Player Matchup

Ymir
Ymir
Asoled
Ymir
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 27L
1,414 Elo+
Solo
Bacchus
Bacchus
FluffyRuff
Bacchus
Level 28
God Stats
0W - 7L
1,338 SR
Queue Stats
100W - 82L
1,577 Elo+
Solo
Hel
Hel
ShinigamiTrevas
Hel
Level 29
God Stats
54W - 46L
1,525 SR
Queue Stats
240W - 228L
1,449 Elo+
Solo
Ra
Ra
SinuzitePro
Ra
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,209 Elo+
Solo
Odin
Odin
theinmortal1323
Odin
Level 28
God Stats
45W - 49L
1,577 SR
Queue Stats
868W - 1,013L
1,475 Elo+
Solo
Team Averages
Level 20
1,488 SR
1,425 Elo+

VS

Team Averages
Level 38
1,457 SR
1,397 Elo+
Vulcan
Vulcan
FrogStompin
Vulcan
Level 13
God Stats
1W - 1L
1,308 SR
Queue Stats
1W - 3L
1,150 Elo+
Solo
Cabrakan
Cabrakan
Jampers3
Cabrakan
Level 143
God Stats
1W - 0L
1,299 SR
Queue Stats
29W - 29L
1,529 Elo+
Party 1
Heimdallr
Heimdallr
MochiSuave
Heimdallr
Level 12
God Stats
9W - 8L
1,491 SR
Queue Stats
10W - 15L
1,374 Elo+
Solo
Cthulhu
Cthulhu
RAIDERFAN123
Cthulhu
Level 8
God Stats
9W - 5L
1,724 SR
Queue Stats
17W - 19L
1,412 Elo+
Party 1
Hou Yi
Hou Yi
Super_boi707
Hou Yi
Level 13
God Stats
46W - 38L
1,461 SR
Queue Stats
226W - 178L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Asoled
Ymir
15
0 / 15 / 4
9,233
923
6,946
28,581
25,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bacchus
FluffyRuff
Bacchus
15
4 / 3 / 1
9,862
986
10,375
20,484
25,896
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

16
2 / 2 / 4
9,980
998
11,094
13,060
8,774
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 1 / 3
8,696
870
4,687
3,509
1,341
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 4 / 4
8,886
889
7,393
17,105
9,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

154

VS

Team 2 Tickets

279

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
4 / 2 / 11
10,096
1,010
16,923
6,707
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cabrakan
Jampers3
Cabrakan
16
4 / 0 / 15
10,180
1,018
11,895
8,879
9,768
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Heimdallr
MochiSuave
Heimdallr
16
2 / 4 / 15
10,115
1,012
17,152
13,771
5,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
RAIDERFAN123
Cthulhu
15
3 / 1 / 14
9,660
966
7,098
9,074
7,282
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hou Yi
17
12 / 0 / 12
10,683
1,068
24,534
6,506
2,525
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
92
7
Kills
25
25
Deaths
7
16
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Ymir
Asoled
Ymir
0
15
4
0.13
L
Bacchus
FluffyRuff
Bacchus
4
3
1
1.5
W
Vulcan
4
2
11
4.75
W
Cabrakan
Jampers3
Cabrakan
4
0
15
11.5
W
Heimdallr
MochiSuave
Heimdallr
2
4
15
2.38
W
Cthulhu
RAIDERFAN123
Cthulhu
3
1
14
10
L
2
2
4
2
L
1
1
3
2.5
W
Hou Yi
12
0
12
18
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,495
Damage
77,602
82,739
Taken
44,937
71,663
Mitigated
27,689
14,934
Healing
4,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Asoled
Ymir
6,946
1,529
0
599
28,581
25,979
0
9,858
18,723
20,864
0
L
Bacchus
FluffyRuff
Bacchus
10,375
1,687
0
2,357
20,484
25,896
0
7,538
12,946
19,232
0
W
Vulcan
16,923
6,217
472
1,349
6,707
2,747
0
4,174
2,433
41,189
0
W
Cabrakan
Jampers3
Cabrakan
11,895
1,020
0
0
8,879
9,768
0
6,711
1,598
17,339
0
W
Heimdallr
MochiSuave
Heimdallr
17,152
9,047
0
1,400
13,771
5,367
0
10,938
2,683
0
39,208
W
Cthulhu
RAIDERFAN123
Cthulhu
7,098
408
67
0
9,074
7,282
0
7,206
1,750
12,813
0
L
11,094
310
4,618
5,809
13,060
8,774
0
8,667
4,393
36,725
0
L
4,687
531
471
414
3,509
1,341
0
1,967
1,542
15,725
0
W
Hou Yi
24,534
15,640
0
1,311
6,506
2,525
0
4,222
2,234
0
35,430
L
7,393
1,827
0
666
17,105
9,673
0
7,886
9,218
218
19,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,657
Gold Earned
50,734
171
Minions Killed
167
7
Camps Cleared
4
904,506
Distance Traveled
930,192
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,233
923
35
4
1
137,112
1
L
Bacchus
9,862
986
15
2
2
237,365
4
W
Vulcan
10,096
1,010
70
7
0
174,914
1
W
Cabrakan
10,180
1,018
11
1
0
189,207
0
W
Heimdallr
10,115
1,012
52
5
0
177,321
0
W
Cthulhu
9,660
966
13
1
1
204,109
0
L
Hel
9,980
998
73
7
1
197,750
3
L
Ra
8,696
870
26
3
1
96,640
1
W
Hou Yi
10,683
1,068
21
2
3
184,641
0
L
Odin
8,886
889
22
2
2
235,639
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role