Player Matchup

Zeus
Zeus
BIG CEO Smokeyy
Zeus
Level 115
God Stats
1W - 2L
1,359 SR
Queue Stats
13W - 13L
1,610 Elo+
Party 1
Cthulhu
Cthulhu
GanGsTeR B 905
Cthulhu
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,742 Elo+
Party 1
Danzaburou
Danzaburou
Iplaytomuch
Danzaburou
Level 63
God Stats
1W - 1L
1,421 SR
Queue Stats
5W - 10L
1,742 Elo+
Party 1
Team Averages
Level 98
1,427 SR
1,698 Elo+

VS

Team Averages
Level 66
1,484 SR
1,492 Elo+
Cthulhu
Cthulhu
CapsuleScarab15
Cthulhu
Level 44
God Stats
7W - 9L
1,497 SR
Queue Stats
195W - 212L
1,502 Elo+
Party 2
Nu Wa
Nu Wa
Lm Electricity
Nu Wa
Level 68
God Stats
16W - 25L
1,489 SR
Queue Stats
484W - 480L
1,489 Elo+
Party 2
Awilix
Awilix
NeptuneBlackWeb
Awilix
Level 86
God Stats
44W - 58L
1,464 SR
Queue Stats
887W - 1,052L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 6
7,760
705
4,711
6,155
1,818
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
2 / 1 / 7
7,855
714
5,521
9,424
5,263
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Danzaburou
Iplaytomuch
Danzaburou
12
7 / 3 / 2
9,006
819
10,182
8,924
2,864
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 4 / 4
7,633
694
4,937
10,222
7,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

11
2 / 2 / 5
7,618
693
6,481
6,121
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 5 / 3
7,420
675
5,391
8,582
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
11
Kills
7
7
Deaths
11
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
2
3
6
1.67
L
2
4
4
1
W
2
1
7
5.5
W
Danzaburou
Iplaytomuch
Danzaburou
7
3
2
2.67
L
2
2
5
2.25
L
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,414
Damage
16,809
24,503
Taken
24,925
9,945
Mitigated
12,322
7,083
Healing
2,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,711
303
0
1,648
6,155
1,818
0
3,077
2,874
30,026
0
L
4,937
34
568
1,008
10,222
7,462
0
3,381
6,841
21,114
0
W
5,521
110
18
3,190
9,424
5,263
0
3,619
5,563
20,236
0
W
Danzaburou
Iplaytomuch
Danzaburou
10,182
4,370
0
2,227
8,924
2,864
945
4,004
4,624
0
37,048
L
6,481
1,810
0
0
6,121
2,036
0
3,395
2,726
29,208
0
L
5,391
2,079
588
612
8,582
2,824
0
3,546
5,036
0
20,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,621
Gold Earned
22,671
142
Minions Killed
116
0
Camps Cleared
0
610,786
Distance Traveled
589,436
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,760
705
50
5
0
182,205
4
L
Cthulhu
7,633
694
37
3
0
201,865
2
W
Cthulhu
7,855
714
35
3
0
234,363
1
W
Danzaburou
9,006
819
57
5
0
194,218
0
L
Nu Wa
7,618
693
59
5
0
183,079
1
L
Awilix
7,420
675
20
2
0
204,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role