Player Matchup

Apollo
Apollo
Armadillobaies
Apollo
Level 98
God Stats
1W - 0L
1,976 SR
Queue Stats
78W - 70L
1,403 Elo+
Party 1
Cthulhu
Cthulhu
Gavela
Cthulhu
Level 88
God Stats
2W - 0L
1,728 SR
Queue Stats
6W - 6L
1,727 Elo+
Party 1
Mercury
Mercury
Orrbital
Mercury
Level 149
God Stats
8W - 7L
1,556 SR
Queue Stats
159W - 119L
1,538 Elo+
Party 1
Baba Yaga
Baba Yaga
Shefadefa
Baba Yaga
Level 142
God Stats
1W - 1L
1,290 SR
Queue Stats
73W - 48L
1,503 Elo+
Party 1
Nu Wa
Nu Wa
Valkiria13
Nu Wa
Level 154
God Stats
9W - 8L
1,497 SR
Queue Stats
17W - 12L
1,341 Elo+
Solo
Team Averages
Level 126
1,609 SR
1,502 Elo+

VS

Team Averages
Level 93
1,642 SR
1,614 Elo+
Anhur
Anhur
ASK3TILL
Anhur
Level 109
God Stats
1W - 1L
2,066 SR
Queue Stats
105W - 65L
1,843 Elo+
Solo
Merlin
Merlin
ReddFoxx1810
Merlin
Level 86
God Stats
61W - 58L
1,604 SR
Queue Stats
110W - 127L
1,593 Elo+
Solo
Tiamat
Tiamat
The_Good_Bussy
Tiamat
Level 19
God Stats
0W - 5L
1,565 SR
Queue Stats
14W - 21L
1,424 Elo+
Solo
Cu Chulainn
Cu Chulainn
Yonionyx
Cu Chulainn
Level 128
God Stats
45W - 24L
1,736 SR
Queue Stats
363W - 332L
1,603 Elo+
Solo
Sun Wukong
Sun Wukong
pepperoooni
Sun Wukong
Level 124
God Stats
0W - 2L
1,238 SR
Queue Stats
42W - 33L
1,605 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 7
6,258
894
3,119
6,555
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Gavela
Cthulhu
11
0 / 2 / 9
6,031
862
5,801
6,166
4,035
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mercury
Orrbital
Mercury
13
5 / 1 / 5
7,230
1,033
6,817
6,719
2,569
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
Shefadefa
Baba Yaga
12
3 / 2 / 6
6,897
985
4,794
4,676
1,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
14
3 / 1 / 5
6,946
992
4,228
3,509
1,028
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ASK3TILL
Anhur
13
5 / 4 / 2
7,410
1,059
6,903
7,997
3,636
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Merlin
12
0 / 4 / 6
5,837
834
5,859
4,580
1,687
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

7
0 / 0 / 0
4,423
632
200
267
194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes

Shoes

+6%
Movement Speed

Cu Chulainn
Yonionyx
Cu Chulainn
11
2 / 4 / 5
6,294
899
5,878
9,107
5,421
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sun Wukong
pepperoooni
Sun Wukong
12
2 / 1 / 2
6,507
930
4,136
8,738
3,985
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
24
13
Kills
9
9
Deaths
13
32
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Anhur
ASK3TILL
Anhur
5
4
2
1.5
W
2
3
7
1.83
W
Cthulhu
Gavela
Cthulhu
0
2
9
2.25
W
Mercury
Orrbital
Mercury
5
1
5
7.5
L
Merlin
0
4
6
0.75
W
Baba Yaga
Shefadefa
Baba Yaga
3
2
6
3
L
0
0
0
0
W
Nu Wa
3
1
5
5.5
L
Cu Chulainn
Yonionyx
Cu Chulainn
2
4
5
1.13
L
Sun Wukong
pepperoooni
Sun Wukong
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,759
Damage
22,976
27,625
Taken
30,689
11,588
Mitigated
14,923
3,359
Healing
3,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
ASK3TILL
Anhur
6,903
4,366
0
1,553
7,997
3,636
195
2,950
4,869
0
22,053
W
3,119
1,645
0
752
6,555
2,460
0
1,179
5,220
0
8,322
W
Cthulhu
Gavela
Cthulhu
5,801
227
121
1,039
6,166
4,035
0
2,419
3,486
14,722
0
W
Mercury
Orrbital
Mercury
6,817
2,767
0
220
6,719
2,569
0
1,294
5,337
0
16,610
L
Merlin
5,859
219
0
0
4,580
1,687
418
2,198
2,346
18,927
0
W
Baba Yaga
Shefadefa
Baba Yaga
4,794
300
0
727
4,676
1,496
0
413
4,218
19,999
0
L
200
0
0
0
267
194
0
267
0
450
0
W
Nu Wa
4,228
1,187
0
500
3,509
1,028
0
1,032
2,427
22,358
0
L
Cu Chulainn
Yonionyx
Cu Chulainn
5,878
1,042
0
0
9,107
5,421
0
5,359
3,638
2,000
9,572
L
Sun Wukong
pepperoooni
Sun Wukong
4,136
820
0
2,430
8,738
3,985
306
3,763
4,909
0
18,155

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,362
Gold Earned
30,471
154
Minions Killed
137
5
Camps Cleared
5
762,918
Distance Traveled
555,688
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,410
1,059
51
7
3
124,670
2
W
Apollo
6,258
894
14
2
0
138,330
0
W
Cthulhu
6,031
862
19
3
0
160,859
1
W
Mercury
7,230
1,033
23
3
1
184,453
0
L
Merlin
5,837
834
39
6
2
131,168
2
W
Baba Yaga
6,897
985
44
6
1
147,533
0
L
Tiamat
4,423
632
1
0
0
13,665
0
W
Nu Wa
6,946
992
54
8
3
131,743
3
L
Cu Chulainn
6,294
899
10
1
0
143,326
0
L
Sun Wukong
6,507
930
36
5
0
142,859
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role