Player Matchup

Osiris
Osiris
Acro XI
Osiris
Level 23
God Stats
2W - 4L
1,411 SR
Queue Stats
150W - 175L
1,473 Elo+
Solo
Awilix
Awilix
DraymndGreen
Awilix
Level 28
God Stats
9W - 14L
1,636 SR
Queue Stats
81W - 65L
1,528 Elo+
Solo
Zeus
Zeus
Farinha_019
Zeus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,585 Elo+
Solo
Ares
Ares
Spagnaughty1
Ares
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,635 Elo+
Solo
Danzaburou
Danzaburou
adamsage187
Danzaburou
Level 27
God Stats
2W - 5L
1,504 SR
Queue Stats
39W - 43L
1,608 Elo+
Solo
Team Averages
Level 21
1,510 SR
1,566 Elo+

VS

Team Averages
Level 26
1,427 SR
1,514 Elo+
Ao Kuang
Ao Kuang
Bostonballa05
Ao Kuang
Level 28
God Stats
14W - 14L
1,212 SR
Queue Stats
92W - 94L
1,542 Elo+
Solo
Sun Wukong
Sun Wukong
Hyoudous
Sun Wukong
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 22L
1,547 Elo+
Party 2
Athena
Athena
Kraasov
Athena
Level 23
God Stats
11W - 3L
1,670 SR
Queue Stats
23W - 18L
1,514 Elo+
Party 2
Ra
Ra
Y_I_Lag_2k
Ra
Level 42
God Stats
2W - 1L
1,380 SR
Queue Stats
45W - 38L
1,522 Elo+
Party 1
Apollo
Apollo
zBADSTEPSIS
Apollo
Level 17
God Stats
1W - 1L
1,372 SR
Queue Stats
19W - 14L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Acro XI
Osiris
12
1 / 6 / 4
7,605
447
5,981
13,064
9,679
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
16
5 / 5 / 1
9,505
559
5,455
11,900
5,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
4 / 11 / 2
8,579
505
11,558
13,519
4,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 4 / 1
8,550
503
7,861
14,803
10,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Danzaburou
adamsage187
Danzaburou
14
2 / 3 / 1
8,297
488
5,794
11,632
4,129
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Bostonballa05
Ao Kuang
16
9 / 2 / 6
10,001
588
13,398
14,048
5,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Hyoudous
Sun Wukong
13
5 / 4 / 7
8,167
480
7,611
12,899
6,390
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Athena
Kraasov
Athena
14
2 / 2 / 12
8,805
518
5,495
12,504
12,208
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
11 / 3 / 5
11,741
691
11,501
12,994
5,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Apollo
15
2 / 3 / 2
8,738
514
5,988
7,920
3,060
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
14
Kills
29
29
Deaths
14
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Osiris
Acro XI
Osiris
1
6
4
0.5
W
Ao Kuang
Bostonballa05
Ao Kuang
9
2
6
6
L
Awilix
5
5
1
1.1
L
4
11
2
0.45
W
Sun Wukong
Hyoudous
Sun Wukong
5
4
7
2.13
W
Athena
Kraasov
Athena
2
2
12
4
L
2
4
1
0.63
W
11
3
5
4.5
L
Danzaburou
adamsage187
Danzaburou
2
3
1
0.83
W
Apollo
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,649
Damage
43,993
64,918
Taken
60,365
34,384
Mitigated
33,334
12,460
Healing
15,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Acro XI
Osiris
5,981
2,379
0
1,870
13,064
9,679
0
6,543
6,499
0
23,031
W
Ao Kuang
Bostonballa05
Ao Kuang
13,398
4,439
0
3,856
14,048
5,748
300
2,931
11,067
60,293
0
L
Awilix
5,455
2,978
0
3,116
11,900
5,469
0
3,739
8,039
0
69,444
L
11,558
1,851
0
2,004
13,519
4,453
471
8,464
4,877
35,228
0
W
Sun Wukong
Hyoudous
Sun Wukong
7,611
1,513
0
784
12,899
6,390
0
5,724
7,025
0
26,368
W
Athena
Kraasov
Athena
5,495
1,897
0
2,063
12,504
12,208
123
4,472
7,732
23,589
0
L
7,861
410
0
2,320
14,803
10,654
235
6,397
8,204
33,528
0
W
11,501
1,763
779
6,140
12,994
5,928
945
4,843
8,126
85,919
0
L
Danzaburou
adamsage187
Danzaburou
5,794
1,756
0
3,150
11,632
4,129
1,577
4,603
6,905
0
38,124
W
Apollo
5,988
3,101
0
1,914
7,920
3,060
1,518
1,449
6,446
0
45,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,536
Gold Earned
47,452
323
Minions Killed
410
0
Camps Cleared
0
1,497,380
Distance Traveled
1,589,118
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
7,605
447
39
2
0
280,596
1
W
Ao Kuang
10,001
588
89
5
0
335,240
1
L
Awilix
9,505
559
123
7
0
344,327
3
L
Zeus
8,579
505
42
2
0
266,116
0
W
Sun Wukong
8,167
480
38
2
0
291,726
0
W
Athena
8,805
518
39
2
0
334,878
0
L
Ares
8,550
503
44
3
0
317,793
1
W
Ra
11,741
691
162
10
0
341,587
2
L
Danzaburou
8,297
488
75
4
0
288,548
0
W
Apollo
8,738
514
82
5
0
285,687
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role