Player Matchup

Medusa
Medusa
Fridge_420_
Medusa
Level 20
God Stats
39W - 23L
1,712 SR
Queue Stats
133W - 140L
1,390 Elo+
Party 1
Eset
Eset
III N3O llI
Eset
Level 29
God Stats
8W - 9L
1,579 SR
Queue Stats
1,179W - 1,171L
1,449 Elo+
Solo
Izanami
Izanami
JJScxtt
Izanami
Level 23
God Stats
40W - 23L
1,601 SR
Queue Stats
213W - 184L
1,360 Elo+
Party 1
Ra
Ra
LegendSalgadoYT
Ra
Level 31
God Stats
2W - 0L
1,700 SR
Queue Stats
58W - 55L
1,420 Elo+
Solo
Bakasura
Bakasura
TheLavaDragon
Bakasura
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 103L
1,421 Elo+
Party 1
Team Averages
Level 25
1,618 SR
1,408 Elo+

VS

Team Averages
Level 22
1,490 SR
1,353 Elo+
Kuzenbo
Kuzenbo
GENTELMAN_BEHOLD
Kuzenbo
Level 25
God Stats
5W - 3L
1,501 SR
Queue Stats
124W - 117L
1,245 Elo+
Party 2
Cernunnos
Cernunnos
Kyletx22
Cernunnos
Level 25
God Stats
29W - 35L
1,419 SR
Queue Stats
132W - 170L
1,360 Elo+
Party 3
Bellona
Bellona
Swiftmoto
Bellona
Level 20
God Stats
2W - 4L
1,408 SR
Queue Stats
30W - 37L
1,383 Elo+
Party 3
Ares
Ares
aar0n n1dous
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 42L
1,353 Elo+
Party 2
Tiamat
Tiamat
worldillusionist
Tiamat
Level 27
God Stats
112W - 138L
1,620 SR
Queue Stats
499W - 529L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
3 / 2 / 2
8,355
491
9,340
11,001
3,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
1 / 1 / 1
9,889
582
6,041
8,821
3,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
JJScxtt
Izanami
15
11 / 1 / 6
10,005
589
9,691
9,641
3,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
6 / 3 / 7
9,623
566
11,595
8,484
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
TheLavaDragon
Bakasura
15
1 / 2 / 4
8,522
501
4,308
11,913
5,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
7,205
424
5,047
9,595
8,966
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Kyletx22
Cernunnos
10
0 / 9 / 2
6,511
383
8,175
13,555
3,943
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
Swiftmoto
Bellona
11
1 / 6 / 1
7,005
412
2,485
12,290
7,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 5 / 3
6,608
389
6,089
10,132
4,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
4 / 0 / 0
9,496
559
5,497
9,199
5,179
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
19
22
Kills
9
9
Deaths
22
20
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Medusa
3
2
2
2
L
2
2
4
2
W
1
1
1
1.5
W
Izanami
JJScxtt
Izanami
11
1
6
14
L
Cernunnos
Kyletx22
Cernunnos
0
9
2
0.11
W
6
3
7
3.17
L
Bellona
Swiftmoto
Bellona
1
6
1
0.25
W
Bakasura
TheLavaDragon
Bakasura
1
2
4
1.5
L
2
5
3
0.7
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,975
Damage
27,293
49,860
Taken
54,771
19,309
Mitigated
30,317
18,487
Healing
11,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
9,340
3,227
207
3,761
11,001
3,989
854
6,743
4,258
0
44,465
L
5,047
1,208
743
1,632
9,595
8,966
309
1,122
8,388
25,884
0
W
6,041
64
0
1,829
8,821
3,587
1,141
3,048
5,773
78,858
0
W
Izanami
JJScxtt
Izanami
9,691
6,664
0
3,290
9,641
3,310
3,305
443
9,198
0
47,248
L
Cernunnos
Kyletx22
Cernunnos
8,175
2,773
0
3,125
13,555
3,943
0
3,940
9,212
0
38,171
W
11,595
1,262
2,414
2,791
8,484
3,269
1,261
2,948
5,536
55,991
0
L
Bellona
Swiftmoto
Bellona
2,485
600
0
3,627
12,290
7,363
0
5,910
6,094
0
32,564
W
Bakasura
TheLavaDragon
Bakasura
4,308
3,310
612
3,583
11,913
5,154
707
3,451
8,462
0
37,508
L
6,089
218
0
136
10,132
4,866
243
1,921
7,969
17,407
0
L
5,497
195
243
2,109
9,199
5,179
0
3,996
5,074
50,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,394
Gold Earned
36,825
522
Minions Killed
240
0
Camps Cleared
0
1,563,379
Distance Traveled
1,438,987
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
8,355
491
79
5
0
274,154
0
L
Kuzenbo
7,205
424
36
2
0
296,803
0
W
Eset
9,889
582
171
10
0
322,533
3
W
Izanami
10,005
589
71
4
0
302,677
0
L
Cernunnos
6,511
383
55
3
0
273,940
3
W
Ra
9,623
566
115
7
0
307,380
1
L
Bellona
7,005
412
57
3
0
271,583
6
W
Bakasura
8,522
501
86
5
0
356,635
0
L
Ares
6,608
389
10
1
0
284,060
2
L
Tiamat
9,496
559
82
5
0
312,601
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role