Player Matchup

Bacchus
Bacchus
Bronze III
SasPrior
Bacchus
Bronze III
Level 133
God Stats
2W - 0L
1,690 SR
Queue Stats
17W - 8L
1,606 MMR
Party 2
Danzaburou
Danzaburou
Bronze III
Ve invictus
Danzaburou
Bronze III
Level 156
God Stats
7W - 0L
1,652 SR
Queue Stats
17W - 8L
1,606 MMR
Party 2
Thoth
Thoth
Bronze III
tye312
Thoth
Bronze III
Level 146
God Stats
3W - 0L
1,634 SR
Queue Stats
17W - 6L
1,606 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,659 SR
1,606 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 92
1,567 SR
1,241 MMR
Chaac
Chaac
Silver I
JeepzNMyB100d
Chaac
Silver I
Level 108
God Stats
18W - 19L
1,642 SR
Queue Stats
114W - 136L
1,322 MMR
Party 1
Olorun
Olorun
Bronze IV
leobi6
Olorun
Bronze IV
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,297 MMR
Solo
Izanami
Izanami
Silver I
ssuccubuss
Izanami
Silver I
Level 129
God Stats
319W - 256L
1,559 SR
Queue Stats
817W - 856L
1,105 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SasPrior
Bacchus
9
0 / 1 / 8
7,240
724
2,457
6,730
7,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Ve invictus
Danzaburou
12
6 / 0 / 3
8,462
846
8,030
3,471
1,188
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Thoth
tye312
Thoth
10
3 / 0 / 6
7,321
732
7,664
4,656
1,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
CthulhuAphroditeCu ChulainnNemesisCupid

VS

Bans
ScyllaSobekYmirKing ArthurCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
6,230
623
2,663
9,914
7,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Olorun
leobi6
Olorun
9
0 / 3 / 1
5,907
591
1,367
5,605
1,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Izanami
ssuccubuss
Izanami
9
0 / 4 / 1
6,069
607
1,709
5,514
2,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
9
Kills
1
1
Deaths
9
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Bacchus
SasPrior
Bacchus
0
1
8
4
W
Danzaburou
Ve invictus
Danzaburou
6
0
3
7.5
L
Olorun
leobi6
Olorun
0
3
1
0.17
L
Izanami
ssuccubuss
Izanami
0
4
1
0.13
W
Thoth
tye312
Thoth
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,151
Damage
5,739
14,857
Taken
21,033
10,719
Mitigated
12,580
3,343
Healing
6,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,663
220
0
4,006
9,914
7,937
0
4,370
5,544
0
23,938
W
Bacchus
SasPrior
Bacchus
2,457
166
0
1,121
6,730
7,956
34
775
5,955
9,469
0
W
Danzaburou
Ve invictus
Danzaburou
8,030
3,520
0
1,834
3,471
1,188
2,271
186
3,285
0
40,977
L
Olorun
leobi6
Olorun
1,367
212
506
1,944
5,605
1,973
0
3,393
2,212
7,827
0
L
Izanami
ssuccubuss
Izanami
1,709
675
0
522
5,514
2,670
0
2,424
3,090
0
21,851
W
Thoth
tye312
Thoth
7,664
132
0
388
4,656
1,575
513
512
4,144
29,721
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,023
Gold Earned
18,206
141
Minions Killed
116
0
Camps Cleared
0
535,455
Distance Traveled
487,772
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,230
623
42
4
0
162,648
0
W
Bacchus
7,240
724
14
1
0
187,225
2
W
Danzaburou
8,462
846
79
8
0
164,909
5
L
Olorun
5,907
591
23
2
0
156,449
2
L
Izanami
6,069
607
51
5
0
168,675
5
W
Thoth
7,321
732
48
5
0
183,321
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role