Player Matchup

Cerberus
Cerberus
FGR-RampageRush
Cerberus
Level 61
God Stats
0W - 1L
1,757 SR
Queue Stats
76W - 90L
1,537 Elo+
Party 2
Achilles
Achilles
Kurai wolfX5
Achilles
Level 43
God Stats
0W - 1L
1,153 SR
Queue Stats
64W - 56L
1,655 Elo+
Party 2
Baron Samedi
Baron Samedi
SR_Homunculo-
Baron Samedi
Level 47
God Stats
4W - 4L
1,674 SR
Queue Stats
65W - 89L
1,513 Elo+
Party 2
Team Averages
Level 50
1,528 SR
1,568 Elo+

VS

Team Averages
Level 88
1,523 SR
1,489 Elo+
Cerberus
Cerberus
Chillin_on1HP
Cerberus
Level 62
God Stats
24W - 38L
1,378 SR
Queue Stats
34W - 57L
1,393 Elo+
Party 1
Eset
Eset
CountyGravy412
Eset
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 75L
1,528 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
LucidSuprah
Ah Muzen Cab
Level 87
God Stats
24W - 29L
1,691 SR
Queue Stats
68W - 70L
1,546 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
4 / 9 / 6
11,795
694
9,783
27,263
27,692
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
Kurai wolfX5
Achilles
15
5 / 7 / 7
12,310
724
13,521
23,603
23,337
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
SR_Homunculo-
Baron Samedi
16
5 / 8 / 4
11,991
705
16,544
16,709
6,594
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chillin_on1HP
Cerberus
16
5 / 3 / 17
13,434
790
14,811
16,928
17,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
13 / 6 / 7
14,379
846
19,519
18,219
6,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ah Muzen Cab
LucidSuprah
Ah Muzen Cab
16
6 / 5 / 15
12,701
747
22,844
18,143
6,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
63
14
Kills
24
24
Deaths
14
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Chillin_on1HP
Cerberus
5
3
17
4.5
W
13
6
7
2.75
L
Cerberus
4
9
6
0.78
L
Achilles
Kurai wolfX5
Achilles
5
7
7
1.21
W
Ah Muzen Cab
LucidSuprah
Ah Muzen Cab
6
5
15
2.7
L
Baron Samedi
SR_Homunculo-
Baron Samedi
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,848
Damage
57,174
67,575
Taken
53,290
57,623
Mitigated
29,858
15,698
Healing
19,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Chillin_on1HP
Cerberus
14,811
703
0
6,130
16,928
17,533
473
8,250
8,403
31,933
0
W
19,519
876
1,979
5,097
18,219
6,229
28
7,619
10,288
56,256
0
L
Cerberus
9,783
841
0
4,490
27,263
27,692
0
13,543
13,720
36,194
0
L
Achilles
Kurai wolfX5
Achilles
13,521
3,185
0
4,534
23,603
23,337
0
12,248
11,355
0
32,622
W
Ah Muzen Cab
LucidSuprah
Ah Muzen Cab
22,844
14,391
0
6,276
18,143
6,096
2,947
10,781
7,142
0
78,362
L
Baron Samedi
SR_Homunculo-
Baron Samedi
16,544
1,719
2,286
4,388
16,709
6,594
0
8,627
8,082
57,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,096
Gold Earned
40,514
190
Minions Killed
190
0
Camps Cleared
0
844,357
Distance Traveled
907,139
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,434
790
39
2
0
331,809
0
W
Eset
14,379
846
63
4
0
285,497
2
L
Cerberus
11,795
694
64
4
0
276,725
1
L
Achilles
12,310
724
40
2
0
328,431
1
W
Ah Muzen Cab
12,701
747
88
5
0
289,833
3
L
Baron Samedi
11,991
705
86
5
0
239,201
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role