Player Matchup

Amaterasu
Amaterasu
Gold V
Bamb Eddies
Amaterasu
Gold V
Level 109
God Stats
3W - 5L
1,557 SR
Queue Stats
82W - 75L
1,765 MMR
Party 1
Ra
Ra
Gold II
DeviousJack34
Ra
Gold II
Level 120
God Stats
53W - 33L
1,741 SR
Queue Stats
122W - 104L
1,879 MMR
Party 1
Cthulhu
Cthulhu
Platinum II
JeffTheWinner73
Cthulhu
Platinum II
Level 109
God Stats
1W - 1L
1,722 SR
Queue Stats
193W - 182L
1,902 MMR
Party 3
Mercury
Mercury
Gold II
Zesty Wyrm
Mercury
Gold II
Level 124
God Stats
21W - 12L
1,781 SR
Queue Stats
88W - 70L
1,819 MMR
Solo
Neith
Neith
Gold I
xMacGyver117
Neith
Gold I
Level 98
God Stats
17W - 13L
1,500 SR
Queue Stats
974W - 943L
1,724 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 112
1,660 SR
1,818 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,688 SR
1,755 MMR
Cerberus
Cerberus
Platinum II
 
Cerberus
Platinum II
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Platinum II
A_M_V_I
Rama
Platinum II
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
230W - 212L
1,823 MMR
Solo
Chaac
Chaac
Platinum IV
CoachCaliQ
Chaac
Platinum IV
Level 159
God Stats
12W - 6L
1,802 SR
Queue Stats
141W - 126L
1,827 MMR
Solo
Janus
Janus
Platinum IV
Lanzerosk
Janus
Platinum IV
Level 118
God Stats
23W - 11L
1,856 SR
Queue Stats
85W - 82L
1,857 MMR
Party 2
Chang'e
Chang'e
Gold V
MDeathxz
Chang'e
Gold V
Level 45
God Stats
6W - 3L
1,782 SR
Queue Stats
17W - 10L
1,770 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Bamb Eddies
Amaterasu
10
0 / 7 / 0
5,753
411
5,111
14,814
6,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
0 / 5 / 0
6,308
451
4,229
7,129
2,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 2 / 1
6,142
439
5,499
8,893
3,571
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Mercury
Zesty Wyrm
Mercury
12
1 / 4 / 0
6,718
480
4,731
9,959
3,030
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 3 / 0
6,422
459
5,789
8,497
2,140
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bans
SetNemesisCernunnosScyllaCu Chulainn

VS

Bans
DanzaburouApolloErlang ShenAwilixTsukuyomi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
6 / 0 / 4
7,445
532
5,019
10,785
5,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
A_M_V_I
Rama
13
1 / 1 / 5
7,778
556
7,074
11,612
3,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chaac
13
3 / 1 / 5
8,016
573
8,694
13,159
9,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Janus
Lanzerosk
Janus
14
3 / 1 / 6
8,050
575
4,773
5,410
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chang'e
MDeathxz
Chang'e
14
8 / 0 / 5
8,629
616
8,718
5,781
1,884
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
2
Kills
21
21
Deaths
3
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
6
0
4
8
W
Rama
A_M_V_I
Rama
1
1
5
3.5
L
Amaterasu
Bamb Eddies
Amaterasu
0
7
0
0
W
Chaac
3
1
5
5.5
L
0
5
0
0
L
0
2
1
0.25
W
Janus
Lanzerosk
Janus
3
1
6
6
W
Chang'e
MDeathxz
Chang'e
8
0
5
10.5
L
Mercury
Zesty Wyrm
Mercury
1
4
0
0.25
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,359
Damage
34,278
49,292
Taken
46,747
16,890
Mitigated
22,086
12,090
Healing
24,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
5,019
430
0
3,347
10,785
5,704
0
3,800
6,985
21,922
0
W
Rama
A_M_V_I
Rama
7,074
5,813
0
7,535
11,612
3,755
684
3,289
8,323
0
55,954
L
Amaterasu
Bamb Eddies
Amaterasu
5,111
2,433
0
4,498
14,814
6,045
0
4,148
10,088
0
29,318
W
Chaac
8,694
2,558
0
7,205
13,159
9,019
221
1,026
12,133
0
46,036
L
4,229
308
586
1,225
7,129
2,104
0
4,438
2,564
37,750
0
L
5,499
392
0
2,512
8,893
3,571
0
2,499
6,324
25,662
0
W
Janus
Lanzerosk
Janus
4,773
380
0
1,320
5,410
1,724
258
1,142
4,268
46,933
0
W
Chang'e
MDeathxz
Chang'e
8,718
385
1,400
4,146
5,781
1,884
0
471
5,310
52,078
0
L
Mercury
Zesty Wyrm
Mercury
4,731
1,908
0
240
9,959
3,030
0
5,618
4,288
0
50,532
L
5,789
1,982
0
3,029
8,497
2,140
0
1,523
6,974
0
36,981

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,343
Gold Earned
39,918
333
Minions Killed
445
0
Camps Cleared
0
1,341,484
Distance Traveled
1,361,965
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
7,445
532
39
3
0
278,262
5
W
Rama
7,778
556
102
7
0
216,829
1
L
Amaterasu
5,753
411
51
4
0
244,988
1
W
Chaac
8,016
573
95
7
0
253,986
1
L
Ra
6,308
451
87
6
0
283,381
0
L
Cthulhu
6,142
439
36
3
0
277,523
4
W
Janus
8,050
575
114
8
0
299,760
3
W
Chang'e
8,629
616
95
7
0
313,128
0
L
Mercury
6,718
480
91
7
0
300,456
2
L
Neith
6,422
459
68
5
0
235,136
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role