Player Matchup

Sobek
Sobek
Bronze III
Donjean182
Sobek
Bronze III
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 9L
1,459 MMR
Party 2
Chernobog
Chernobog
Bronze III
IIMrVII
Chernobog
Bronze III
Level 35
God Stats
1W - 0L
1,385 SR
Queue Stats
2W - 2L
1,500 MMR
Solo
Apollo
Apollo
Gold V
RayVerBurrö
Apollo
Gold V
Level 155
God Stats
2W - 1L
1,312 SR
Queue Stats
34W - 34L
1,514 MMR
Solo
He Bo
He Bo
Silver I
Tiodolixo
He Bo
Silver I
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,494 MMR
Party 2
Tyr
Tyr
Gold V
UltimaYMeVoy
Tyr
Gold V
Level 155
God Stats
21W - 17L
1,533 SR
Queue Stats
190W - 188L
1,465 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,446 SR
1,486 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 126
1,571 SR
1,486 MMR
Nemesis
Nemesis
Bronze III
H4ST3NR31T3R
Nemesis
Bronze III
Level 155
God Stats
4W - 2L
1,714 SR
Queue Stats
39W - 43L
1,541 MMR
Party 1
Hades
Hades
Bronze III
LordZikaR
Hades
Bronze III
Level 135
God Stats
2W - 1L
1,768 SR
Queue Stats
11W - 12L
1,541 MMR
Party 1
Cernunnos
Cernunnos
Silver III
Pacuzinho
Cernunnos
Silver III
Level 60
God Stats
5W - 10L
1,635 SR
Queue Stats
17W - 23L
1,415 MMR
Party 3
Fafnir
Fafnir
Gold V
Ymots
Fafnir
Gold V
Level 149
God Stats
0W - 2L
1,306 SR
Queue Stats
80W - 79L
1,429 MMR
Solo
Bellona
Bellona
Silver I
souATEUdispor
Bellona
Silver I
Level 131
God Stats
0W - 1L
1,430 SR
Queue Stats
37W - 41L
1,503 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
20
3 / 1 / 11
14,353
532
9,129
22,709
28,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
IIMrVII
Chernobog
20
0 / 3 / 15
13,866
514
8,232
17,790
7,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
20
3 / 1 / 9
15,873
588
11,614
24,823
12,760
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
Tiodolixo
He Bo
20
13 / 3 / 7
16,328
605
24,352
16,372
6,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 2 / 11
16,088
596
29,247
31,734
34,977
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bans
TsukuyomiDanzaburouSetYemojaJanus

VS

Bans
CthulhuCu ChulainnKumbhakarnaOlorunGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
H4ST3NR31T3R
Nemesis
19
2 / 6 / 5
11,728
434
11,687
24,442
12,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hades
LordZikaR
Hades
20
4 / 3 / 0
13,301
493
15,226
18,039
14,328
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cernunnos
Pacuzinho
Cernunnos
19
3 / 4 / 4
12,137
450
15,788
21,024
9,516
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
Ymots
Fafnir
15
0 / 7 / 5
11,046
409
7,312
21,013
24,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bellona
19
1 / 6 / 1
12,199
452
12,707
29,624
23,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
25
25
Kills
10
10
Deaths
26
53
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sobek
3
1
11
8.5
L
Nemesis
H4ST3NR31T3R
Nemesis
2
6
5
0.75
W
Chernobog
IIMrVII
Chernobog
0
3
15
2.5
L
Hades
LordZikaR
Hades
4
3
0
1.33
L
Cernunnos
Pacuzinho
Cernunnos
3
4
4
1.25
W
Apollo
3
1
9
7.5
W
He Bo
Tiodolixo
He Bo
13
3
7
5.5
W
6
2
11
5.75
L
Fafnir
Ymots
Fafnir
0
7
5
0.36
L
Bellona
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,574
Damage
62,720
113,428
Taken
114,142
89,554
Mitigated
83,781
61,121
Healing
33,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
9,129
449
0
10,260
22,709
28,734
37
4,649
17,842
39,653
0
L
Nemesis
H4ST3NR31T3R
Nemesis
11,687
4,482
0
6,560
24,442
12,420
0
10,177
14,265
0
106,695
W
Chernobog
IIMrVII
Chernobog
8,232
5,512
363
8,061
17,790
7,015
3,603
3,754
14,004
0
100,285
L
Hades
LordZikaR
Hades
15,226
1,306
977
6,255
18,039
14,328
0
6,558
11,481
93,646
0
L
Cernunnos
Pacuzinho
Cernunnos
15,788
11,040
0
6,049
21,024
9,516
1,546
5,761
15,263
0
93,850
W
Apollo
11,614
7,693
0
17,310
24,823
12,760
11,865
9,175
15,048
0
147,820
W
He Bo
Tiodolixo
He Bo
24,352
933
0
9,515
16,372
6,068
905
2,895
13,365
129,011
0
W
29,247
4,580
0
15,612
31,734
34,977
715
4,328
27,362
17,857
104,274
L
Fafnir
Ymots
Fafnir
7,312
1,420
0
3,891
21,013
24,481
0
8,823
12,190
39,040
0
L
Bellona
12,707
6,126
0
9,288
29,624
23,036
304
7,603
22,021
0
85,476

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,508
Gold Earned
60,411
776
Minions Killed
706
0
Camps Cleared
0
2,716,903
Distance Traveled
2,559,904
37
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,353
532
41
2
0
561,287
10
L
Nemesis
11,728
434
132
5
0
559,793
5
W
Chernobog
13,866
514
149
6
0
526,975
4
L
Hades
13,301
493
181
7
0
513,978
7
L
Cernunnos
12,137
450
163
6
0
458,803
3
W
Apollo
15,873
588
229
8
0
492,451
3
W
He Bo
16,328
605
169
6
0
551,983
11
W
Tyr
16,088
596
188
7
0
584,207
9
L
Fafnir
11,046
409
63
2
0
530,660
7
L
Bellona
12,199
452
167
6
0
496,670
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role