Player Matchup

Pele
Pele
AchooAngler
Pele
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 27L
1,384 Elo+
Solo
Ares
Ares
DrunkMesiah56
Ares
Level 14
God Stats
7W - 9L
1,519 SR
Queue Stats
61W - 57L
1,387 Elo+
Solo
Jormungandr
Jormungandr
Ferreira_Luckas
Jormungandr
Level 18
God Stats
11W - 17L
1,189 SR
Queue Stats
61W - 63L
1,368 Elo+
Party 1
Loki
Loki
Zabrudo_jhones2
Loki
Level 4
God Stats
5W - 3L
1,654 SR
Queue Stats
12W - 12L
1,330 Elo+
Party 1
Sun Wukong
Sun Wukong
dudurelo
Sun Wukong
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,314 Elo+
Party 1
Team Averages
Level 10
1,472 SR
1,357 Elo+

VS

Team Averages
Level 16
1,526 SR
1,439 Elo+
Ra
Ra
Checo_chiof
Ra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,280 Elo+
Solo
Neith
Neith
Dafluuba
Neith
Level 11
God Stats
5W - 5L
1,398 SR
Queue Stats
23W - 21L
1,491 Elo+
Party 2
Danzaburou
Danzaburou
HLLHOUND30
Danzaburou
Level 29
God Stats
20W - 10L
1,665 SR
Queue Stats
63W - 65L
1,508 Elo+
Solo
Bellona
Bellona
JuSTxCodfather
Bellona
Level 18
God Stats
2W - 2L
1,284 SR
Queue Stats
70W - 65L
1,435 Elo+
Party 2
Pele
Pele
Tasty Kinkajou
Pele
Level 17
God Stats
3W - 1L
1,784 SR
Queue Stats
33W - 18L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 11 / 10
10,388
1,039
14,813
20,857
8,990
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
3 / 10 / 8
10,955
1,096
10,227
28,292
29,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
Ferreira_Luckas
Jormungandr
17
1 / 11 / 12
10,307
1,031
12,903
28,671
22,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
8 / 5 / 6
11,559
1,156
17,093
18,692
7,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
dudurelo
Sun Wukong
16
4 / 5 / 4
10,238
1,024
9,229
19,384
16,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Team 1 Tickets

64

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 8 / 22
9,735
974
5,275
9,854
3,628
Neith
Dafluuba
Neith
19
12 / 1 / 25
12,574
1,257
28,803
13,366
5,574
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Danzaburou
HLLHOUND30
Danzaburou
19
6 / 3 / 25
12,157
1,216
19,905
9,913
4,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

19
16 / 3 / 20
14,161
1,416
30,214
18,382
19,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

18
7 / 4 / 19
11,468
1,147
19,204
17,353
7,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
152
19
Kills
41
42
Deaths
19
40
Assists
111
Player
Kills
Deaths
Assists
KDA
L
3
11
10
0.73
W
0
8
22
1.38
W
Neith
Dafluuba
Neith
12
1
25
24.5
L
3
10
8
0.7
L
Jormungandr
Ferreira_Luckas
Jormungandr
1
11
12
0.64
W
Danzaburou
HLLHOUND30
Danzaburou
6
3
25
6.17
W
16
3
20
8.67
W
7
4
19
4.13
L
8
5
6
2.2
L
Sun Wukong
dudurelo
Sun Wukong
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,265
Damage
103,401
115,896
Taken
68,868
85,172
Mitigated
39,878
7,094
Healing
14,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,813
2,615
528
1,869
20,857
8,990
0
944
19,813
0
25,872
W
5,275
1,119
698
282
9,854
3,628
0
2,303
7,476
11,239
0
W
Neith
Dafluuba
Neith
28,803
22,472
0
6,339
13,366
5,574
0
4,911
8,355
0
45,949
L
10,227
681
0
696
28,292
29,197
0
1,356
26,661
23,796
0
L
Jormungandr
Ferreira_Luckas
Jormungandr
12,903
2,864
0
868
28,671
22,786
0
1,083
25,539
39,373
0
W
Danzaburou
HLLHOUND30
Danzaburou
19,905
12,544
34
1,813
9,913
4,290
0
3,697
6,191
0
34,630
W
30,214
13,563
0
1,522
18,382
19,219
0
5,918
12,336
0
49,717
W
19,204
8,141
0
3,570
17,353
7,167
0
7,182
10,096
0
34,992
L
17,093
4,415
0
1,093
18,692
7,978
0
500
18,120
0
28,063
L
Sun Wukong
dudurelo
Sun Wukong
9,229
1,405
0
2,040
19,384
16,221
0
1,392
17,697
881
20,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,447
Gold Earned
60,095
131
Minions Killed
150
4
Camps Cleared
3
942,822
Distance Traveled
881,253
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,388
1,039
28
3
1
165,986
0
W
Ra
9,735
974
11
1
0
133,393
0
W
Neith
12,574
1,257
40
4
2
188,344
1
L
Ares
10,955
1,096
12
1
0
193,162
1
L
Jormungandr
10,307
1,031
47
5
0
182,624
2
W
Danzaburou
12,157
1,216
39
4
0
164,494
0
W
Bellona
14,161
1,416
28
3
0
191,199
1
W
Pele
11,468
1,147
32
3
1
203,823
1
L
Loki
11,559
1,156
14
1
3
237,009
2
L
Sun Wukong
10,238
1,024
30
3
0
164,041
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role