Player Matchup

Ra
Ra
Armadillobaies
Ra
Level 98
God Stats
3W - 1L
1,577 SR
Queue Stats
16W - 18L
1,645 Elo+
Party 1
Chaac
Chaac
Gavela
Chaac
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,557 Elo+
Party 1
Heimdallr
Heimdallr
Orrbital
Heimdallr
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
54W - 27L
1,719 Elo+
Party 1
Team Averages
Level 112
1,526 SR
1,640 Elo+

VS

Team Averages
Level 120
1,622 SR
1,610 Elo+
Sun Wukong
Sun Wukong
DiikDemon
Sun Wukong
Level 127
God Stats
16W - 9L
1,694 SR
Queue Stats
186W - 123L
1,665 Elo+
Party 2
Izanami
Izanami
WiKsiN
Izanami
Level 85
God Stats
24W - 17L
1,479 SR
Queue Stats
528W - 512L
1,556 Elo+
Party 2
Chang'e
Chang'e
jmachus
Chang'e
Level 148
God Stats
193W - 150L
1,695 SR
Queue Stats
708W - 684L
1,608 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
11,962
598
10,541
13,410
5,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Gavela
Chaac
14
1 / 5 / 4
11,113
556
8,450
23,862
17,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

Heimdallr
Orrbital
Heimdallr
15
2 / 4 / 3
12,402
620
17,824
16,062
6,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
DiikDemon
Sun Wukong
15
3 / 4 / 6
13,362
668
13,955
23,893
24,545
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Izanami
WiKsiN
Izanami
18
3 / 0 / 8
13,163
658
15,749
11,741
5,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
jmachus
Chang'e
17
5 / 1 / 5
12,896
645
14,621
15,923
6,779
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
30
5
Kills
11
11
Deaths
5
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
2
3
1.75
W
Sun Wukong
DiikDemon
Sun Wukong
3
4
6
1.5
L
Chaac
Gavela
Chaac
1
5
4
0.6
L
Heimdallr
Orrbital
Heimdallr
2
4
3
0.88
W
Izanami
WiKsiN
Izanami
3
0
8
7
W
Chang'e
jmachus
Chang'e
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,815
Damage
44,325
53,334
Taken
51,557
30,509
Mitigated
36,901
16,232
Healing
27,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,541
282
2,826
2,754
13,410
5,633
913
3,733
9,677
71,554
0
W
Sun Wukong
DiikDemon
Sun Wukong
13,955
1,333
0
8,371
23,893
24,545
0
4,416
18,612
0
51,195
L
Chaac
Gavela
Chaac
8,450
710
0
10,402
23,862
17,928
321
6,311
17,551
0
36,194
L
Heimdallr
Orrbital
Heimdallr
17,824
8,709
0
250
16,062
6,948
2,059
4,706
11,356
0
69,396
W
Izanami
WiKsiN
Izanami
15,749
12,248
0
5,113
11,741
5,577
3,153
992
10,458
0
123,873
W
Chang'e
jmachus
Chang'e
14,621
438
4,713
9,525
15,923
6,779
715
4,269
11,123
49,056
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,477
Gold Earned
39,421
251
Minions Killed
291
0
Camps Cleared
0
1,064,650
Distance Traveled
1,257,136
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
11,962
598
119
6
0
367,694
0
W
Sun Wukong
13,362
668
45
2
0
486,962
3
L
Chaac
11,113
556
36
2
0
368,808
1
L
Heimdallr
12,402
620
96
5
0
328,148
2
W
Izanami
13,163
658
174
9
0
352,429
4
W
Chang'e
12,896
645
72
4
0
417,745
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role