Player Matchup

Ne Zha
Ne Zha
redraven999
Ne Zha
Level 156
God Stats
6W - 3L
1,710 SR
Queue Stats
326W - 264L
1,538 Elo+
Party 1
Ymir
Ymir
titiouf29
Ymir
Level 29
God Stats
2W - 1L
1,795 SR
Queue Stats
5W - 9L
1,430 Elo+
Solo
Scylla
Scylla
xXMiniraver666
Scylla
Level 67
God Stats
22W - 9L
1,281 SR
Queue Stats
332W - 252L
1,454 Elo+
Party 1
Team Averages
Level 84
1,595 SR
1,474 Elo+

VS

Team Averages
Level 17
1,418 SR
1,420 Elo+
Cu Chulainn
Cu Chulainn
aiicraks
Cu Chulainn
Level 21
God Stats
22W - 19L
1,634 SR
Queue Stats
284W - 250L
1,572 Elo+
Solo
Anubis
Anubis
cristhianYT_28
Anubis
Level 24
God Stats
21W - 61L
1,244 SR
Queue Stats
64W - 133L
1,232 Elo+
Solo
Tiamat
Tiamat
mircodeleo98
Tiamat
Level 5
God Stats
0W - 6L
1,377 SR
Queue Stats
1W - 11L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
12
7 / 1 / 5
8,716
872
11,704
5,826
3,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Ymir
11
3 / 0 / 7
7,646
765
5,404
8,604
6,326
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
4 / 1 / 9
8,017
802
9,362
4,822
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
aiicraks
Cu Chulainn
10
0 / 6 / 2
7,051
705
5,302
19,410
8,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
1 / 4 / 0
6,673
667
1,870
5,287
1,882
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
9
1 / 4 / 1
6,600
660
7,549
8,379
5,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
14
Kills
2
2
Deaths
14
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
aiicraks
Cu Chulainn
0
6
2
0.17
L
1
4
0
0.25
L
Tiamat
1
4
1
0.38
W
Ne Zha
7
1
5
9.5
W
Ymir
3
0
7
6.5
W
4
1
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,470
Damage
14,721
19,252
Taken
33,076
11,189
Mitigated
15,273
6,199
Healing
7,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
aiicraks
Cu Chulainn
5,302
1,043
357
5,437
19,410
8,252
17
8,391
10,648
0
21,656
L
1,870
428
0
152
5,287
1,882
0
1,987
3,156
14,624
0
L
Tiamat
7,549
453
0
1,945
8,379
5,139
0
3,725
4,453
21,637
0
W
Ne Zha
11,704
4,618
0
1,564
5,826
3,397
652
2,284
3,365
0
34,066
W
Ymir
5,404
818
981
3,084
8,604
6,326
116
3,901
4,425
21,418
0
W
9,362
1,778
0
570
4,822
1,466
217
2,624
1,975
26,510
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,379
Gold Earned
20,324
109
Minions Killed
99
0
Camps Cleared
0
553,268
Distance Traveled
480,923
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
7,051
705
32
3
0
171,463
2
L
Anubis
6,673
667
43
4
0
134,504
0
L
Tiamat
6,600
660
24
2
0
174,956
0
W
Ne Zha
8,716
872
45
5
0
191,803
0
W
Ymir
7,646
765
31
3
0
177,455
1
W
Scylla
8,017
802
33
3
0
184,010
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role