Player Matchup

He Bo
He Bo
Gold IV
Danchor
He Bo
Gold IV
Level 146
God Stats
4W - 7L
1,530 SR
Queue Stats
531W - 522L
1,511 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Kkodey
Cu Chulainn
Gold IV
Level 67
God Stats
2W - 1L
1,603 SR
Queue Stats
183W - 186L
1,508 MMR
Party 1
Chronos
Chronos
Gold II
Lag4Everyone
Chronos
Gold II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold IV
Miirari
Bellona
Gold IV
Level 155
God Stats
12W - 14L
1,755 SR
Queue Stats
171W - 167L
1,536 MMR
Party 1
Ares
Ares
Silver I
layke97
Ares
Silver I
Level 157
God Stats
14W - 10L
1,465 SR
Queue Stats
94W - 85L
1,527 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,571 SR
1,517 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 123
1,540 SR
1,516 MMR
Chang'e
Chang'e
Gold V
ARESMX
Chang'e
Gold V
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 28L
1,529 MMR
Solo
Ymir
Ymir
Bronze III
ExtraOlive635
Ymir
Bronze III
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Mercury
Mercury
Gold III
ItzScoobs
Mercury
Gold III
Level 146
God Stats
39W - 36L
1,700 SR
Queue Stats
496W - 479L
1,532 MMR
Solo
Cupid
Cupid
Gold III
TheSmithDx
Cupid
Gold III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vamana
Vamana
Bronze III
stoptoxicpls
Vamana
Bronze III
Level 123
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,518 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Danchor
He Bo
12
4 / 1 / 2
6,733
612
4,168
3,467
960
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cu Chulainn
Kkodey
Cu Chulainn
11
2 / 0 / 2
6,307
573
4,671
6,177
2,652
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chronos
Lag4Everyone
Chronos
10
2 / 2 / 1
6,238
567
5,481
6,775
2,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Miirari
Bellona
13
1 / 0 / 0
7,077
643
3,226
6,053
5,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ares
layke97
Ares
9
1 / 1 / 3
5,819
529
4,454
5,637
3,860
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Bans
PersephoneApolloCthulhuDanzaburouSet

VS

Bans
ScyllaTsukuyomiYemojaJanusAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ARESMX
Chang'e
10
0 / 5 / 1
5,514
501
2,702
8,778
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
0 / 2 / 0
4,867
442
934
7,453
4,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mercury
ItzScoobs
Mercury
11
3 / 1 / 1
6,494
590
4,146
7,100
2,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cupid
11
1 / 1 / 1
6,086
553
4,725
5,524
1,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Vamana
11
0 / 1 / 0
5,901
536
3,828
5,435
4,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
4
4
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chang'e
ARESMX
Chang'e
0
5
1
0.1
W
He Bo
Danchor
He Bo
4
1
2
5
L
0
2
0
0
L
Mercury
ItzScoobs
Mercury
3
1
1
3.5
W
Cu Chulainn
Kkodey
Cu Chulainn
2
0
2
3
W
Chronos
Lag4Everyone
Chronos
2
2
1
1.25
W
Bellona
Miirari
Bellona
1
0
0
1
L
Cupid
1
1
1
1.5
W
Ares
layke97
Ares
1
1
3
2.5
L
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,000
Damage
16,335
28,109
Taken
34,290
14,741
Mitigated
14,594
9,419
Healing
10,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
ARESMX
Chang'e
2,702
228
154
3,366
8,778
2,593
0
3,137
5,641
30,173
0
W
He Bo
Danchor
He Bo
4,168
122
0
2,194
3,467
960
0
871
2,596
40,877
0
L
934
144
0
2,101
7,453
4,057
0
6,058
1,395
9,434
0
L
Mercury
ItzScoobs
Mercury
4,146
2,239
0
971
7,100
2,165
0
1,858
5,242
0
39,965
W
Cu Chulainn
Kkodey
Cu Chulainn
4,671
772
0
921
6,177
2,652
128
1,911
4,266
0
36,548
W
Chronos
Lag4Everyone
Chronos
5,481
1,873
0
1,659
6,775
2,115
28
168
6,607
39,322
0
W
Bellona
Miirari
Bellona
3,226
1,613
0
2,941
6,053
5,154
0
0
6,053
0
48,298
L
Cupid
4,725
2,660
247
2,886
5,524
1,657
0
3,050
2,474
0
36,983
W
Ares
layke97
Ares
4,454
125
0
1,704
5,637
3,860
0
686
4,951
7,402
0
L
Vamana
3,828
1,470
0
934
5,435
4,122
898
0
5,435
0
33,929

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,174
Gold Earned
28,862
353
Minions Killed
315
0
Camps Cleared
0
1,128,066
Distance Traveled
1,108,892
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,514
501
66
6
0
194,106
6
W
He Bo
6,733
612
75
7
0
229,990
5
L
Ymir
4,867
442
9
1
0
214,020
7
L
Mercury
6,494
590
83
8
0
271,862
3
W
Cu Chulainn
6,307
573
81
7
0
248,692
3
W
Chronos
6,238
567
81
7
0
219,233
2
W
Bellona
7,077
643
114
10
0
212,726
2
L
Cupid
6,086
553
90
8
0
182,907
2
W
Ares
5,819
529
2
0
0
217,425
5
L
Vamana
5,901
536
67
6
0
245,997
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role