Player Matchup

Susano
Susano
African_Samurai9
Susano
Level 105
God Stats
0W - 3L
1,500 SR
Queue Stats
64W - 66L
1,613 Elo+
Party 2
Chaac
Chaac
DementedClam
Chaac
Level 109
God Stats
0W - 2L
1,483 SR
Queue Stats
8W - 6L
1,542 Elo+
Party 2
Sobek
Sobek
DementedScrimp
Sobek
Level 127
God Stats
0W - 1L
1,481 SR
Queue Stats
8W - 6L
1,542 Elo+
Party 2
Heimdallr
Heimdallr
TibletFolkMan
Heimdallr
Level 125
God Stats
2W - 1L
1,809 SR
Queue Stats
43W - 42L
1,475 Elo+
Party 2
Ra
Ra
xBABYthot38
Ra
Level 94
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 8L
1,538 Elo+
Party 2
Team Averages
Level 112
1,555 SR
1,542 Elo+

VS

Team Averages
Level 101
1,664 SR
1,515 Elo+
Set
Set
Cynecx
Set
Level 64
God Stats
14W - 6L
1,702 SR
Queue Stats
544W - 472L
1,561 Elo+
Solo
Cthulhu
Cthulhu
FistinAbear_
Cthulhu
Level 73
God Stats
15W - 9L
1,859 SR
Queue Stats
452W - 433L
1,577 Elo+
Solo
Ne Zha
Ne Zha
SenkoSan8521
Ne Zha
Level 117
God Stats
10W - 8L
1,500 SR
Queue Stats
195W - 215L
1,464 Elo+
Party 1
Raijin
Raijin
Zombie Dandere
Raijin
Level 106
God Stats
3W - 2L
1,448 SR
Queue Stats
36W - 36L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
Zombie Yandere
Jing Wei
Level 147
God Stats
13W - 7L
1,811 SR
Queue Stats
523W - 461L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
6,044
465
3,742
7,030
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 0
6,458
497
4,421
11,041
8,422
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

8
0 / 6 / 0
4,908
378
2,112
11,631
4,258
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Heimdallr
TibletFolkMan
Heimdallr
10
0 / 4 / 0
5,863
451
4,938
8,112
3,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
0 / 3 / 0
6,117
471
2,573
6,135
2,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
Cynecx
Set
15
3 / 1 / 0
8,070
621
6,016
7,291
4,492
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cthulhu
FistinAbear_
Cthulhu
12
4 / 0 / 8
7,442
572
6,289
7,783
3,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ne Zha
12
6 / 0 / 3
7,379
568
4,305
7,598
2,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 0 / 4
7,629
587
2,917
3,503
1,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jing Wei
13
4 / 0 / 4
7,424
571
7,010
7,525
2,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
38
1
Kills
19
19
Deaths
1
0
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Set
Cynecx
Set
3
1
0
3
L
1
3
0
0.33
L
0
6
0
0
W
Cthulhu
FistinAbear_
Cthulhu
4
0
8
8
W
Ne Zha
6
0
3
7.5
L
Heimdallr
TibletFolkMan
Heimdallr
0
4
0
0
W
2
0
4
4
W
Jing Wei
4
0
4
6
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,786
Damage
26,537
43,949
Taken
33,700
20,550
Mitigated
14,050
11,759
Healing
11,767
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,742
964
0
2,896
7,030
2,088
0
1,183
5,847
0
36,305
W
Set
Cynecx
Set
6,016
3,441
0
2,642
7,291
4,492
92
0
6,916
76
55,292
L
4,421
866
0
4,740
11,041
8,422
0
50
10,991
0
35,207
L
2,112
149
300
1,879
11,631
4,258
0
3,569
8,062
11,532
0
W
Cthulhu
FistinAbear_
Cthulhu
6,289
183
122
2,266
7,783
3,668
0
980
6,789
30,631
0
W
Ne Zha
4,305
1,014
0
3,711
7,598
2,372
0
1,042
6,402
0
36,859
L
Heimdallr
TibletFolkMan
Heimdallr
4,938
1,752
0
625
8,112
3,768
0
2,324
5,788
0
42,445
W
2,917
87
0
364
3,503
1,029
130
637
2,826
45,721
0
W
Jing Wei
7,010
5,581
0
2,662
7,525
2,489
0
1,778
5,707
0
38,997
L
2,573
142
75
1,244
6,135
2,014
62
2,130
4,005
37,725
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,390
Gold Earned
37,944
325
Minions Killed
396
0
Camps Cleared
0
1,287,012
Distance Traveled
1,343,418
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
6,044
465
80
6
0
301,720
4
W
Set
8,070
621
118
9
0
253,926
9
L
Chaac
6,458
497
65
5
0
243,663
3
L
Sobek
4,908
378
23
2
0
246,590
0
W
Cthulhu
7,442
572
49
4
0
311,215
0
W
Ne Zha
7,379
568
60
5
0
303,729
5
L
Heimdallr
5,863
451
84
6
0
235,278
2
W
Raijin
7,629
587
92
7
0
244,523
5
W
Jing Wei
7,424
571
77
6
0
230,025
3
L
Ra
6,117
471
73
6
0
259,761
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role