Player Matchup

Izanami
Izanami
ROBOJAKE
Izanami
Level 17
God Stats
4W - 4L
1,517 SR
Queue Stats
21W - 34L
1,211 Elo+
Party 2
Guan Yu
Guan Yu
Senor_SassyPants
Guan Yu
Level 18
God Stats
1W - 2L
1,668 SR
Queue Stats
21W - 39L
1,193 Elo+
Party 2
Merlin
Merlin
ota-lamim
Merlin
Level 18
God Stats
2W - 6L
1,261 SR
Queue Stats
10W - 26L
1,175 Elo+
Solo
Team Averages
Level 18
1,482 SR
1,193 Elo+

VS

Team Averages
Level 45
1,314 SR
1,218 Elo+
Kuzenbo
Kuzenbo
BigBadJoeSaad
Kuzenbo
Level 66
God Stats
6W - 6L
1,322 SR
Queue Stats
33W - 46L
1,189 Elo+
Party 1
Rama
Rama
TRASHJUNKRAT420
Rama
Level 21
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 49L
1,224 Elo+
Party 1
Hera
Hera
Yaboy6840
Hera
Level 49
God Stats
1W - 0L
1,119 SR
Queue Stats
39W - 52L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ROBOJAKE
Izanami
10
0 / 5 / 2
6,361
636
3,883
9,081
3,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
2 / 7 / 0
7,071
707
1,178
10,278
6,357
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Merlin
ota-lamim
Merlin
7
0 / 8 / 1
5,767
577
1,905
6,996
2,162

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
5 / 1 / 13
7,903
790
4,908
5,510
3,013
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
6 / 0 / 10
8,068
807
6,185
5,543
1,644
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
11
9 / 1 / 10
8,391
839
10,806
5,952
1,687
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
2
Kills
20
20
Deaths
2
3
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
5
1
13
11.5
L
Izanami
ROBOJAKE
Izanami
0
5
2
0.2
L
2
7
0
0.29
W
6
0
10
11
W
Hera
9
1
10
14
L
Merlin
ota-lamim
Merlin
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,966
Damage
21,899
26,355
Taken
17,005
11,550
Mitigated
6,344
4,613
Healing
3,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
4,908
1,524
571
294
5,510
3,013
282
407
5,103
12,925
0
L
Izanami
ROBOJAKE
Izanami
3,883
2,701
0
2,147
9,081
3,031
0
5,531
3,550
0
27,992
L
1,178
120
680
1,786
10,278
6,357
0
6,343
3,935
0
6,966
W
6,185
5,308
678
501
5,543
1,644
1,852
570
4,973
0
18,492
W
Hera
10,806
2,575
552
795
5,952
1,687
615
928
5,024
29,435
0
L
Merlin
ota-lamim
Merlin
1,905
30
0
0
6,996
2,162
0
3,959
3,037
6,783
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,199
Gold Earned
24,362
70
Minions Killed
69
0
Camps Cleared
0
433,818
Distance Traveled
536,544
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
7,903
790
13
1
0
191,350
1
L
Izanami
6,361
636
51
5
0
143,718
0
L
Guan Yu
7,071
707
14
1
0
167,229
0
W
Rama
8,068
807
26
3
0
179,486
0
W
Hera
8,391
839
30
3
0
165,708
1
L
Merlin
5,767
577
5
1
0
122,871
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role