
1,589 SR
1,517 Elo+
Tiamat
Tiamat
MmmFatChicks
Tiamat
Level 23
God Stats
5W - 6L
1,622 SR
Queue Stats
430W - 370L
1,554 Elo+
Solo
Serqet
Serqet
SuperChivakuOMG
Serqet
Level 4
God Stats
1W - 3L
1,399 SR
Queue Stats
40W - 23L
1,498 Elo+
Solo
Danzaburou
Danzaburou
TxT Krex
Danzaburou
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 118L
1,461 Elo+
Party 1
King Arthur
King Arthur
TxT NoMercy
King Arthur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 42L
1,461 Elo+
Party 1
Fafnir
Fafnir
VehementSphere
Fafnir
Level 29
God Stats
5W - 6L
1,925 SR
Queue Stats
227W - 174L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 2
5,850
532
4,092
5,982
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Da Ji
Drayiro
Da Ji
10
4 / 2 / 2
6,097
554
3,119
8,031
2,462
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Artio
FIl034
Artio
8
0 / 0 / 5
5,055
460
3,449
6,876
2,605
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
Gooner15
Tiamat
12
7 / 0 / 0
7,003
637
5,710
4,655
2,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
11
2 / 1 / 1
6,082
553
2,240
5,116
1,481
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
3 / 2 / 2
6,357
578
4,281
6,263
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 1 / 2
5,274
479
2,435
6,652
1,905
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Danzaburou
TxT Krex
Danzaburou
7
0 / 4 / 2
4,717
429
1,420
6,614
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

King Arthur
TxT NoMercy
King Arthur
5
1 / 8 / 0
4,507
410
2,090
10,067
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

11
3 / 1 / 0
6,378
580
3,251
5,100
3,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
13
16
Kills
7
7
Deaths
16
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
4
2
1
W
Da Ji
Drayiro
Da Ji
4
2
2
2.5
W
Artio
FIl034
Artio
0
0
5
2.5
W
Tiamat
Gooner15
Tiamat
7
0
0
7
L
Tiamat
3
2
2
2
L
0
1
2
1
W
Skadi
2
1
1
2.5
L
Danzaburou
TxT Krex
Danzaburou
0
4
2
0.25
L
King Arthur
TxT NoMercy
King Arthur
1
8
0
0.13
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,610
Damage
13,477
30,660
Taken
34,696
11,088
Mitigated
15,319
13,463
Healing
10,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,092
212
295
1,365
5,982
2,088
283
2,909
2,797
28,276
0
W
Da Ji
Drayiro
Da Ji
3,119
552
0
3,372
8,031
2,462
1,002
902
6,943
0
22,972
W
Artio
FIl034
Artio
3,449
1,398
498
2,266
6,876
2,605
0
1,864
4,738
18,566
0
W
Tiamat
Gooner15
Tiamat
5,710
1,249
0
3,498
4,655
2,452
1,058
0
4,530
32,263
0
L
Tiamat
4,281
538
0
2,496
6,263
3,034
207
2,798
3,205
32,173
0
L
2,435
310
0
2,740
6,652
1,905
0
2,355
4,197
0
24,856
W
Skadi
2,240
923
0
2,169
5,116
1,481
207
1,448
3,668
0
35,817
L
Danzaburou
TxT Krex
Danzaburou
1,420
945
0
2,443
6,614
1,764
0
1,672
4,808
0
17,177
L
King Arthur
TxT NoMercy
King Arthur
2,090
1,106
0
660
10,067
5,337
0
4,806
4,955
0
10,166
L
3,251
835
0
2,236
5,100
3,279
0
806
4,280
24,713
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,087
Gold Earned
27,233
295
Minions Killed
244
0
Camps Cleared
0
971,398
Distance Traveled
985,821
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
5,850
532
64
6
0
181,933
0
W
Da Ji
6,097
554
44
4
0
186,020
0
W
Artio
5,055
460
38
3
0
216,746
4
W
Tiamat
7,003
637
81
7
0
190,581
1
L
Tiamat
6,357
578
77
7
0
175,526
2
L
Serqet
5,274
479
71
6
0
238,887
4
W
Skadi
6,082
553
68
6
0
196,118
2
L
Danzaburou
4,717
429
37
3
0
166,802
0
L
King Arthur
4,507
410
12
1
0
213,667
1
L
Fafnir
6,378
580
47
4
0
190,939
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role