Player Matchup

Eset
Eset
 
Eset
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
TripJDude
Mercury
Level 59
God Stats
0W - 1L
1,284 SR
Queue Stats
8W - 5L
1,550 Elo+
Party 1
Set
Set
YHB Diablo
Set
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 5L
1,622 Elo+
Party 1
Athena
Athena
bblaazze
Athena
Level 155
God Stats
19W - 34L
1,603 SR
Queue Stats
427W - 429L
1,486 Elo+
Solo
Team Averages
Level 112
1,477 SR
1,532 Elo+

VS

Team Averages
Level 105
1,550 SR
1,520 Elo+
Tiamat
Tiamat
 
Tiamat
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Japa_Noia
Awilix
Level 64
God Stats
4W - 5L
1,500 SR
Queue Stats
487W - 479L
1,467 Elo+
Solo
Danzaburou
Danzaburou
K Shep2
Danzaburou
Level 131
God Stats
34W - 31L
1,472 SR
Queue Stats
345W - 303L
1,516 Elo+
Party 2
Cerberus
Cerberus
SP4RTINJr
Cerberus
Level 81
God Stats
9W - 8L
1,785 SR
Queue Stats
195W - 149L
1,644 Elo+
Solo
Osiris
Osiris
xScAx iTraPz
Osiris
Level 87
God Stats
4W - 4L
1,494 SR
Queue Stats
13W - 9L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
10
1 / 4 / 0
5,825
583
4,964
5,661
2,015
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
 
Neith
10
0 / 2 / 1
5,550
555
2,029
5,193
1,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Mercury
TripJDude
Mercury
7
0 / 6 / 1
4,519
452
1,741
7,162
1,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 6 / 1
5,357
536
5,627
7,022
3,856
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
bblaazze
Athena
7
2 / 4 / 1
5,631
563
2,436
8,457
4,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
5 / 1 / 5
6,631
663
6,639
5,227
3,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Awilix
Japa_Noia
Awilix
11
8 / 0 / 1
6,948
695
3,783
6,117
1,834
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Danzaburou
K Shep2
Danzaburou
12
4 / 1 / 1
7,039
704
4,102
6,418
1,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
SP4RTINJr
Cerberus
10
2 / 1 / 8
5,701
570
4,631
7,960
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Osiris
11
3 / 1 / 1
6,255
626
2,747
9,164
4,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
22
22
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
4
0
0.25
L
Neith
 
Neith
0
2
1
0.25
W
Tiamat
 
Tiamat
5
1
5
7.5
W
Awilix
Japa_Noia
Awilix
8
0
1
8.5
W
Danzaburou
K Shep2
Danzaburou
4
1
1
4.5
W
Cerberus
SP4RTINJr
Cerberus
2
1
8
6
L
Mercury
TripJDude
Mercury
0
6
1
0.08
L
1
6
1
0.25
L
Athena
bblaazze
Athena
2
4
1
0.63
W
Osiris
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,797
Damage
21,902
33,495
Taken
34,886
13,677
Mitigated
14,475
6,282
Healing
16,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
4,964
827
0
785
5,661
2,015
0
313
5,348
29,133
0
L
Neith
 
Neith
2,029
939
0
2,193
5,193
1,276
0
105
5,088
0
30,291
W
Tiamat
 
Tiamat
6,639
1,168
0
1,680
5,227
3,074
602
892
4,335
33,378
0
W
Awilix
Japa_Noia
Awilix
3,783
1,742
0
2,568
6,117
1,834
0
566
5,551
0
28,666
W
Danzaburou
K Shep2
Danzaburou
4,102
1,798
0
3,583
6,418
1,809
270
331
6,087
0
41,257
W
Cerberus
SP4RTINJr
Cerberus
4,631
748
0
3,097
7,960
3,211
516
1,247
6,713
18,017
0
L
Mercury
TripJDude
Mercury
1,741
932
417
492
7,162
1,922
486
3,360
3,802
0
15,301
L
5,627
2,294
107
683
7,022
3,856
351
3,223
3,799
0
29,497
L
Athena
bblaazze
Athena
2,436
951
0
1,605
8,457
4,608
233
4,269
4,188
11,079
0
W
Osiris
2,747
1,220
0
5,191
9,164
4,547
162
4,364
4,800
0
30,123

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,882
Gold Earned
32,574
228
Minions Killed
306
0
Camps Cleared
0
975,030
Distance Traveled
1,036,533
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,825
583
65
7
0
161,369
2
L
Neith
5,550
555
59
6
0
172,025
5
W
Tiamat
6,631
663
64
6
0
192,415
0
W
Awilix
6,948
695
63
6
0
235,014
1
W
Danzaburou
7,039
704
74
7
0
189,905
0
W
Cerberus
5,701
570
39
4
0
207,379
3
L
Mercury
4,519
452
25
3
0
222,162
3
L
Set
5,357
536
49
5
0
205,573
0
L
Athena
5,631
563
30
3
0
213,901
0
W
Osiris
6,255
626
66
7
0
211,820
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role