Player Matchup

Anubis
Anubis
BigChungusSmurf
Anubis
Level 47
God Stats
6W - 2L
1,727 SR
Queue Stats
412W - 255L
1,722 Elo+
Party 1
Agni
Agni
Nagasaki09
Agni
Level 29
God Stats
3W - 3L
1,720 SR
Queue Stats
201W - 120L
1,753 Elo+
Party 1
Tiamat
Tiamat
PerpetuallyXeno
Tiamat
Level 49
God Stats
12W - 7L
1,500 SR
Queue Stats
288W - 241L
1,497 Elo+
Solo
Team Averages
Level 42
1,649 SR
1,657 Elo+

VS

Team Averages
Level 26
1,602 SR
1,623 Elo+
Bakasura
Bakasura
ImaStealYoShoes
Bakasura
Level 4
God Stats
1W - 1L
1,808 SR
Queue Stats
4W - 8L
1,877 Elo+
Solo
Geb
Geb
TheXGamerPro
Geb
Level 65
God Stats
5W - 3L
1,499 SR
Queue Stats
92W - 91L
1,462 Elo+
Solo
Artemis
Artemis
bixieboy
Artemis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 9L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 2 / 5
9,415
785
7,868
7,340
3,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
6 / 1 / 3
9,152
763
10,174
6,841
2,148
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 2 / 11
8,647
721
8,612
6,752
4,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
9
1 / 6 / 1
7,104
592
928
10,224
3,262
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

12
3 / 3 / 2
8,549
712
5,062
12,339
11,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Artemis
bixieboy
Artemis
10
0 / 4 / 4
7,121
593
4,966
8,774
3,020
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
13
Kills
4
5
Deaths
13
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
Bakasura
1
6
1
0.25
W
6
1
3
7.5
W
1
2
11
3.25
L
3
3
2
1.33
L
Artemis
bixieboy
Artemis
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,654
Damage
10,956
20,933
Taken
31,337
9,911
Mitigated
17,840
8,161
Healing
4,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,868
416
0
4,092
7,340
3,470
275
1,420
5,920
32,524
0
L
Bakasura
928
294
294
1,515
10,224
3,262
0
7,884
1,439
0
15,695
W
10,174
815
0
1,645
6,841
2,148
1,436
1,598
5,243
41,570
0
W
8,612
322
0
2,424
6,752
4,293
212
2,107
4,645
26,017
0
L
5,062
330
0
2,243
12,339
11,558
0
8,944
2,306
25,563
0
L
Artemis
bixieboy
Artemis
4,966
1,171
0
419
8,774
3,020
0
7,212
858
0
18,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,214
Gold Earned
22,774
157
Minions Killed
98
0
Camps Cleared
0
638,355
Distance Traveled
576,143
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,415
785
41
3
0
192,086
4
L
Bakasura
7,104
592
30
3
0
189,682
0
W
Agni
9,152
763
70
6
0
216,123
3
W
Tiamat
8,647
721
46
4
0
230,146
0
L
Geb
8,549
712
37
3
0
206,412
8
L
Artemis
7,121
593
31
3
0
180,049
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role