Player Matchup

Chaac
Chaac
BentOutOfShape
Chaac
Level 35
God Stats
1W - 2L
1,403 SR
Queue Stats
25W - 25L
1,593 Elo+
Solo
Yemoja
Yemoja
DapperClockwork
Yemoja
Level 21
God Stats
2W - 1L
1,741 SR
Queue Stats
6W - 4L
1,683 Elo+
Party 3
Persephone
Persephone
MrGalatic
Persephone
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
157W - 145L
1,570 Elo+
Party 3
Jing Wei
Jing Wei
Starlight123
Jing Wei
Level 115
God Stats
0W - 4L
1,500 SR
Queue Stats
292W - 264L
1,601 Elo+
Party 3
Da Ji
Da Ji
WereMankey
Da Ji
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 82L
1,607 Elo+
Party 3
Team Averages
Level 56
1,529 SR
1,611 Elo+

VS

Team Averages
Level 66
1,604 SR
1,487 Elo+
Scylla
Scylla
Dixon_Urface
Scylla
Level 61
God Stats
1W - 1L
1,707 SR
Queue Stats
3W - 1L
1,731 Elo+
Party 1
Sylvanus
Sylvanus
Honkey7779
Sylvanus
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 2
King Arthur
King Arthur
Inir
King Arthur
Level 12
God Stats
1W - 2L
1,237 SR
Queue Stats
1W - 2L
1,257 Elo+
Party 2
Tsukuyomi
Tsukuyomi
PaulieWalnuts
Tsukuyomi
Level 83
God Stats
2W - 1L
1,763 SR
Queue Stats
36W - 20L
1,543 Elo+
Party 1
Rama
Rama
Sean6697
Rama
Level 43
God Stats
13W - 9L
1,815 SR
Queue Stats
50W - 33L
1,644 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 4 / 2
10,152
508
12,906
16,510
15,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

12
1 / 7 / 2
7,515
376
4,767
14,022
6,206
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Persephone
MrGalatic
Persephone
14
0 / 7 / 3
9,086
454
14,011
12,149
3,344
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
Starlight123
Jing Wei
17
5 / 7 / 0
10,944
547
12,646
16,991
5,813
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
15
2 / 8 / 6
10,052
503
7,344
16,782
5,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
16
6 / 4 / 6
9,492
475
5,290
11,889
4,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
Honkey7779
Sylvanus
15
3 / 0 / 17
10,199
510
7,356
14,638
12,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

King Arthur
Inir
King Arthur
15
1 / 3 / 6
8,980
449
5,205
15,234
10,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tsukuyomi
PaulieWalnuts
Tsukuyomi
18
13 / 3 / 11
11,385
569
22,248
16,976
7,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rama
19
9 / 2 / 4
11,873
594
12,791
14,944
8,832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
76
12
Kills
32
33
Deaths
12
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
4
4
2
1.25
L
1
7
2
0.29
W
Scylla
6
4
6
2.25
W
Sylvanus
Honkey7779
Sylvanus
3
0
17
11.5
W
King Arthur
Inir
King Arthur
1
3
6
1.33
L
Persephone
MrGalatic
Persephone
0
7
3
0.21
W
Tsukuyomi
PaulieWalnuts
Tsukuyomi
13
3
11
6.17
W
Rama
9
2
4
5.5
L
Jing Wei
Starlight123
Jing Wei
5
7
0
0.71
L
Da Ji
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,674
Damage
52,890
76,454
Taken
73,681
36,544
Mitigated
43,666
21,401
Healing
30,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,906
2,185
0
6,578
16,510
15,524
0
1,737
14,463
7,946
53,134
L
4,767
973
2,134
1,105
14,022
6,206
31
3,245
10,648
20,996
0
W
Scylla
5,290
315
0
2,642
11,889
4,622
719
3,917
7,661
44,222
0
W
Sylvanus
Honkey7779
Sylvanus
7,356
1,599
4,632
8,194
14,638
12,190
351
7,638
6,715
23,333
0
W
King Arthur
Inir
King Arthur
5,205
1,034
0
5,351
15,234
10,783
0
4,023
11,008
0
30,554
L
Persephone
MrGalatic
Persephone
14,011
706
0
1,482
12,149
3,344
509
3,724
8,149
56,835
0
W
Tsukuyomi
PaulieWalnuts
Tsukuyomi
22,248
6,357
0
5,189
16,976
7,239
0
3,917
12,904
0
89,966
W
Rama
12,791
10,549
0
4,607
14,944
8,832
478
720
14,224
0
82,844
L
Jing Wei
Starlight123
Jing Wei
12,646
10,070
0
5,650
16,991
5,813
1,176
1,390
15,601
0
74,505
L
Da Ji
7,344
1,802
0
4,452
16,782
5,657
0
2,169
14,510
0
54,710

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,749
Gold Earned
51,929
451
Minions Killed
453
0
Camps Cleared
0
1,840,782
Distance Traveled
1,913,536
27
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
10,152
508
106
5
0
369,812
1
L
Yemoja
7,515
376
27
1
0
379,488
8
W
Scylla
9,492
475
88
4
0
344,035
6
W
Sylvanus
10,199
510
24
1
0
367,963
2
W
King Arthur
8,980
449
62
3
0
389,929
1
L
Persephone
9,086
454
113
6
0
346,402
4
W
Tsukuyomi
11,385
569
121
6
0
448,784
4
W
Rama
11,873
594
158
8
0
362,825
2
L
Jing Wei
10,944
547
132
7
0
350,134
7
L
Da Ji
10,052
503
73
4
0
394,946
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role