Player Matchup

Cthulhu
Cthulhu
Emimusc
Cthulhu
Level 46
God Stats
1W - 1L
1,277 SR
Queue Stats
6W - 12L
1,222 Elo+
Party 2
Achilles
Achilles
GuardCarl
Achilles
Level 147
God Stats
16W - 15L
1,655 SR
Queue Stats
712W - 631L
1,621 Elo+
Party 2
Erlang Shen
Erlang Shen
King0Fgam3s
Erlang Shen
Level 145
God Stats
12W - 7L
1,714 SR
Queue Stats
388W - 369L
1,662 Elo+
Party 2
Kukulkan
Kukulkan
SilentSamsung
Kukulkan
Level 106
God Stats
7W - 2L
1,500 SR
Queue Stats
254W - 188L
1,651 Elo+
Party 2
Medusa
Medusa
sunz3ro
Medusa
Level 105
God Stats
6W - 4L
1,500 SR
Queue Stats
127W - 138L
1,592 Elo+
Party 2
Team Averages
Level 110
1,529 SR
1,549 Elo+

VS

Team Averages
Level 101
1,386 SR
1,451 Elo+
Agni
Agni
MajikGaming
Agni
Level 28
God Stats
2W - 3L
1,707 SR
Queue Stats
6W - 8L
1,462 Elo+
Party 3
Sobek
Sobek
OldD97
Sobek
Level 122
God Stats
3W - 5L
1,492 SR
Queue Stats
368W - 369L
1,491 Elo+
Party 1
Apollo
Apollo
RimakiShadow
Apollo
Level 128
God Stats
9W - 15L
1,248 SR
Queue Stats
57W - 85L
1,450 Elo+
Party 1
Ne Zha
Ne Zha
VercuvianHamDan
Ne Zha
Level 80
God Stats
0W - 1L
1,301 SR
Queue Stats
29W - 41L
1,394 Elo+
Party 1
Hou Yi
Hou Yi
xoPsYcHoKiMmYxo
Hou Yi
Level 149
God Stats
0W - 3L
1,180 SR
Queue Stats
44W - 54L
1,456 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Emimusc
Cthulhu
9
1 / 1 / 1
5,395
490
1,457
5,598
2,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
GuardCarl
Achilles
12
7 / 2 / 0
7,061
642
7,033
7,139
3,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Erlang Shen
King0Fgam3s
Erlang Shen
10
0 / 1 / 4
5,975
543
3,340
4,703
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Kukulkan
SilentSamsung
Kukulkan
13
4 / 1 / 0
7,449
677
2,674
3,538
1,276
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
sunz3ro
Medusa
11
2 / 1 / 1
6,602
600
4,886
5,370
1,550
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,806
528
4,226
5,285
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sobek
OldD97
Sobek
10
4 / 1 / 0
6,531
594
3,966
6,482
3,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apollo
9
1 / 2 / 3
5,662
515
2,195
5,165
1,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 6 / 2
5,081
462
1,795
7,997
3,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 2 / 0
4,956
451
2,091
5,679
1,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
11
14
Kills
6
6
Deaths
14
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Emimusc
Cthulhu
1
1
1
1.5
W
Achilles
GuardCarl
Achilles
7
2
0
3.5
W
Erlang Shen
King0Fgam3s
Erlang Shen
0
1
4
2
L
1
3
0
0.33
L
Sobek
OldD97
Sobek
4
1
0
4
L
Apollo
1
2
3
1.25
W
Kukulkan
SilentSamsung
Kukulkan
4
1
0
4
L
0
6
2
0.17
W
Medusa
sunz3ro
Medusa
2
1
1
2.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,390
Damage
14,273
26,348
Taken
30,608
11,824
Mitigated
11,766
9,488
Healing
6,946
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Emimusc
Cthulhu
1,457
257
0
1,760
5,598
2,262
0
1,713
3,885
16,286
0
W
Achilles
GuardCarl
Achilles
7,033
2,656
0
3,417
7,139
3,721
120
761
6,103
0
31,383
W
Erlang Shen
King0Fgam3s
Erlang Shen
3,340
1,371
0
848
4,703
3,015
0
1,551
3,152
0
34,180
L
4,226
176
0
113
5,285
1,640
0
1,434
3,781
35,256
0
L
Sobek
OldD97
Sobek
3,966
342
0
3,562
6,482
3,362
0
1,351
5,065
16,271
0
L
Apollo
2,195
1,397
0
185
5,165
1,558
0
934
4,121
0
26,132
W
Kukulkan
SilentSamsung
Kukulkan
2,674
473
0
1,091
3,538
1,276
0
2,356
1,182
45,034
0
L
1,795
627
0
1,268
7,997
3,779
245
0
7,722
0
20,996
W
Medusa
sunz3ro
Medusa
4,886
1,528
0
2,372
5,370
1,550
0
1,811
3,559
0
37,383
L
2,091
469
99
1,719
5,679
1,427
0
266
5,413
0
24,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,482
Gold Earned
28,036
356
Minions Killed
231
0
Camps Cleared
0
1,063,664
Distance Traveled
1,053,620
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
5,395
490
31
3
0
210,419
0
W
Achilles
7,061
642
70
6
0
215,134
1
W
Erlang Shen
5,975
543
62
6
0
240,106
6
L
Agni
5,806
528
64
6
0
218,790
3
L
Sobek
6,531
594
23
2
0
245,752
6
L
Apollo
5,662
515
56
5
0
190,519
2
W
Kukulkan
7,449
677
109
10
0
209,666
2
L
Ne Zha
5,081
462
44
4
0
215,288
0
W
Medusa
6,602
600
84
8
0
188,339
1
L
Hou Yi
4,956
451
44
4
0
183,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role