Player Matchup

Danzaburou
Danzaburou
Avantnyx
Danzaburou
Level 128
God Stats
2W - 2L
1,351 SR
Queue Stats
26W - 38L
1,462 Elo+
Party 1
Ares
Ares
KosmicGenesis
Ares
Level 87
God Stats
7W - 9L
1,047 SR
Queue Stats
143W - 190L
1,355 Elo+
Party 3
Janus
Janus
Mikeucus
Janus
Level 100
God Stats
8W - 10L
1,455 SR
Queue Stats
313W - 256L
1,558 Elo+
Party 1
Tiamat
Tiamat
NijiKarasu
Tiamat
Level 103
God Stats
8W - 11L
1,252 SR
Queue Stats
78W - 114L
1,354 Elo+
Party 3
Ne Zha
Ne Zha
SuperSMAN2121
Ne Zha
Level 160
God Stats
12W - 3L
1,968 SR
Queue Stats
886W - 850L
1,597 Elo+
Party 1
Team Averages
Level 116
1,415 SR
1,465 Elo+

VS

Team Averages
Level 66
1,544 SR
1,402 Elo+
Vamana
Vamana
AceThePrince
Vamana
Level 47
God Stats
5W - 6L
1,807 SR
Queue Stats
91W - 132L
1,369 Elo+
Party 2
Ganesha
Ganesha
Beatin123
Ganesha
Level 47
God Stats
1W - 1L
1,753 SR
Queue Stats
86W - 93L
1,460 Elo+
Solo
Tsukuyomi
Tsukuyomi
KarasuGoh
Tsukuyomi
Level 48
God Stats
22W - 26L
1,350 SR
Queue Stats
91W - 115L
1,371 Elo+
Party 2
Scylla
Scylla
RaulGrandy
Scylla
Level 103
God Stats
110W - 126L
1,240 SR
Queue Stats
193W - 212L
1,382 Elo+
Solo
Xbalanque
Xbalanque
evandarkside4
Xbalanque
Level 83
God Stats
20W - 14L
1,572 SR
Queue Stats
285W - 296L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Avantnyx
Danzaburou
15
0 / 3 / 7
9,453
450
6,169
13,502
4,446
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
10 / 2 / 3
11,133
530
15,239
13,082
15,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Janus
Mikeucus
Janus
16
6 / 3 / 6
10,527
501
17,850
15,145
4,716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tiamat
NijiKarasu
Tiamat
15
2 / 3 / 10
10,295
490
9,821
17,143
20,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
9 / 1 / 1
13,034
621
7,111
20,593
9,502
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
1 / 7 / 2
8,234
392
4,675
16,665
7,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ganesha
Beatin123
Ganesha
13
1 / 3 / 7
9,360
446
6,644
15,069
13,722
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tsukuyomi
KarasuGoh
Tsukuyomi
13
3 / 5 / 6
9,002
429
10,721
14,472
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
RaulGrandy
Scylla
12
1 / 7 / 3
8,123
387
8,969
12,459
3,984
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
evandarkside4
Xbalanque
15
6 / 5 / 2
9,728
463
12,657
16,899
6,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
32
27
Kills
12
12
Deaths
27
27
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vamana
1
7
2
0.29
W
Danzaburou
Avantnyx
Danzaburou
0
3
7
1.17
L
Ganesha
Beatin123
Ganesha
1
3
7
1.5
L
Tsukuyomi
KarasuGoh
Tsukuyomi
3
5
6
1.2
W
10
2
3
5.75
W
Janus
Mikeucus
Janus
6
3
6
3
W
Tiamat
NijiKarasu
Tiamat
2
3
10
2.33
L
Scylla
RaulGrandy
Scylla
1
7
3
0.36
W
9
1
1
9.5
L
Xbalanque
evandarkside4
Xbalanque
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,190
Damage
43,666
79,465
Taken
75,564
54,618
Mitigated
35,907
31,444
Healing
15,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
4,675
2,139
0
3,648
16,665
7,040
0
10,055
6,175
0
34,241
W
Danzaburou
Avantnyx
Danzaburou
6,169
2,977
0
6,069
13,502
4,446
1,527
2,093
11,409
0
51,400
L
Ganesha
Beatin123
Ganesha
6,644
1,024
0
1,959
15,069
13,722
0
7,521
7,218
27,387
0
L
Tsukuyomi
KarasuGoh
Tsukuyomi
10,721
3,896
0
3,528
14,472
4,958
29
7,107
7,104
0
38,853
W
15,239
757
0
1,012
13,082
15,597
510
2,331
10,751
40,914
0
W
Janus
Mikeucus
Janus
17,850
1,588
329
4,619
15,145
4,716
738
4,182
10,963
72,317
0
W
Tiamat
NijiKarasu
Tiamat
9,821
1,020
535
7,006
17,143
20,357
862
5,743
11,400
38,406
0
L
Scylla
RaulGrandy
Scylla
8,969
727
99
1,577
12,459
3,984
838
7,059
4,966
42,575
0
W
7,111
2,312
0
11,874
20,593
9,502
568
1,264
19,329
0
118,865
L
Xbalanque
evandarkside4
Xbalanque
12,657
6,708
0
4,220
16,899
6,203
1,852
9,396
7,191
0
57,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,442
Gold Earned
44,447
506
Minions Killed
324
0
Camps Cleared
0
1,905,266
Distance Traveled
1,909,464
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,234
392
70
3
0
409,045
2
W
Danzaburou
9,453
450
95
5
0
336,042
1
L
Ganesha
9,360
446
12
1
0
360,553
8
L
Tsukuyomi
9,002
429
57
3
0
423,423
7
W
Ares
11,133
530
62
3
0
368,242
2
W
Janus
10,527
501
102
5
0
385,299
5
W
Tiamat
10,295
490
52
2
0
402,010
4
L
Scylla
8,123
387
69
3
0
360,331
5
W
Ne Zha
13,034
621
195
9
0
413,673
2
L
Xbalanque
9,728
463
116
6
0
356,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role