Player Matchup

Thor
Thor
CSRaccuun
Thor
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 7L
1,236 Elo+
Solo
Cthulhu
Cthulhu
Chebory
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,200 Elo+
Solo
Tiamat
Tiamat
talitaj
Tiamat
Level 136
God Stats
12W - 39L
1,263 SR
Queue Stats
122W - 264L
1,281 Elo+
Solo
Team Averages
Level 61
1,421 SR
1,239 Elo+

VS

Team Averages
Level 51
1,547 SR
1,387 Elo+
Cthulhu
Cthulhu
Demiris
Cthulhu
Level 23
God Stats
1W - 3L
1,517 SR
Queue Stats
6W - 6L
1,313 Elo+
Party 1
Chang'e
Chang'e
DoA_Defiler
Chang'e
Level 106
God Stats
9W - 4L
1,623 SR
Queue Stats
11W - 6L
1,491 Elo+
Party 1
Hou Yi
Hou Yi
thecherurgien
Hou Yi
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 41L
1,356 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
20
5 / 16 / 6
19,529
574
22,816
37,993
27,454
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cthulhu
Chebory
Cthulhu
20
4 / 2 / 9
21,031
619
44,863
39,339
61,807
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tiamat
talitaj
Tiamat
20
8 / 7 / 8
21,428
630
34,767
30,055
35,248
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Demiris
Cthulhu
20
10 / 7 / 11
20,579
605
27,569
62,996
60,941
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chang'e
DoA_Defiler
Chang'e
20
6 / 5 / 17
20,289
597
27,204
40,264
21,867
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
9 / 5 / 10
20,205
594
28,310
31,840
15,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
63
17
Kills
25
25
Deaths
17
23
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Thor
5
16
6
0.5
W
Cthulhu
Chebory
Cthulhu
4
2
9
4.25
L
Cthulhu
Demiris
Cthulhu
10
7
11
2.21
L
Chang'e
DoA_Defiler
Chang'e
6
5
17
2.9
W
Tiamat
talitaj
Tiamat
8
7
8
1.71
L
9
5
10
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

102,446
Damage
83,083
107,387
Taken
135,100
124,509
Mitigated
98,770
20,103
Healing
69,851
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
22,816
5,093
0
2,944
37,993
27,454
1,022
21,205
16,187
0
73,502
W
Cthulhu
Chebory
Cthulhu
44,863
2,365
816
4,822
39,339
61,807
473
19,243
19,582
108,595
0
L
Cthulhu
Demiris
Cthulhu
27,569
2,211
5,535
25,898
62,996
60,941
373
34,348
28,648
87,673
0
L
Chang'e
DoA_Defiler
Chang'e
27,204
3,255
15,543
17,615
40,264
21,867
786
25,141
15,123
103,724
0
W
Tiamat
talitaj
Tiamat
34,767
1,457
0
11,521
30,055
35,248
1,493
13,144
16,457
152,481
0
L
28,310
14,530
0
5,260
31,840
15,962
1,936
21,092
10,748
0
80,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,988
Gold Earned
61,073
273
Minions Killed
241
0
Camps Cleared
0
1,704,908
Distance Traveled
1,677,801
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
19,529
574
64
2
0
517,718
2
W
Cthulhu
21,031
619
87
3
0
639,073
3
L
Cthulhu
20,579
605
72
2
0
520,574
0
L
Chang'e
20,289
597
93
3
0
605,715
1
W
Tiamat
21,428
630
122
4
0
548,117
2
L
Hou Yi
20,205
594
76
2
0
551,512
12

Distance Traveled

Minion Kills by Role

Gold Earned by Role