Player Matchup

Erlang Shen
Erlang Shen
CaptBuckfast
Erlang Shen
Level 54
God Stats
3W - 4L
1,731 SR
Queue Stats
15W - 22L
1,407 Elo+
Party 1
Ullr
Ullr
Gëzbo
Ullr
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 23L
1,576 Elo+
Party 1
Artio
Artio
Kalyorn
Artio
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 29L
1,457 Elo+
Party 1
Chaac
Chaac
ZwagvailleTTV
Chaac
Level 108
God Stats
12W - 6L
1,800 SR
Queue Stats
66W - 69L
1,537 Elo+
Party 1
Tiamat
Tiamat
angelpg
Tiamat
Level 106
God Stats
2W - 2L
1,879 SR
Queue Stats
103W - 111L
1,520 Elo+
Solo
Team Averages
Level 95
1,682 SR
1,500 Elo+

VS

Team Averages
Level 96
1,542 SR
1,452 Elo+
Xbalanque
Xbalanque
AceAgent
Xbalanque
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,504 Elo+
Party 3
Cerberus
Cerberus
Harry The Worm
Cerberus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 33L
1,471 Elo+
Party 3
Thor
Thor
JustTyTyTy
Thor
Level 69
God Stats
2W - 5L
1,517 SR
Queue Stats
136W - 137L
1,362 Elo+
Party 2
Scylla
Scylla
iQuickSilver
Scylla
Level 138
God Stats
7W - 3L
1,692 SR
Queue Stats
197W - 194L
1,421 Elo+
Party 2
Cu Chulainn
Cu Chulainn
soyurr56
Cu Chulainn
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CaptBuckfast
Erlang Shen
12
3 / 8 / 1
7,718
482
5,201
12,525
5,741
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
Gëzbo
Ullr
11
2 / 7 / 2
7,168
448
11,130
13,168
3,765
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Artio
Kalyorn
Artio
10
2 / 1 / 2
7,421
464
3,905
10,554
6,240
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
1 / 3 / 1
8,288
518
5,926
9,133
4,798
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
angelpg
Tiamat
12
0 / 4 / 1
7,391
462
3,078
6,901
4,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
AceAgent
Xbalanque
15
4 / 2 / 3
8,358
522
7,487
12,424
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
12
3 / 3 / 5
8,102
506
4,390
13,182
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
3 / 0 / 7
8,933
558
6,070
10,538
4,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Scylla
17
11 / 0 / 2
10,907
682
13,774
5,643
1,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
soyurr56
Cu Chulainn
15
2 / 3 / 4
8,528
533
5,838
8,178
5,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
23
23
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
AceAgent
Xbalanque
4
2
3
2.75
L
Erlang Shen
CaptBuckfast
Erlang Shen
3
8
1
0.44
L
Ullr
Gëzbo
Ullr
2
7
2
0.43
W
Cerberus
3
3
5
1.83
W
3
0
7
6.5
L
Artio
Kalyorn
Artio
2
1
2
3
L
1
3
1
0.5
L
Tiamat
angelpg
Tiamat
0
4
1
0.13
W
Scylla
11
0
2
12
W
Cu Chulainn
soyurr56
Cu Chulainn
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,240
Damage
37,559
52,281
Taken
49,965
24,641
Mitigated
22,021
10,567
Healing
16,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
AceAgent
Xbalanque
7,487
3,627
0
3,778
12,424
3,576
962
1,708
10,676
0
53,278
L
Erlang Shen
CaptBuckfast
Erlang Shen
5,201
2,752
0
1,264
12,525
5,741
0
5,624
6,720
0
42,119
L
Ullr
Gëzbo
Ullr
11,130
5,373
0
2,960
13,168
3,765
462
3,723
9,411
0
45,899
W
Cerberus
4,390
527
0
2,888
13,182
6,672
168
2,190
10,952
26,516
0
W
6,070
2,614
0
6,745
10,538
4,059
0
754
9,740
0
60,281
L
Artio
Kalyorn
Artio
3,905
482
299
3,420
10,554
6,240
198
2,786
7,728
28,925
0
L
5,926
1,055
0
1,817
9,133
4,798
0
2,361
6,401
0
52,006
L
Tiamat
angelpg
Tiamat
3,078
383
0
807
6,901
4,097
0
3,221
3,514
34,327
0
W
Scylla
13,774
2,210
0
1,307
5,643
1,770
0
1,760
3,755
70,668
0
W
Cu Chulainn
soyurr56
Cu Chulainn
5,838
1,113
0
1,942
8,178
5,944
880
307
7,859
0
44,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,986
Gold Earned
44,828
396
Minions Killed
496
0
Camps Cleared
0
1,393,378
Distance Traveled
1,586,327
14
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
8,358
522
88
6
0
301,564
1
L
Erlang Shen
7,718
482
79
5
0
315,176
0
L
Ullr
7,168
448
77
5
0
248,470
1
W
Cerberus
8,102
506
51
3
0
309,024
4
W
Thor
8,933
558
103
6
0
335,832
2
L
Artio
7,421
464
53
3
0
304,515
5
L
Chaac
8,288
518
113
7
0
280,547
7
L
Tiamat
7,391
462
74
5
0
244,670
1
W
Scylla
10,907
682
147
9
0
344,702
9
W
Cu Chulainn
8,528
533
107
7
0
295,205
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role