Player Matchup

Fafnir
Fafnir
Ajsuperstrike
Fafnir
Level 25
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 27L
1,421 Elo+
Solo
Arachne
Arachne
Koyichan
Arachne
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 31L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
L1oNeL
Ah Puch
Level 30
God Stats
0W - 2L
1,282 SR
Queue Stats
26W - 20L
1,506 Elo+
Party 1
Rama
Rama
Strigon1753
Rama
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 13L
1,433 Elo+
Party 2
Achilles
Achilles
ThePharm
Achilles
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,499 Elo+
Party 1
Team Averages
Level 21
1,456 SR
1,472 Elo+

VS

Team Averages
Level 19
1,593 SR
1,522 Elo+
Guan Yu
Guan Yu
Arcadium415
Guan Yu
Level 16
God Stats
4W - 1L
1,788 SR
Queue Stats
33W - 14L
1,716 Elo+
Party 4
Janus
Janus
Shunkers
Janus
Level 29
God Stats
6W - 5L
1,544 SR
Queue Stats
119W - 116L
1,453 Elo+
Party 3
Cerberus
Cerberus
StormArcane
Cerberus
Level 11
God Stats
2W - 2L
1,702 SR
Queue Stats
20W - 26L
1,356 Elo+
Party 3
Achilles
Achilles
dylanr77
Achilles
Level 13
God Stats
9W - 15L
1,262 SR
Queue Stats
801W - 890L
1,417 Elo+
Solo
Medusa
Medusa
splatocaster
Medusa
Level 25
God Stats
28W - 20L
1,668 SR
Queue Stats
63W - 40L
1,669 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 12
11,021
424
7,604
15,780
17,800
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
Koyichan
Arachne
16
4 / 11 / 5
10,866
418
10,512
26,903
8,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ah Puch
L1oNeL
Ah Puch
19
4 / 8 / 3
12,086
465
12,275
16,465
5,284
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
12 / 9 / 3
13,153
506
17,933
25,051
8,502
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Achilles
ThePharm
Achilles
16
0 / 8 / 3
9,753
375
5,308
18,126
17,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Arcadium415
Guan Yu
20
17 / 3 / 14
16,371
630
29,457
33,992
50,882
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Janus
Shunkers
Janus
20
10 / 2 / 10
16,245
625
22,460
12,862
4,428
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cerberus
StormArcane
Cerberus
17
1 / 7 / 10
11,182
430
2,000
18,303
15,064
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Achilles
dylanr77
Achilles
20
3 / 4 / 8
14,260
548
6,463
18,141
9,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
19
8 / 5 / 7
13,234
509
12,622
16,689
7,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
88
21
Kills
39
40
Deaths
21
26
Assists
49
Player
Kills
Deaths
Assists
KDA
L
1
4
12
1.75
W
Guan Yu
Arcadium415
Guan Yu
17
3
14
8
L
Arachne
Koyichan
Arachne
4
11
5
0.59
L
Ah Puch
L1oNeL
Ah Puch
4
8
3
0.69
W
Janus
Shunkers
Janus
10
2
10
7.5
W
Cerberus
StormArcane
Cerberus
1
7
10
0.86
L
12
9
3
1.5
L
Achilles
ThePharm
Achilles
0
8
3
0.19
W
Achilles
dylanr77
Achilles
3
4
8
1.75
W
Medusa
8
5
7
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,632
Damage
73,002
102,325
Taken
99,987
57,826
Mitigated
87,767
23,432
Healing
40,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,604
1,876
0
2,196
15,780
17,800
237
6,229
9,441
23,401
0
W
Guan Yu
Arcadium415
Guan Yu
29,457
4,562
4,563
16,488
33,992
50,882
3,114
6,503
27,089
0
123,276
L
Arachne
Koyichan
Arachne
10,512
6,936
0
7,866
26,903
8,877
659
4,425
22,422
0
58,879
L
Ah Puch
L1oNeL
Ah Puch
12,275
567
0
3,072
16,465
5,284
548
6,644
9,583
73,686
0
W
Janus
Shunkers
Janus
22,460
1,375
54
3,242
12,862
4,428
2,112
7,546
5,291
138,379
0
W
Cerberus
StormArcane
Cerberus
2,000
298
0
4,230
18,303
15,064
858
4,583
13,720
24,908
0
L
17,933
15,254
0
9,215
25,051
8,502
1,175
5,463
19,484
0
74,954
L
Achilles
ThePharm
Achilles
5,308
1,770
0
1,083
18,126
17,363
424
1,939
16,147
474
38,461
W
Achilles
dylanr77
Achilles
6,463
2,781
0
6,652
18,141
9,418
320
3,332
14,759
0
100,157
W
Medusa
12,622
5,605
0
5,428
16,689
7,975
6,144
4,621
12,068
0
84,696

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,879
Gold Earned
71,292
431
Minions Killed
721
0
Camps Cleared
0
2,185,203
Distance Traveled
2,501,819
10
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
11,021
424
34
1
0
467,388
0
W
Guan Yu
16,371
630
170
7
0
534,532
5
L
Arachne
10,866
418
83
3
0
448,328
1
L
Ah Puch
12,086
465
130
5
0
416,039
1
W
Janus
16,245
625
250
10
0
506,193
3
W
Cerberus
11,182
430
39
2
0
479,738
4
L
Rama
13,153
506
111
4
0
399,243
4
L
Achilles
9,753
375
73
3
0
454,205
4
W
Achilles
14,260
548
155
6
0
526,469
0
W
Medusa
13,234
509
107
4
0
454,887
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role