Player Matchup

Guan Yu
Guan Yu
AgileAardvark
Guan Yu
Level 21
God Stats
10W - 1L
2,016 SR
Queue Stats
22W - 3L
1,962 Elo+
Party 2
Agni
Agni
Brystoa
Agni
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 4L
1,932 Elo+
Party 2
Anhur
Anhur
nealrock2
Anhur
Level 18
God Stats
12W - 1L
1,858 SR
Queue Stats
14W - 2L
1,896 Elo+
Party 2
Team Averages
Level 21
1,791 SR
1,930 Elo+

VS

Team Averages
Level 54
1,505 SR
1,454 Elo+
Hun Batz
Hun Batz
Beastoninja
Hun Batz
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
292W - 298L
1,504 Elo+
Party 1
Merlin
Merlin
DrSlimes
Merlin
Level 18
God Stats
49W - 63L
1,515 SR
Queue Stats
167W - 196L
1,363 Elo+
Party 1
Olorun
Olorun
brADyHD
Olorun
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 306L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
10
3 / 0 / 8
8,291
829
2,861
6,810
5,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
Brystoa
Agni
11
3 / 3 / 6
7,682
768
8,351
6,809
2,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
nealrock2
Anhur
12
7 / 0 / 5
8,227
823
7,056
6,271
1,992
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Beastoninja
Hun Batz
9
2 / 5 / 1
6,402
640
3,949
8,153
3,452
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
DrSlimes
Merlin
9
0 / 3 / 3
6,154
615
3,802
4,894
1,014
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Olorun
brADyHD
Olorun
9
1 / 5 / 2
6,133
613
4,041
8,858
2,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
3
3
Deaths
13
19
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
3
0
8
7
L
Hun Batz
Beastoninja
Hun Batz
2
5
1
0.5
W
Agni
Brystoa
Agni
3
3
6
2
L
Merlin
DrSlimes
Merlin
0
3
3
0.5
L
Olorun
brADyHD
Olorun
1
5
2
0.4
W
Anhur
nealrock2
Anhur
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,268
Damage
11,792
19,890
Taken
21,905
9,291
Mitigated
6,785
5,555
Healing
4,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
2,861
399
1,078
2,028
6,810
5,178
268
2,512
4,094
0
8,557
L
Hun Batz
Beastoninja
Hun Batz
3,949
931
0
270
8,153
3,452
0
2,988
4,990
0
12,893
W
Agni
Brystoa
Agni
8,351
1,000
0
500
6,809
2,121
0
2,256
4,395
43,671
0
L
Merlin
DrSlimes
Merlin
3,802
575
114
381
4,894
1,014
0
1,547
3,185
16,939
0
L
Olorun
brADyHD
Olorun
4,041
1,265
510
3,043
8,858
2,319
0
3,327
5,371
16,625
0
W
Anhur
nealrock2
Anhur
7,056
4,448
0
1,949
6,271
1,992
1,102
2,509
3,530
0
30,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,200
Gold Earned
18,689
142
Minions Killed
81
0
Camps Cleared
0
586,559
Distance Traveled
513,546
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,291
829
7
1
0
218,282
2
L
Hun Batz
6,402
640
18
2
0
186,142
3
W
Agni
7,682
768
69
7
0
178,855
2
L
Merlin
6,154
615
34
3
0
154,653
1
L
Olorun
6,133
613
29
3
0
172,751
3
W
Anhur
8,227
823
66
7
0
189,422
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role