Player Matchup

King Arthur
King Arthur
KorganBR
King Arthur
Level 125
God Stats
9W - 11L
1,463 SR
Queue Stats
17W - 19L
1,436 Elo+
Solo
Hun Batz
Hun Batz
MateusGRZ
Hun Batz
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 69L
1,545 Elo+
Solo
Tiamat
Tiamat
NahuelReiko15
Tiamat
Level 56
God Stats
144W - 115L
1,601 SR
Queue Stats
861W - 892L
1,427 Elo+
Solo
Izanami
Izanami
SandaledTax3185
Izanami
Level 97
God Stats
8W - 3L
1,715 SR
Queue Stats
349W - 371L
1,476 Elo+
Solo
Ganesha
Ganesha
fcmaciel
Ganesha
Level 123
God Stats
9W - 5L
1,952 SR
Queue Stats
349W - 383L
1,458 Elo+
Solo
Team Averages
Level 94
1,646 SR
1,468 Elo+

VS

Team Averages
Level 91
1,518 SR
1,501 Elo+
Thanatos
Thanatos
 
Thanatos
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
Mrwarior601
Odin
Level 75
God Stats
27W - 10L
1,479 SR
Queue Stats
416W - 390L
1,531 Elo+
Solo
Izanami
Izanami
OSM_ElChotaLarga
Izanami
Level 95
God Stats
7W - 12L
1,396 SR
Queue Stats
685W - 708L
1,462 Elo+
Party 1
Eset
Eset
furioustriggerr
Eset
Level 88
God Stats
2W - 4L
1,716 SR
Queue Stats
117W - 127L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
KorganBR
King Arthur
14
6 / 0 / 0
8,405
700
6,158
7,230
5,210
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hun Batz
MateusGRZ
Hun Batz
10
1 / 0 / 3
6,008
501
1,777
6,114
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 1 / 2
7,219
602
4,645
4,444
2,841
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
5 / 0 / 2
7,520
627
6,999
5,579
2,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ganesha
fcmaciel
Ganesha
9
0 / 1 / 8
6,184
515
4,135
8,986
4,537
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
1 / 5 / 0
5,549
462
4,587
8,735
4,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
 
Cthulhu
9
0 / 2 / 1
5,373
448
5,298
8,285
2,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 4 / 0
6,046
504
2,272
7,517
6,239
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 1 / 0
5,407
451
3,066
5,939
2,564
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
1 / 4 / 0
6,048
504
3,153
6,677
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
3
16
Kills
2
2
Deaths
16
15
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
5
0
0.2
L
Cthulhu
 
Cthulhu
0
2
1
0.25
W
King Arthur
KorganBR
King Arthur
6
0
0
6
W
Hun Batz
MateusGRZ
Hun Batz
1
0
3
2.5
L
0
4
0
0
W
4
1
2
5
L
0
1
0
0
W
5
0
2
6
W
Ganesha
fcmaciel
Ganesha
0
1
8
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,714
Damage
18,376
32,353
Taken
37,153
16,838
Mitigated
17,825
12,013
Healing
10,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
4,587
1,507
0
5,776
8,735
4,106
0
2,166
6,547
0
33,088
L
Cthulhu
 
Cthulhu
5,298
560
216
2,324
8,285
2,805
0
2,229
6,056
25,173
0
W
King Arthur
KorganBR
King Arthur
6,158
378
0
2,492
7,230
5,210
222
605
6,561
0
47,115
W
Hun Batz
MateusGRZ
Hun Batz
1,777
155
0
2,218
6,114
1,544
144
535
5,539
0
24,758
L
2,272
253
0
150
7,517
6,239
0
0
7,217
0
33,979
W
4,645
859
0
1,984
4,444
2,841
1,126
1,679
2,492
41,236
0
L
3,066
1,967
0
688
5,939
2,564
0
1,179
4,760
0
36,046
W
6,999
5,077
0
1,783
5,579
2,706
0
2,335
3,244
0
56,857
W
Ganesha
fcmaciel
Ganesha
4,135
436
0
3,536
8,986
4,537
263
2,868
6,066
13,220
0
L
3,153
407
0
1,746
6,677
2,111
0
3,206
3,421
32,621
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,336
Gold Earned
28,423
367
Minions Killed
348
0
Camps Cleared
0
1,171,913
Distance Traveled
1,106,759
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,549
462
66
6
0
238,859
2
L
Cthulhu
5,373
448
48
4
0
243,836
2
W
King Arthur
8,405
700
101
8
0
240,826
0
W
Hun Batz
6,008
501
49
4
0
256,435
5
L
Odin
6,046
504
90
8
0
218,178
4
W
Tiamat
7,219
602
81
7
0
230,022
2
L
Izanami
5,407
451
73
6
0
201,711
3
W
Izanami
7,520
627
130
11
0
205,908
2
W
Ganesha
6,184
515
6
1
0
238,722
1
L
Eset
6,048
504
71
6
0
204,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role