Player Matchup

Thoth
Thoth
Chookiecns
Thoth
Level 29
God Stats
3W - 0L
1,774 SR
Queue Stats
109W - 127L
1,472 Elo+
Solo
Nemesis
Nemesis
Courageoflink
Nemesis
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
LightmanX
Ravana
Level 30
God Stats
2W - 2L
1,408 SR
Queue Stats
119W - 125L
1,467 Elo+
Solo
Artemis
Artemis
TheSIMPLORD
Artemis
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
74W - 55L
1,443 Elo+
Party 1
Bakasura
Bakasura
duedo
Bakasura
Level 15
God Stats
8W - 5L
1,760 SR
Queue Stats
72W - 71L
1,440 Elo+
Party 1
Team Averages
Level 24
1,588 SR
1,464 Elo+

VS

Team Averages
Level 24
1,566 SR
1,490 Elo+
Janus
Janus
Destoner420
Janus
Level 34
God Stats
1W - 4L
1,379 SR
Queue Stats
90W - 93L
1,479 Elo+
Party 2
Medusa
Medusa
DjQuackQuackk
Medusa
Level 7
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Chaac
Chaac
Drakonuus
Chaac
Level 28
God Stats
1W - 2L
1,473 SR
Queue Stats
11W - 13L
1,505 Elo+
Party 2
Ymir
Ymir
Kulaydee
Ymir
Level 29
God Stats
0W - 1L
1,493 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Fenrir
Fenrir
clotaldo
Fenrir
Level 24
God Stats
26W - 27L
1,776 SR
Queue Stats
367W - 386L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
16
1 / 1 / 3
9,935
523
5,459
7,924
2,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
13
3 / 4 / 2
8,540
449
4,348
10,808
3,712
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
LightmanX
Ravana
16
4 / 3 / 2
9,884
520
3,999
10,674
5,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
TheSIMPLORD
Artemis
20
14 / 2 / 3
13,311
701
22,417
17,273
7,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bakasura
duedo
Bakasura
17
3 / 4 / 6
10,399
547
14,005
17,313
10,048
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,545
450
5,554
11,340
3,632
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
0 / 8 / 2
6,997
368
6,368
12,120
2,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chaac
Drakonuus
Chaac
15
4 / 4 / 2
9,289
489
14,121
17,766
16,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
12
0 / 5 / 2
7,162
377
2,698
12,352
6,344
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
clotaldo
Fenrir
15
5 / 5 / 3
9,931
523
7,552
15,050
6,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
22
25
Kills
11
14
Deaths
25
16
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Thoth
1
1
3
2.5
W
Nemesis
3
4
2
1
L
2
3
2
1
L
0
8
2
0.13
L
Chaac
Drakonuus
Chaac
4
4
2
1.25
L
Ymir
0
5
2
0.2
W
Ravana
LightmanX
Ravana
4
3
2
1.67
W
Artemis
TheSIMPLORD
Artemis
14
2
3
7.75
L
Fenrir
clotaldo
Fenrir
5
5
3
1.3
W
Bakasura
duedo
Bakasura
3
4
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,228
Damage
36,293
63,992
Taken
68,628
30,118
Mitigated
36,027
24,268
Healing
13,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
5,459
293
0
615
7,924
2,921
916
1,305
6,544
64,003
0
W
Nemesis
4,348
2,132
135
4,005
10,808
3,712
1,032
1,983
8,675
0
31,455
L
5,554
362
0
1,501
11,340
3,632
0
2,801
8,539
46,481
0
L
6,368
2,436
0
2,061
12,120
2,977
216
988
11,132
0
30,460
L
Chaac
Drakonuus
Chaac
14,121
2,685
0
6,978
17,766
16,857
399
556
15,909
0
48,628
L
Ymir
2,698
184
0
0
12,352
6,344
120
393
11,609
26,312
0
W
Ravana
LightmanX
Ravana
3,999
700
0
4,058
10,674
5,587
1,263
1,438
9,211
0
62,658
W
Artemis
TheSIMPLORD
Artemis
22,417
14,338
0
10,241
17,273
7,850
2,932
3,171
14,052
0
105,636
L
Fenrir
clotaldo
Fenrir
7,552
1,385
0
2,640
15,050
6,217
716
721
13,607
0
42,935
W
Bakasura
duedo
Bakasura
14,005
11,555
0
5,214
17,313
10,048
324
355
16,433
0
38,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,069
Gold Earned
41,924
534
Minions Killed
341
0
Camps Cleared
0
1,676,200
Distance Traveled
1,805,643
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,935
523
118
6
0
344,829
5
W
Nemesis
8,540
449
57
3
0
344,183
1
L
Janus
8,545
450
86
5
0
431,754
2
L
Medusa
6,997
368
53
3
0
341,324
3
L
Chaac
9,289
489
77
4
0
344,279
3
L
Ymir
7,162
377
47
2
0
349,356
3
W
Ravana
9,884
520
114
6
0
336,747
0
W
Artemis
13,311
701
155
8
0
310,188
4
L
Fenrir
9,931
523
78
4
0
338,930
0
W
Bakasura
10,399
547
90
5
0
340,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role