Player Matchup

Kumbhakarna
Kumbhakarna
Floatmeal
Kumbhakarna
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
Ghostloaded
Medusa
Level 54
God Stats
3W - 5L
1,703 SR
Queue Stats
87W - 86L
1,452 Elo+
Party 3
Fenrir
Fenrir
ShadeofOsiris
Fenrir
Level 102
God Stats
1W - 6L
1,202 SR
Queue Stats
187W - 172L
1,521 Elo+
Party 1
Tiamat
Tiamat
XeloTV
Tiamat
Level 84
God Stats
0W - 3L
1,314 SR
Queue Stats
249W - 222L
1,508 Elo+
Solo
Tyr
Tyr
kingsoul42
Tyr
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
125W - 109L
1,464 Elo+
Party 1
Team Averages
Level 75
1,444 SR
1,489 Elo+

VS

Team Averages
Level 86
1,561 SR
1,476 Elo+
Artio
Artio
BossGiraffe
Artio
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
HeavensLite
Neith
Level 62
God Stats
16W - 12L
1,639 SR
Queue Stats
41W - 49L
1,514 Elo+
Solo
Thanatos
Thanatos
PeirogiChamp
Thanatos
Level 74
God Stats
1W - 2L
1,337 SR
Queue Stats
128W - 116L
1,421 Elo+
Party 2
Ymir
Ymir
SleazyE2121
Ymir
Level 69
God Stats
20W - 20L
1,504 SR
Queue Stats
343W - 314L
1,485 Elo+
Solo
Raijin
Raijin
egggoz
Raijin
Level 155
God Stats
1W - 0L
1,824 SR
Queue Stats
247W - 215L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Floatmeal
Kumbhakarna
7
0 / 3 / 0
4,448
445
914
7,465
2,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
10
0 / 0 / 2
5,232
523
3,916
4,116
994
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 2 / 1
5,286
529
3,666
6,591
2,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
XeloTV
Tiamat
8
0 / 5 / 0
4,814
481
3,051
5,896
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

10
3 / 1 / 0
5,802
580
3,833
6,463
3,420
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 2
5,668
567
4,076
7,574
3,925
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
3 / 1 / 1
5,857
586
3,728
3,785
834
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thanatos
PeirogiChamp
Thanatos
8
0 / 1 / 2
4,987
499
1,064
5,710
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 1 / 4
5,330
533
4,170
6,120
2,823
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
egggoz
Raijin
11
5 / 0 / 2
6,486
649
5,856
2,830
883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
11
11
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
2
1.5
L
Kumbhakarna
Floatmeal
Kumbhakarna
0
3
0
0
L
Medusa
0
0
2
1
W
3
1
1
3.5
W
Thanatos
PeirogiChamp
Thanatos
0
1
2
1
L
2
2
1
1.25
W
1
1
4
3
L
Tiamat
XeloTV
Tiamat
0
5
0
0
W
Raijin
egggoz
Raijin
5
0
2
6
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,380
Damage
18,894
30,531
Taken
26,019
12,867
Mitigated
10,150
12,485
Healing
14,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,076
695
352
4,540
7,574
3,925
0
429
6,819
19,114
0
L
Kumbhakarna
Floatmeal
Kumbhakarna
914
111
0
2,702
7,465
2,475
0
2,677
4,788
7,816
0
L
Medusa
3,916
1,682
0
2,871
4,116
994
0
666
3,450
0
32,673
W
3,728
1,657
0
2,074
3,785
834
70
205
3,580
0
28,903
W
Thanatos
PeirogiChamp
Thanatos
1,064
45
0
4,761
5,710
1,685
0
337
5,318
0
25,494
L
3,666
1,316
0
2,459
6,591
2,679
0
2,304
4,185
0
25,392
W
4,170
1,008
331
1,592
6,120
2,823
0
1,509
4,504
22,378
0
L
Tiamat
XeloTV
Tiamat
3,051
495
0
1,132
5,896
3,299
0
4,081
1,440
21,918
0
W
Raijin
egggoz
Raijin
5,856
241
0
820
2,830
883
0
1,221
1,483
31,112
0
L
3,833
310
0
3,321
6,463
3,420
0
3,813
2,566
0
24,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,582
Gold Earned
28,328
256
Minions Killed
255
0
Camps Cleared
0
877,118
Distance Traveled
925,730
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,668
567
38
4
0
177,554
2
L
Kumbhakarna
4,448
445
17
2
0
182,510
3
L
Medusa
5,232
523
66
7
0
158,838
3
W
Neith
5,857
586
64
6
0
166,370
3
W
Thanatos
4,987
499
52
5
0
193,293
3
L
Fenrir
5,286
529
59
6
0
176,948
0
W
Ymir
5,330
533
22
2
0
186,083
2
L
Tiamat
4,814
481
53
5
0
159,816
2
W
Raijin
6,486
649
79
8
0
202,430
2
L
Tyr
5,802
580
61
6
0
199,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role