Player Matchup

King Arthur
King Arthur
N3CROMMAND3R
King Arthur
Level 79
God Stats
23W - 17L
1,476 SR
Queue Stats
228W - 219L
1,564 Elo+
Solo
Artemis
Artemis
OgSCrEwHeAd211
Artemis
Level 18
God Stats
37W - 23L
1,732 SR
Queue Stats
312W - 273L
1,513 Elo+
Party 1
Olorun
Olorun
Strohgi
Olorun
Level 27
God Stats
25W - 17L
1,636 SR
Queue Stats
115W - 117L
1,478 Elo+
Party 1
Ganesha
Ganesha
cyesloks
Ganesha
Level 65
God Stats
13W - 15L
1,719 SR
Queue Stats
397W - 388L
1,444 Elo+
Party 1
Ao Kuang
Ao Kuang
samheli
Ao Kuang
Level 58
God Stats
1W - 2L
1,491 SR
Queue Stats
359W - 348L
1,441 Elo+
Party 1
Team Averages
Level 49
1,611 SR
1,488 Elo+

VS

Team Averages
Level 100
1,665 SR
1,691 Elo+
Erlang Shen
Erlang Shen
Evolypto
Erlang Shen
Level 156
God Stats
6W - 3L
1,557 SR
Queue Stats
255W - 143L
1,718 Elo+
Party 2
Ymir
Ymir
EvolyptoWarrior
Ymir
Level 131
God Stats
18W - 11L
1,872 SR
Queue Stats
147W - 90L
1,731 Elo+
Party 2
Kali
Kali
GheeyRytarrd
Kali
Level 39
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 22L
1,806 Elo+
Party 2
Cupid
Cupid
erjoni
Cupid
Level 35
God Stats
47W - 40L
1,640 SR
Queue Stats
482W - 483L
1,516 Elo+
Solo
Tiamat
Tiamat
gibb3y
Tiamat
Level 140
God Stats
18W - 7L
1,754 SR
Queue Stats
294W - 159L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
N3CROMMAND3R
King Arthur
8
0 / 3 / 0
4,715
472
2,906
8,771
4,635
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

6
0 / 5 / 0
4,107
411
4,095
5,065
1,212
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Olorun
Strohgi
Olorun
9
0 / 5 / 1
5,056
506
2,985
5,283
2,321
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
cyesloks
Ganesha
6
0 / 6 / 0
4,415
442
1,673
8,298
3,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
samheli
Ao Kuang
7
1 / 4 / 0
5,474
547
663
7,422
2,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Evolypto
Erlang Shen
11
1 / 0 / 2
6,277
628
3,164
4,857
2,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 0 / 8
6,658
666
4,846
7,197
3,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

12
4 / 0 / 3
6,852
685
1,215
2,927
2,048
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cupid
erjoni
Cupid
10
6 / 0 / 6
6,391
639
7,180
5,420
1,493
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Tiamat
gibb3y
Tiamat
11
8 / 1 / 2
7,050
705
7,063
4,832
3,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
44
1
Kills
23
23
Deaths
1
1
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Evolypto
Erlang Shen
1
0
2
2
W
4
0
8
8
W
4
0
3
5.5
L
King Arthur
N3CROMMAND3R
King Arthur
0
3
0
0
L
0
5
0
0
L
Olorun
Strohgi
Olorun
0
5
1
0.1
L
Ganesha
cyesloks
Ganesha
0
6
0
0
W
Cupid
erjoni
Cupid
6
0
6
9
W
Tiamat
gibb3y
Tiamat
8
1
2
9
L
Ao Kuang
samheli
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,322
Damage
23,468
34,839
Taken
25,233
13,667
Mitigated
12,981
5,425
Healing
12,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Evolypto
Erlang Shen
3,164
1,616
0
2,988
4,857
2,153
509
79
4,530
0
35,947
W
4,846
1,642
0
2,530
7,197
3,601
0
1,355
5,796
21,035
0
W
1,215
598
0
1,471
2,927
2,048
339
336
2,591
0
35,931
L
King Arthur
N3CROMMAND3R
King Arthur
2,906
568
0
1,989
8,771
4,635
0
2,213
6,517
0
22,255
L
4,095
1,572
369
999
5,065
1,212
0
1,616
3,399
0
15,454
L
Olorun
Strohgi
Olorun
2,985
1,198
0
504
5,283
2,321
626
3,215
1,890
17,924
2,237
L
Ganesha
cyesloks
Ganesha
1,673
182
0
1,200
8,298
3,341
0
3,014
5,266
11,737
0
W
Cupid
erjoni
Cupid
7,180
3,849
238
3,335
5,420
1,493
561
1,033
4,387
0
34,421
W
Tiamat
gibb3y
Tiamat
7,063
1,147
0
2,136
4,832
3,686
998
2,210
2,587
30,059
0
L
Ao Kuang
samheli
Ao Kuang
663
118
0
364
7,422
2,158
33
1,444
5,858
13,990
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,767
Gold Earned
33,228
174
Minions Killed
323
0
Camps Cleared
0
854,358
Distance Traveled
964,756
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,277
628
74
7
0
204,698
0
W
Ymir
6,658
666
28
3
0
174,498
1
W
Kali
6,852
685
79
8
0
211,101
3
L
King Arthur
4,715
472
53
5
0
174,153
3
L
Artemis
4,107
411
40
4
0
169,900
1
L
Olorun
5,056
506
46
5
0
155,846
1
L
Ganesha
4,415
442
4
0
0
178,755
1
W
Cupid
6,391
639
78
8
0
168,546
1
W
Tiamat
7,050
705
64
6
0
205,913
0
L
Ao Kuang
5,474
547
31
3
0
175,704
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role