Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
DrippySweet
Sobek
Level 85
God Stats
19W - 8L
1,627 SR
Queue Stats
117W - 98L
1,544 Elo+
Party 2
Artemis
Artemis
OUTxxRAGE
Artemis
Level 26
God Stats
12W - 4L
1,727 SR
Queue Stats
21W - 24L
1,400 Elo+
Party 2
Cerberus
Cerberus
RaspiestAnt205
Cerberus
Level 29
God Stats
18W - 16L
1,697 SR
Queue Stats
99W - 100L
1,585 Elo+
Party 2
Fenrir
Fenrir
TipTopToasty
Fenrir
Level 96
God Stats
23W - 12L
1,632 SR
Queue Stats
169W - 154L
1,554 Elo+
Party 2
Team Averages
Level 64
1,636 SR
1,517 Elo+

VS

Team Averages
Level 38
1,486 SR
1,539 Elo+
Xbalanque
Xbalanque
LrM_vHarKz_PR
Xbalanque
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 66L
1,362 Elo+
Party 3
Apollo
Apollo
LrM_zKiNg_PR
Apollo
Level 35
God Stats
6W - 5L
1,432 SR
Queue Stats
171W - 175L
1,453 Elo+
Party 3
Ymir
Ymir
NEF-KillaBoyTay
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,680 Elo+
Party 1
Kali
Kali
NEF_Noble_
Kali
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 51L
1,520 Elo+
Party 1
Chaac
Chaac
TheDirtyMagazine
Chaac
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,680 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
7 / 0 / 8
8,353
597
7,792
8,961
5,725
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
7 / 0 / 5
8,355
597
7,808
11,185
11,279
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
OUTxxRAGE
Artemis
11
5 / 3 / 2
7,095
507
6,652
8,126
2,580
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
11
1 / 1 / 9
7,509
536
4,163
7,143
4,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
16
13 / 0 / 7
9,733
695
11,526
9,749
3,632
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
LrM_vHarKz_PR
Xbalanque
10
0 / 7 / 1
6,139
439
2,672
8,957
2,355
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Apollo
11
3 / 6 / 1
6,553
468
7,674
11,837
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

8
1 / 6 / 2
5,671
405
2,748
9,066
8,060
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
0 / 8 / 0
5,682
406
4,794
10,964
5,530
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 7 / 0
5,762
412
4,190
10,585
4,664
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
8
33
Kills
4
4
Deaths
34
31
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
7
0
8
11
W
7
0
5
9.5
L
Xbalanque
LrM_vHarKz_PR
Xbalanque
0
7
1
0.07
L
Apollo
3
6
1
0.58
L
1
6
2
0.33
L
0
8
0
0
W
Artemis
OUTxxRAGE
Artemis
5
3
2
2
W
Cerberus
1
1
9
5.5
L
0
7
0
0
W
Fenrir
13
0
7
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,941
Damage
22,078
45,164
Taken
51,409
27,736
Mitigated
24,039
21,681
Healing
9,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,792
567
0
5,481
8,961
5,725
734
374
8,587
32,328
0
W
7,808
976
0
6,903
11,185
11,279
334
417
10,768
34,995
0
L
Xbalanque
LrM_vHarKz_PR
Xbalanque
2,672
1,794
0
1,131
8,957
2,355
540
3,335
5,352
0
22,164
L
Apollo
7,674
3,980
0
3,378
11,837
3,430
384
2,985
8,756
0
36,612
L
2,748
393
345
337
9,066
8,060
0
4,059
4,883
13,720
0
L
4,794
2,517
0
2,522
10,964
5,530
0
2,842
7,896
0
27,727
W
Artemis
OUTxxRAGE
Artemis
6,652
3,914
0
3,374
8,126
2,580
490
689
7,437
0
27,585
W
Cerberus
4,163
224
0
2,029
7,143
4,520
158
1,150
5,993
32,283
0
L
4,190
1,666
0
2,190
10,585
4,664
0
5,421
4,759
0
21,551
W
Fenrir
11,526
2,740
0
3,894
9,749
3,632
0
118
9,631
0
61,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,045
Gold Earned
29,807
329
Minions Killed
217
0
Camps Cleared
0
1,307,048
Distance Traveled
1,088,949
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
8,353
597
69
5
0
237,464
1
W
Sobek
8,355
597
61
4
0
275,242
2
L
Xbalanque
6,139
439
49
4
0
176,670
0
L
Apollo
6,553
468
63
5
0
225,649
0
L
Ymir
5,671
405
24
2
0
201,049
2
L
Kali
5,682
406
46
3
0
242,610
0
W
Artemis
7,095
507
40
3
0
229,031
3
W
Cerberus
7,509
536
62
4
0
266,051
3
L
Chaac
5,762
412
35
3
0
242,971
1
W
Fenrir
9,733
695
97
7
0
299,260
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role