Player Matchup

Raijin
Raijin
 
Raijin
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
AmplifiedXV
Cthulhu
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,531 Elo+
Party 1
Tsukuyomi
Tsukuyomi
KingUC81
Tsukuyomi
Level 42
God Stats
2W - 0L
1,763 SR
Queue Stats
190W - 173L
1,535 Elo+
Solo
Apollo
Apollo
StraightSweaty
Apollo
Level 99
God Stats
39W - 19L
1,658 SR
Queue Stats
733W - 485L
1,593 Elo+
Party 1
Cu Chulainn
Cu Chulainn
WateryKetchup-
Cu Chulainn
Level 84
God Stats
40W - 30L
1,657 SR
Queue Stats
293W - 230L
1,565 Elo+
Party 1
Team Averages
Level 69
1,615 SR
1,545 Elo+

VS

Team Averages
Level 92
1,581 SR
1,533 Elo+
Tiamat
Tiamat
NobleSwampy
Tiamat
Level 87
God Stats
1W - 4L
1,444 SR
Queue Stats
267W - 322L
1,560 Elo+
Party 2
Horus
Horus
Skyemore
Horus
Level 65
God Stats
4W - 9L
1,438 SR
Queue Stats
156W - 226L
1,528 Elo+
Party 2
Freya
Freya
XxBLU3FiR3xX
Freya
Level 117
God Stats
4W - 2L
1,531 SR
Queue Stats
1,099W - 1,149L
1,484 Elo+
Party 2
Hercules
Hercules
francis69lmao
Hercules
Level 149
God Stats
24W - 34L
1,669 SR
Queue Stats
388W - 353L
1,569 Elo+
Party 2
Apollo
Apollo
yungsap
Apollo
Level 44
God Stats
24W - 32L
1,823 SR
Queue Stats
160W - 215L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
5 / 2 / 9
8,569
571
8,371
9,185
3,466
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
AmplifiedXV
Cthulhu
13
4 / 0 / 15
8,621
575
8,373
10,070
9,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
KingUC81
Tsukuyomi
15
9 / 2 / 10
8,963
598
9,900
8,741
3,378
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
9 / 0 / 9
9,245
616
7,859
11,401
4,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
WateryKetchup-
Cu Chulainn
15
2 / 1 / 4
8,435
562
10,476
14,139
12,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
10
3 / 7 / 0
6,441
429
6,124
10,177
5,102
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Horus
Skyemore
Horus
8
0 / 9 / 0
5,582
372
3,951
13,208
5,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

11
0 / 6 / 2
6,580
439
4,880
14,880
4,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hercules
francis69lmao
Hercules
14
2 / 2 / 1
8,108
541
11,227
15,125
12,563
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Apollo
yungsap
Apollo
11
0 / 5 / 0
6,833
456
5,625
9,202
2,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
8
29
Kills
5
5
Deaths
29
47
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
5
2
9
4.75
W
Cthulhu
AmplifiedXV
Cthulhu
4
0
15
11.5
W
Tsukuyomi
KingUC81
Tsukuyomi
9
2
10
7
L
Tiamat
3
7
0
0.43
L
Horus
Skyemore
Horus
0
9
0
0
W
9
0
9
13.5
W
Cu Chulainn
WateryKetchup-
Cu Chulainn
2
1
4
4
L
0
6
2
0.17
L
Hercules
francis69lmao
Hercules
2
2
1
1.25
L
Apollo
yungsap
Apollo
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,979
Damage
31,807
53,536
Taken
62,592
32,620
Mitigated
30,184
25,386
Healing
16,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
8,371
592
312
2,950
9,185
3,466
0
3,350
5,617
47,824
0
W
Cthulhu
AmplifiedXV
Cthulhu
8,373
504
1,677
3,971
10,070
9,326
189
2,642
7,284
27,941
0
W
Tsukuyomi
KingUC81
Tsukuyomi
9,900
1,804
0
2,968
8,741
3,378
1,256
2,143
6,426
0
52,290
L
Tiamat
6,124
399
0
1,291
10,177
5,102
0
3,475
6,484
26,434
0
L
Horus
Skyemore
Horus
3,951
1,492
410
1,370
13,208
5,605
0
5,586
7,428
0
11,173
W
7,859
4,691
0
8,105
11,401
4,145
1,551
665
10,728
0
72,008
W
Cu Chulainn
WateryKetchup-
Cu Chulainn
10,476
3,133
0
5,403
14,139
12,305
0
1,640
12,477
0
55,690
L
4,880
1,716
0
5,128
14,880
4,480
0
3,744
10,880
37,306
0
L
Hercules
francis69lmao
Hercules
11,227
3,848
0
6,111
15,125
12,563
193
1,326
13,709
0
52,780
L
Apollo
yungsap
Apollo
5,625
4,792
0
2,405
9,202
2,434
0
1,855
7,347
0
41,334

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,833
Gold Earned
33,544
442
Minions Killed
328
0
Camps Cleared
0
1,481,374
Distance Traveled
1,325,520
5
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
8,569
571
86
6
0
274,621
0
W
Cthulhu
8,621
575
56
4
0
299,037
1
W
Tsukuyomi
8,963
598
94
6
0
313,769
0
L
Tiamat
6,441
429
50
3
0
265,109
3
L
Horus
5,582
372
16
1
0
257,035
3
W
Apollo
9,245
616
103
7
0
293,745
1
W
Cu Chulainn
8,435
562
103
7
0
300,202
3
L
Freya
6,580
439
77
5
0
245,440
3
L
Hercules
8,108
541
102
7
0
308,936
5
L
Apollo
6,833
456
83
6
0
249,000
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role