Player Matchup

Cerberus
Cerberus
ACKERMAN2318
Cerberus
Level 12
God Stats
1W - 2L
1,431 SR
Queue Stats
7W - 7L
1,406 Elo+
Party 1
King Arthur
King Arthur
BigbyMark
King Arthur
Level 2
God Stats
4W - 6L
1,500 SR
Queue Stats
16W - 7L
1,500 Elo+
Solo
Neith
Neith
CheaterEcho
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ne Zha
Ne Zha
DarkPhoenix4311
Ne Zha
Level 29
God Stats
5W - 4L
1,335 SR
Queue Stats
80W - 74L
1,386 Elo+
Party 1
Hel
Hel
sn1ffsnoff
Hel
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 10
1,453 SR
1,458 Elo+

VS

Team Averages
Level 22
1,500 SR
1,299 Elo+
Danzaburou
Danzaburou
Brief_hyper
Danzaburou
Level 20
God Stats
14W - 15L
1,308 SR
Queue Stats
27W - 44L
1,245 Elo+
Solo
Merlin
Merlin
EUsouomaestro
Merlin
Level 28
God Stats
8W - 5L
1,576 SR
Queue Stats
62W - 58L
1,390 Elo+
Solo
Cthulhu
Cthulhu
Muukla
Cthulhu
Level 18
God Stats
7W - 5L
1,618 SR
Queue Stats
52W - 51L
1,318 Elo+
Solo
Raijin
Raijin
monkyhaha
Raijin
Level 17
God Stats
8W - 8L
1,498 SR
Queue Stats
148W - 161L
1,331 Elo+
Solo
Loki
Loki
samos_loucos
Loki
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,211 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ACKERMAN2318
Cerberus
8
0 / 6 / 1
5,099
425
1,144
9,452
3,986
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
BigbyMark
King Arthur
13
5 / 0 / 0
7,686
641
5,588
5,100
4,087
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

6
0 / 8 / 0
4,467
372
1,125
5,967
1,679
Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Short Bow

Short Bow

+15%
Attack Speed

9
4 / 5 / 0
6,140
512
5,910
9,416
2,885
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
0 / 8 / 0
4,586
382
1,758
6,749
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Brief_hyper
Danzaburou
10
14 / 2 / 7
7,583
632
9,572
5,442
1,515
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
5 / 3 / 5
6,330
528
4,735
5,056
1,389
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
Muukla
Cthulhu
10
4 / 1 / 6
6,678
557
6,719
8,538
4,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Raijin
monkyhaha
Raijin
10
4 / 0 / 2
6,393
533
1,593
3,383
1,022
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,136
428
1,219
6,982
1,975
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
9
Kills
27
27
Deaths
10
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cerberus
ACKERMAN2318
Cerberus
0
6
1
0.08
L
King Arthur
BigbyMark
King Arthur
5
0
0
5
W
Danzaburou
Brief_hyper
Danzaburou
14
2
7
8.75
L
0
8
0
0
L
4
5
0
0.8
W
5
3
5
2.5
W
Cthulhu
Muukla
Cthulhu
4
1
6
7
W
Raijin
monkyhaha
Raijin
4
0
2
5
W
0
4
0
0
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,525
Damage
23,838
36,684
Taken
29,401
14,345
Mitigated
9,980
7,337
Healing
5,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
ACKERMAN2318
Cerberus
1,144
56
0
1,783
9,452
3,986
0
4,570
4,882
15,015
0
L
King Arthur
BigbyMark
King Arthur
5,588
845
0
470
5,100
4,087
903
317
4,783
0
45,492
W
Danzaburou
Brief_hyper
Danzaburou
9,572
4,929
0
266
5,442
1,515
566
1,023
4,419
0
20,897
L
1,125
694
0
148
5,967
1,679
58
2,041
3,926
0
9,026
L
5,910
2,259
0
4,000
9,416
2,885
139
4,383
5,033
0
26,308
W
4,735
631
0
660
5,056
1,389
166
627
4,404
28,103
0
W
Cthulhu
Muukla
Cthulhu
6,719
1,249
70
2,178
8,538
4,079
0
1,039
7,499
22,133
0
W
Raijin
monkyhaha
Raijin
1,593
85
159
1,051
3,383
1,022
1,166
213
3,170
37,671
0
W
1,219
244
99
786
6,982
1,975
0
0
6,598
0
20,719
L
1,758
580
335
601
6,749
1,708
863
1,736
5,013
11,187
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,978
Gold Earned
32,120
231
Minions Killed
203
0
Camps Cleared
0
1,046,634
Distance Traveled
1,061,982
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
5,099
425
53
4
0
215,277
0
L
King Arthur
7,686
641
110
9
0
238,282
3
W
Danzaburou
7,583
632
20
2
0
215,294
3
L
Neith
4,467
372
7
1
0
183,104
0
L
Ne Zha
6,140
512
38
3
0
232,140
6
W
Merlin
6,330
528
49
4
0
208,025
1
W
Cthulhu
6,678
557
36
3
0
250,519
2
W
Raijin
6,393
533
62
5
0
177,871
4
W
Loki
5,136
428
36
3
0
210,273
0
L
Hel
4,586
382
23
2
0
177,831
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role