Player Matchup

Ra
Ra
DLenny24
Ra
Level 134
God Stats
1W - 1L
1,449 SR
Queue Stats
12W - 11L
1,635 Elo+
Party 2
Nemesis
Nemesis
KingByakko
Nemesis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
YouCantGunkMe
Ah Puch
Level 81
God Stats
3W - 4L
1,745 SR
Queue Stats
111W - 96L
1,571 Elo+
Solo
Anhur
Anhur
blazer7434
Anhur
Level 124
God Stats
0W - 1L
1,488 SR
Queue Stats
14W - 13L
1,594 Elo+
Party 2
King Arthur
King Arthur
god_of_war-57
King Arthur
Level 157
God Stats
8W - 12L
1,390 SR
Queue Stats
257W - 233L
1,579 Elo+
Solo
Team Averages
Level 121
1,514 SR
1,576 Elo+

VS

Team Averages
Level 143
1,525 SR
1,572 Elo+
Danzaburou
Danzaburou
Candle__Wick
Danzaburou
Level 112
God Stats
38W - 39L
1,633 SR
Queue Stats
245W - 210L
1,577 Elo+
Party 3
Zhong Kui
Zhong Kui
CrazyJack145
Zhong Kui
Level 159
God Stats
49W - 24L
1,720 SR
Queue Stats
250W - 228L
1,586 Elo+
Party 1
Nike
Nike
DWINTS04
Nike
Level 157
God Stats
18W - 13L
1,452 SR
Queue Stats
414W - 364L
1,589 Elo+
Party 1
Set
Set
NoisyVibez
Set
Level 156
God Stats
8W - 8L
1,320 SR
Queue Stats
346W - 319L
1,538 Elo+
Party 1
Khepri
Khepri
shorty2819
Khepri
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
387W - 336L
1,570 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 1
10,149
483
7,511
12,349
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
KingByakko
Nemesis
14
5 / 2 / 4
9,875
470
8,265
13,231
4,701
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
13
2 / 8 / 2
8,851
421
9,765
14,334
4,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Anhur
15
2 / 6 / 4
9,792
466
10,182
21,249
7,569
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
god_of_war-57
King Arthur
18
2 / 10 / 1
11,547
550
14,082
27,208
21,334
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Candle__Wick
Danzaburou
17
4 / 4 / 7
11,248
536
8,640
13,734
4,189
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Zhong Kui
CrazyJack145
Zhong Kui
19
9 / 3 / 13
11,857
565
23,024
14,928
10,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nike
20
3 / 1 / 4
13,375
637
7,003
13,912
14,969
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
13 / 3 / 1
12,383
590
13,336
15,610
7,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
shorty2819
Khepri
15
3 / 3 / 16
10,385
495
5,658
11,899
8,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
73
14
Kills
32
33
Deaths
14
12
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Candle__Wick
Danzaburou
4
4
7
1.88
W
Zhong Kui
CrazyJack145
Zhong Kui
9
3
13
5.17
L
3
7
1
0.5
W
Nike
3
1
4
5
L
Nemesis
KingByakko
Nemesis
5
2
4
3.5
W
13
3
1
4.5
L
Ah Puch
2
8
2
0.38
L
Anhur
2
6
4
0.67
L
King Arthur
god_of_war-57
King Arthur
2
10
1
0.25
W
Khepri
shorty2819
Khepri
3
3
16
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,805
Damage
57,661
88,371
Taken
70,083
42,156
Mitigated
45,275
26,063
Healing
18,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Candle__Wick
Danzaburou
8,640
3,768
0
1,757
13,734
4,189
3,434
2,063
11,671
0
64,361
W
Zhong Kui
CrazyJack145
Zhong Kui
23,024
2,294
0
5,527
14,928
10,088
178
5,534
9,394
72,810
0
L
7,511
428
1,552
2,886
12,349
4,361
0
6,219
5,896
66,281
0
W
Nike
7,003
1,903
0
5,033
13,912
14,969
1,144
744
13,168
0
105,812
L
Nemesis
KingByakko
Nemesis
8,265
3,159
0
4,927
13,231
4,701
505
3,988
9,123
0
47,705
W
13,336
6,419
0
4,839
15,610
7,054
0
4,025
11,585
0
68,666
L
Ah Puch
9,765
93
0
2,366
14,334
4,191
45
5,602
8,546
46,809
0
L
Anhur
10,182
3,689
0
8,863
21,249
7,569
349
6,809
14,268
0
67,893
L
King Arthur
god_of_war-57
King Arthur
14,082
2,676
0
5,469
27,208
21,334
15
5,152
21,856
352
84,305
W
Khepri
shorty2819
Khepri
5,658
572
0
1,474
11,899
8,975
0
5,262
6,637
24,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,214
Gold Earned
59,248
533
Minions Killed
549
0
Camps Cleared
0
1,816,793
Distance Traveled
2,035,153
17
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,248
536
105
5
0
367,490
9
W
Zhong Kui
11,857
565
121
6
0
392,327
7
L
Ra
10,149
483
121
6
0
378,897
5
W
Nike
13,375
637
199
9
0
395,019
3
L
Nemesis
9,875
470
71
3
0
409,250
0
W
Set
12,383
590
101
5
0
434,048
1
L
Ah Puch
8,851
421
66
3
0
346,608
4
L
Anhur
9,792
466
104
5
0
340,054
4
L
King Arthur
11,547
550
171
8
0
341,984
4
W
Khepri
10,385
495
23
1
0
446,269
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role