Player Matchup

Cthulhu
Cthulhu
M0ortalM1ke
Cthulhu
Level 89
God Stats
35W - 24L
1,567 SR
Queue Stats
268W - 276L
1,490 Elo+
Party 1
Tiamat
Tiamat
YouCravePierre
Tiamat
Level 151
God Stats
21W - 15L
1,567 SR
Queue Stats
717W - 549L
1,598 Elo+
Party 1
Neith
Neith
thesonofaphro
Neith
Level 20
God Stats
1W - 1L
1,290 SR
Queue Stats
53W - 16L
1,809 Elo+
Party 1
Team Averages
Level 87
1,475 SR
1,632 Elo+

VS

Team Averages
Level 86
1,641 SR
1,596 Elo+
Ymir
Ymir
ASAPJLuc13
Ymir
Level 24
God Stats
30W - 20L
1,759 SR
Queue Stats
148W - 153L
1,621 Elo+
Party 2
Eset
Eset
LiftedCannor
Eset
Level 121
God Stats
3W - 1L
1,293 SR
Queue Stats
260W - 281L
1,529 Elo+
Party 2
Set
Set
LiftedStagge
Set
Level 114
God Stats
6W - 3L
1,869 SR
Queue Stats
248W - 223L
1,637 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
M0ortalM1ke
Cthulhu
15
5 / 3 / 11
11,598
725
12,650
14,069
14,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
7 / 4 / 7
11,896
744
12,358
12,657
9,651
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
7 / 5 / 8
11,397
712
13,086
13,302
4,603
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 7 / 7
12,059
754
7,554
17,080
15,869
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
2 / 7 / 7
10,324
645
8,892
13,495
4,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
5 / 5 / 6
11,699
731
10,216
16,353
6,391
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
31
19
Kills
11
12
Deaths
19
26
Assists
20
Player
Kills
Deaths
Assists
KDA
L
4
7
7
1.07
L
2
7
7
0.79
L
5
5
6
1.6
W
Cthulhu
M0ortalM1ke
Cthulhu
5
3
11
3.5
W
7
4
7
2.63
W
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,094
Damage
26,662
40,028
Taken
46,928
29,137
Mitigated
26,755
9,168
Healing
10,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,554
1,256
1,219
2,534
17,080
15,869
0
7,773
8,973
27,377
0
L
8,892
726
863
2,660
13,495
4,495
216
7,552
5,648
44,500
0
L
10,216
5,563
0
3,720
16,353
6,391
780
9,003
7,183
0
53,091
W
Cthulhu
M0ortalM1ke
Cthulhu
12,650
871
199
1,106
14,069
14,883
350
7,790
6,279
36,588
0
W
12,358
662
368
4,736
12,657
9,651
542
3,215
9,442
53,415
0
W
13,086
4,297
0
2,759
13,302
4,603
1,814
5,490
7,812
0
43,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,891
Gold Earned
34,082
170
Minions Killed
174
0
Camps Cleared
0
851,213
Distance Traveled
836,047
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
12,059
754
27
2
0
272,359
0
L
Eset
10,324
645
75
5
0
259,417
1
L
Set
11,699
731
72
5
0
304,271
0
W
Cthulhu
11,598
725
40
3
0
310,491
1
W
Tiamat
11,896
744
80
5
0
264,431
2
W
Neith
11,397
712
50
3
0
276,291
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role