Player Matchup

Bastet
Bastet
Send It6225
Bastet
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,678 Elo+
Party 2
Ne Zha
Ne Zha
Trap god 666413
Ne Zha
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 19L
1,706 Elo+
Party 2
King Arthur
King Arthur
XxSpartanTWxX
King Arthur
Level 29
God Stats
3W - 6L
1,280 SR
Queue Stats
46W - 42L
1,594 Elo+
Solo
Danzaburou
Danzaburou
el_Kin_Senpai
Danzaburou
Level 24
God Stats
11W - 6L
1,557 SR
Queue Stats
77W - 57L
1,788 Elo+
Solo
Scylla
Scylla
tnereffiDknihT
Scylla
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
71W - 55L
1,753 Elo+
Solo
Team Averages
Level 19
1,467 SR
1,704 Elo+

VS

Team Averages
Level 22
1,604 SR
1,719 Elo+
Neith
Neith
AyeKidPoker
Neith
Level 26
God Stats
73W - 37L
1,681 SR
Queue Stats
96W - 55L
1,674 Elo+
Party 1
Ra
Ra
Batman5065
Ra
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 50L
1,657 Elo+
Party 1
Serqet
Serqet
Noradershlet
Serqet
Level 24
God Stats
1W - 7L
1,530 SR
Queue Stats
208W - 188L
1,701 Elo+
Solo
Vamana
Vamana
Wavy Prism28
Vamana
Level 28
God Stats
2W - 5L
1,500 SR
Queue Stats
207W - 188L
1,667 Elo+
Party 1
Chang'e
Chang'e
moontree999
Chang'e
Level 2
God Stats
4W - 8L
1,811 SR
Queue Stats
18W - 27L
1,893 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
3 / 1 / 5
6,446
586
5,246
6,041
1,742
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
5 / 2 / 4
6,601
600
5,403
6,793
2,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

King Arthur
XxSpartanTWxX
King Arthur
12
3 / 0 / 0
6,635
603
4,036
6,176
2,309
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Danzaburou
el_Kin_Senpai
Danzaburou
11
5 / 1 / 4
7,138
649
5,770
5,270
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

12
6 / 0 / 1
7,126
648
4,685
4,021
1,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 2
5,269
479
1,972
6,468
1,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
2 / 6 / 2
5,440
495
3,036
6,505
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Serqet
8
1 / 3 / 0
5,207
473
2,651
8,703
2,265
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Vamana
10
0 / 3 / 0
5,085
462
2,420
6,379
3,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chang'e
moontree999
Chang'e
6
0 / 7 / 0
4,121
375
1,340
6,525
1,349
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
22
Kills
4
4
Deaths
22
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
2
6
2
0.5
L
Serqet
1
3
0
0.33
W
Bastet
3
1
5
5.5
W
5
2
4
3.5
L
Vamana
0
3
0
0
W
King Arthur
XxSpartanTWxX
King Arthur
3
0
0
3
W
Danzaburou
el_Kin_Senpai
Danzaburou
5
1
4
7
L
Chang'e
moontree999
Chang'e
0
7
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,140
Damage
11,419
28,301
Taken
34,580
10,265
Mitigated
10,064
7,087
Healing
9,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,972
990
0
2,673
6,468
1,205
0
0
6,468
0
17,417
L
3,036
579
227
812
6,505
1,993
0
1,010
5,383
20,576
0
L
Serqet
2,651
643
0
2,892
8,703
2,265
0
608
8,075
0
21,510
W
Bastet
5,246
1,638
0
502
6,041
1,742
27
428
5,457
0
36,117
W
5,403
2,344
0
1,517
6,793
2,582
0
1,474
5,145
0
25,112
L
Vamana
2,420
281
0
1,933
6,379
3,252
0
0
6,379
0
23,268
W
King Arthur
XxSpartanTWxX
King Arthur
4,036
462
0
1,015
6,176
2,309
31
0
5,829
0
32,363
W
Danzaburou
el_Kin_Senpai
Danzaburou
5,770
2,338
0
2,024
5,270
2,521
965
1,984
3,286
0
36,785
L
Chang'e
moontree999
Chang'e
1,340
0
0
1,236
6,525
1,349
0
2,785
3,590
10,085
0
W
4,685
369
0
2,029
4,021
1,111
56
490
3,415
39,146
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,946
Gold Earned
25,122
324
Minions Killed
182
0
Camps Cleared
0
1,050,464
Distance Traveled
904,474
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,269
479
38
3
0
168,846
1
L
Ra
5,440
495
38
3
0
181,155
1
L
Serqet
5,207
473
54
5
0
225,299
3
W
Bastet
6,446
586
66
6
0
228,549
3
W
Ne Zha
6,601
600
37
3
0
206,761
1
L
Vamana
5,085
462
39
4
0
179,067
2
W
King Arthur
6,635
603
68
6
0
216,472
3
W
Danzaburou
7,138
649
70
6
0
192,641
1
L
Chang'e
4,121
375
13
1
0
150,107
0
W
Scylla
7,126
648
83
8
0
206,041
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role