Player Matchup

Da Ji
Da Ji
Drayiro
Da Ji
Level 3
God Stats
4W - 4L
1,500 SR
Queue Stats
17W - 22L
1,667 Elo+
Solo
Danzaburou
Danzaburou
IISABEII
Danzaburou
Level 2
God Stats
2W - 4L
1,500 SR
Queue Stats
88W - 59L
1,675 Elo+
Party 2
Chernobog
Chernobog
LittleLay
Chernobog
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 24L
1,598 Elo+
Solo
Janus
Janus
SirCheekyClaper
Janus
Level 7
God Stats
10W - 5L
1,770 SR
Queue Stats
27W - 23L
1,674 Elo+
Solo
Mulan
Mulan
saints boondock
Mulan
Level 158
God Stats
0W - 1L
1,466 SR
Queue Stats
20W - 13L
1,675 Elo+
Party 2
Team Averages
Level 40
1,547 SR
1,658 Elo+

VS

Team Averages
Level 21
1,523 SR
1,559 Elo+
Anhur
Anhur
Gankkey
Anhur
Level 29
God Stats
21W - 10L
1,525 SR
Queue Stats
260W - 136L
1,740 Elo+
Solo
Odin
Odin
Reinozo99
Odin
Level 27
God Stats
12W - 16L
1,502 SR
Queue Stats
61W - 67L
1,488 Elo+
Party 1
Ra
Ra
Squee16
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,504 Elo+
Solo
Mercury
Mercury
fadedghost01
Mercury
Level 15
God Stats
15W - 8L
1,463 SR
Queue Stats
224W - 198L
1,539 Elo+
Solo
Nu Wa
Nu Wa
krlos1280
Nu Wa
Level 28
God Stats
19W - 15L
1,624 SR
Queue Stats
149W - 121L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Drayiro
Da Ji
7
1 / 3 / 0
4,886
444
874
6,894
1,722
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
IISABEII
Danzaburou
9
2 / 3 / 2
5,475
498
1,815
5,414
1,125
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chernobog
LittleLay
Chernobog
11
1 / 3 / 0
6,189
563
3,972
6,034
3,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 3 / 1
6,021
547
2,266
5,305
1,526
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 2 / 2
5,727
521
2,997
7,394
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Gankkey
Anhur
11
4 / 0 / 1
6,525
593
6,231
5,434
1,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odin
10
0 / 2 / 2
5,729
521
1,298
5,231
2,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 5 / 3
4,758
433
2,184
4,393
2,260
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
fadedghost01
Mercury
12
6 / 0 / 3
6,637
603
3,790
5,898
1,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nu Wa
krlos1280
Nu Wa
11
3 / 0 / 0
5,981
544
3,704
3,747
1,020
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
6
Kills
13
14
Deaths
7
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Drayiro
Da Ji
1
3
0
0.33
W
Anhur
Gankkey
Anhur
4
0
1
4.5
L
Danzaburou
IISABEII
Danzaburou
2
3
2
1
L
Chernobog
LittleLay
Chernobog
1
3
0
0.33
W
Odin
0
2
2
0.5
L
0
3
1
0.17
W
0
5
3
0.3
W
Mercury
fadedghost01
Mercury
6
0
3
7.5
W
Nu Wa
krlos1280
Nu Wa
3
0
0
3
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,924
Damage
17,207
31,041
Taken
24,703
10,336
Mitigated
9,548
8,483
Healing
5,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Drayiro
Da Ji
874
295
0
2,392
6,894
1,722
0
949
5,800
0
18,329
W
Anhur
Gankkey
Anhur
6,231
3,286
0
2,898
5,434
1,943
0
0
5,434
0
39,262
L
Danzaburou
IISABEII
Danzaburou
1,815
452
0
1,895
5,414
1,125
32
1,443
3,937
0
26,050
L
Chernobog
LittleLay
Chernobog
3,972
2,357
0
1,226
6,034
3,247
190
190
5,640
0
35,646
W
Odin
1,298
369
0
274
5,231
2,463
594
0
5,231
0
26,908
L
2,266
41
0
1,228
5,305
1,526
0
2,027
3,130
34,614
0
W
2,184
402
73
258
4,393
2,260
297
443
3,932
11,588
0
W
Mercury
fadedghost01
Mercury
3,790
1,896
0
2,028
5,898
1,862
0
832
4,968
0
30,483
W
Nu Wa
krlos1280
Nu Wa
3,704
763
0
440
3,747
1,020
0
829
2,872
31,947
0
L
2,997
605
0
1,742
7,394
2,716
0
841
6,470
0
21,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,298
Gold Earned
29,630
292
Minions Killed
293
0
Camps Cleared
0
942,399
Distance Traveled
987,334
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
4,886
444
36
3
0
183,786
1
W
Anhur
6,525
593
81
7
0
186,602
4
L
Danzaburou
5,475
498
53
5
0
169,908
2
L
Chernobog
6,189
563
87
8
0
173,784
0
W
Odin
5,729
521
57
5
0
221,193
3
L
Janus
6,021
547
82
7
0
198,887
3
W
Ra
4,758
433
15
1
0
159,319
0
W
Mercury
6,637
603
71
6
0
218,469
0
W
Nu Wa
5,981
544
69
6
0
201,751
2
L
Mulan
5,727
521
34
3
0
216,034
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role