Player Matchup

Chaac
Chaac
AnimeSenpaii
Chaac
Level 86
God Stats
4W - 3L
1,912 SR
Queue Stats
120W - 90L
1,599 Elo+
Party 1
Nox
Nox
ClxrFly
Nox
Level 42
God Stats
7W - 1L
1,699 SR
Queue Stats
70W - 73L
1,538 Elo+
Solo
Medusa
Medusa
Knocked Buzz
Medusa
Level 109
God Stats
8W - 4L
1,982 SR
Queue Stats
281W - 271L
1,590 Elo+
Party 1
Team Averages
Level 79
1,864 SR
1,575 Elo+

VS

Team Averages
Level 100
1,549 SR
1,576 Elo+
Tiamat
Tiamat
AllofCanada
Tiamat
Level 99
God Stats
10W - 8L
1,648 SR
Queue Stats
33W - 25L
1,617 Elo+
Party 2
Danzaburou
Danzaburou
Eptimosa
Danzaburou
Level 108
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 98L
1,581 Elo+
Party 2
Jormungandr
Jormungandr
XJDRTZ
Jormungandr
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 160L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 1 / 13
13,971
699
20,289
24,213
20,054
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nox
17
12 / 5 / 11
14,515
726
16,461
15,858
7,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
17
4 / 7 / 10
13,324
666
12,714
14,542
5,356
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
17
7 / 8 / 3
14,543
727
21,171
16,600
10,767
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
Eptimosa
Danzaburou
15
2 / 9 / 6
12,372
619
9,552
17,313
6,582
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
XJDRTZ
Jormungandr
16
4 / 8 / 3
13,420
671
13,677
25,271
23,411
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
25
25
Kills
13
13
Deaths
25
34
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
7
8
3
1.06
W
9
1
13
15.5
W
Nox
12
5
11
3.5
L
Danzaburou
Eptimosa
Danzaburou
2
9
6
0.56
W
Medusa
4
7
10
1.29
L
Jormungandr
XJDRTZ
Jormungandr
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,464
Damage
44,400
54,613
Taken
59,184
32,549
Mitigated
40,760
22,602
Healing
10,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
21,171
678
0
5,061
16,600
10,767
0
5,429
10,786
54,229
0
W
20,289
6,497
0
15,862
24,213
20,054
442
14,892
9,321
0
48,294
W
Nox
16,461
688
0
3,527
15,858
7,139
597
11,177
4,681
40,105
0
L
Danzaburou
Eptimosa
Danzaburou
9,552
3,290
0
4,136
17,313
6,582
0
4,444
12,641
0
47,155
W
Medusa
12,714
5,794
0
3,213
14,542
5,356
1,821
8,821
5,721
0
70,088
L
Jormungandr
XJDRTZ
Jormungandr
13,677
2,510
0
1,360
25,271
23,411
0
5,624
19,206
62,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,810
Gold Earned
40,335
200
Minions Killed
203
0
Camps Cleared
0
1,077,779
Distance Traveled
917,161
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
14,543
727
61
3
0
318,446
1
W
Chaac
13,971
699
43
2
0
395,174
1
W
Nox
14,515
726
47
2
0
354,793
2
L
Danzaburou
12,372
619
65
3
0
309,602
4
W
Medusa
13,324
666
110
6
0
327,812
3
L
Jormungandr
13,420
671
77
4
0
289,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role