Player Matchup

Hel
Hel
Gold I
ManuCop5
Hel
Gold I
Level 160
God Stats
5W - 2L
2,036 SR
Queue Stats
127W - 104L
1,696 MMR
Party 1
Sobek
Sobek
Gold II
ScPursuit
Sobek
Gold II
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
106W - 67L
1,784 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Troll5628
Erlang Shen
Gold IV
Level 44
God Stats
3W - 0L
1,743 SR
Queue Stats
30W - 11L
1,863 MMR
Party 1
Heimdallr
Heimdallr
Platinum V
Warshark22
Heimdallr
Platinum V
Level 118
God Stats
13W - 8L
1,663 SR
Queue Stats
164W - 163L
1,760 MMR
Party 3
Guan Yu
Guan Yu
Platinum III
ev Cataclysm
Guan Yu
Platinum III
Level 99
God Stats
5W - 4L
1,360 SR
Queue Stats
179W - 190L
1,806 MMR
Party 3
Team Averages
Gold I
Gold I
Average Tier
Level 113
1,660 SR
1,782 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 140
1,560 SR
1,781 MMR
Hou Yi
Hou Yi
Platinum II
CallMeRoc
Hou Yi
Platinum II
Level 157
God Stats
9W - 13L
1,602 SR
Queue Stats
462W - 459L
1,867 MMR
Party 4
Ganesha
Ganesha
Gold II
Combatsmurf42
Ganesha
Gold II
Level 124
God Stats
3W - 1L
1,942 SR
Queue Stats
59W - 45L
1,715 MMR
Party 2
Hun Batz
Hun Batz
Platinum V
Fil_Ze_Fat
Hun Batz
Platinum V
Level 107
God Stats
1W - 2L
1,297 SR
Queue Stats
145W - 142L
1,682 MMR
Party 4
Janus
Janus
Platinum IV
Tokahontes
Janus
Platinum IV
Level 160
God Stats
9W - 9L
1,643 SR
Queue Stats
152W - 125L
1,853 MMR
Party 2
Osiris
Osiris
Platinum III
xMYS-_
Osiris
Platinum III
Level 154
God Stats
6W - 8L
1,315 SR
Queue Stats
191W - 190L
1,786 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 0 / 12
13,356
581
12,314
12,181
8,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sobek
ScPursuit
Sobek
19
6 / 1 / 14
13,160
572
9,937
22,001
25,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Erlang Shen
Troll5628
Erlang Shen
20
14 / 2 / 12
14,608
635
28,992
20,416
14,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heimdallr
Warshark22
Heimdallr
20
2 / 1 / 8
13,447
585
12,351
13,790
8,901
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
ev Cataclysm
Guan Yu
20
3 / 2 / 9
13,046
567
12,293
20,907
24,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
ScyllaSetApolloCthulhuDanzaburou

VS

Bans
AphroditeNu WaSun WukongCupidCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
CallMeRoc
Hou Yi
19
3 / 5 / 0
11,986
521
12,114
19,643
7,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ganesha
15
0 / 5 / 2
9,571
416
5,579
19,818
14,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
Fil_Ze_Fat
Hun Batz
17
1 / 8 / 2
10,874
473
7,364
20,304
9,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
18
1 / 7 / 2
11,116
483
13,343
16,677
5,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Osiris
xMYS-_
Osiris
17
1 / 6 / 0
10,730
467
10,887
24,112
16,463
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
12
31
Kills
6
6
Deaths
31
55
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
CallMeRoc
Hou Yi
3
5
0
0.6
L
Ganesha
0
5
2
0.2
L
Hun Batz
Fil_Ze_Fat
Hun Batz
1
8
2
0.25
W
6
0
12
12
W
Sobek
ScPursuit
Sobek
6
1
14
13
L
Janus
1
7
2
0.29
W
Erlang Shen
Troll5628
Erlang Shen
14
2
12
10
W
Heimdallr
Warshark22
Heimdallr
2
1
8
6
W
Guan Yu
ev Cataclysm
Guan Yu
3
2
9
3.75
L
Osiris
xMYS-_
Osiris
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,887
Damage
49,287
89,295
Taken
100,554
81,423
Mitigated
53,331
49,924
Healing
27,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
CallMeRoc
Hou Yi
12,114
5,683
0
8,324
19,643
7,406
891
1,863
17,744
0
93,746
L
Ganesha
5,579
403
0
2,964
19,818
14,911
67
6,999
12,630
30,610
0
L
Hun Batz
Fil_Ze_Fat
Hun Batz
7,364
1,155
0
4,607
20,304
9,225
0
5,950
14,126
0
89,637
W
12,314
925
14,439
9,116
12,181
8,532
824
4,102
7,923
111,375
0
W
Sobek
ScPursuit
Sobek
9,937
795
0
7,013
22,001
25,718
352
6,923
14,928
38,665
0
L
Janus
13,343
760
232
2,590
16,677
5,326
0
4,916
11,488
98,102
0
W
Erlang Shen
Troll5628
Erlang Shen
28,992
15,960
0
3,580
20,416
14,184
1,946
5,533
14,656
0
133,792
W
Heimdallr
Warshark22
Heimdallr
12,351
3,761
0
5,701
13,790
8,901
2,407
1,245
12,541
0
107,782
W
Guan Yu
ev Cataclysm
Guan Yu
12,293
2,276
1,135
8,940
20,907
24,088
493
2,931
17,916
0
76,146
L
Osiris
xMYS-_
Osiris
10,887
5,911
0
8,915
24,112
16,463
217
2,074
21,286
0
76,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,617
Gold Earned
54,277
720
Minions Killed
670
0
Camps Cleared
0
2,389,183
Distance Traveled
2,270,402
32
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
11,986
521
181
8
0
390,747
6
L
Ganesha
9,571
416
15
1
0
471,919
9
L
Hun Batz
10,874
473
137
6
0
455,245
3
W
Hel
13,356
581
216
9
0
483,528
7
W
Sobek
13,160
572
27
1
0
491,294
9
L
Janus
11,116
483
196
9
0
462,909
3
W
Erlang Shen
14,608
635
138
6
0
519,343
7
W
Heimdallr
13,447
585
180
8
0
429,011
6
W
Guan Yu
13,046
567
159
7
0
466,007
3
L
Osiris
10,730
467
141
6
0
489,582
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role