Player Matchup

Tiamat
Tiamat
Natalus
Tiamat
Level 60
God Stats
55W - 69L
1,414 SR
Queue Stats
775W - 848L
1,437 Elo+
Solo
Danzaburou
Danzaburou
PrivateAlpaca2
Danzaburou
Level 96
God Stats
15W - 22L
1,943 SR
Queue Stats
264W - 330L
1,516 Elo+
Solo
Khepri
Khepri
dont_-getmad
Khepri
Level 47
God Stats
10W - 13L
1,807 SR
Queue Stats
243W - 272L
1,484 Elo+
Solo
Team Averages
Level 68
1,721 SR
1,479 Elo+

VS

Team Averages
Level 91
1,486 SR
1,491 Elo+
Neith
Neith
DeepOcean9941
Neith
Level 47
God Stats
102W - 114L
1,560 SR
Queue Stats
250W - 285L
1,515 Elo+
Solo
Raijin
Raijin
XxGOLDO-JAMESxX
Raijin
Level 102
God Stats
0W - 3L
1,397 SR
Queue Stats
399W - 361L
1,538 Elo+
Solo
Kumbhakarna
Kumbhakarna
el_mas_123
Kumbhakarna
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Natalus
Tiamat
14
4 / 0 / 8
11,944
703
12,446
6,774
5,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
PrivateAlpaca2
Danzaburou
16
9 / 0 / 6
12,484
734
15,081
10,662
4,768
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Khepri
15
2 / 1 / 13
11,910
701
8,355
16,604
19,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
8,722
513
10,905
11,660
3,832
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 3 / 1
9,099
535
8,762
11,955
3,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
el_mas_123
Kumbhakarna
11
0 / 7 / 1
8,657
509
1,080
18,531
15,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
2
15
Kills
0
1
Deaths
15
27
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
W
Tiamat
Natalus
Tiamat
4
0
8
8
W
Danzaburou
PrivateAlpaca2
Danzaburou
9
0
6
12
L
0
3
1
0.17
W
Khepri
2
1
13
8.5
L
Kumbhakarna
el_mas_123
Kumbhakarna
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,882
Damage
20,747
34,040
Taken
42,146
29,850
Mitigated
23,418
14,893
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,905
4,527
540
2,263
11,660
3,832
52
6,379
5,281
0
36,801
W
Tiamat
Natalus
Tiamat
12,446
406
0
2,768
6,774
5,796
1,190
1,614
5,104
63,309
0
W
Danzaburou
PrivateAlpaca2
Danzaburou
15,081
5,538
1,493
6,998
10,662
4,768
1,236
3,081
7,303
0
69,034
L
8,762
531
0
534
11,955
3,596
0
4,733
7,222
41,613
0
W
Khepri
8,355
408
743
2,891
16,604
19,286
249
4,443
11,736
27,590
0
L
Kumbhakarna
el_mas_123
Kumbhakarna
1,080
137
786
747
18,531
15,990
0
9,753
8,778
10,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,338
Gold Earned
26,478
215
Minions Killed
159
0
Camps Cleared
0
890,215
Distance Traveled
797,319
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,722
513
63
4
0
277,710
2
W
Tiamat
11,944
703
92
5
0
302,410
2
W
Danzaburou
12,484
734
87
5
0
284,696
3
L
Raijin
9,099
535
84
5
0
267,653
2
W
Khepri
11,910
701
36
2
0
303,109
0
L
Kumbhakarna
8,657
509
12
1
0
251,956
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role