Player Matchup

Neith
Neith
Czajik
Neith
Level 29
God Stats
22W - 11L
1,734 SR
Queue Stats
325W - 343L
1,530 Elo+
Party 3
Zeus
Zeus
D3stro4er_
Zeus
Level 18
God Stats
2W - 2L
1,765 SR
Queue Stats
258W - 293L
1,436 Elo+
Party 3
Arachne
Arachne
JurnyRoman
Arachne
Level 26
God Stats
26W - 29L
1,500 SR
Queue Stats
532W - 624L
1,401 Elo+
Party 3
Fenrir
Fenrir
TSM-THRAL
Fenrir
Level 27
God Stats
2W - 2L
1,703 SR
Queue Stats
18W - 11L
1,528 Elo+
Solo
Jormungandr
Jormungandr
konrad8711
Jormungandr
Level 29
God Stats
36W - 19L
1,678 SR
Queue Stats
491W - 561L
1,538 Elo+
Party 3
Team Averages
Level 26
1,676 SR
1,486 Elo+

VS

Team Averages
Level 23
1,484 SR
1,451 Elo+
Vamana
Vamana
Hollowara
Vamana
Level 26
God Stats
18W - 18L
1,498 SR
Queue Stats
53W - 61L
1,443 Elo+
Party 1
Ares
Ares
Leejwi
Ares
Level 21
God Stats
13W - 16L
1,483 SR
Queue Stats
31W - 42L
1,431 Elo+
Party 2
Chernobog
Chernobog
SiewcaCierpienia
Chernobog
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 64L
1,478 Elo+
Party 2
Mercury
Mercury
SuPrEmE_Boiiii0
Mercury
Level 26
God Stats
24W - 25L
1,440 SR
Queue Stats
103W - 105L
1,403 Elo+
Party 1
Poseidon
Poseidon
xBloodEnEmYx
Poseidon
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Czajik
Neith
18
17 / 4 / 9
12,068
635
20,458
20,133
8,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
4 / 4 / 4
8,991
473
6,219
8,140
2,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
JurnyRoman
Arachne
15
5 / 0 / 7
9,598
505
3,989
9,722
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Fenrir
TSM-THRAL
Fenrir
17
6 / 2 / 1
10,587
557
9,855
13,648
5,970
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
konrad8711
Jormungandr
15
6 / 4 / 17
11,157
587
13,845
16,773
13,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Hollowara
Vamana
16
2 / 5 / 4
10,252
540
7,433
17,618
8,509
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ares
Leejwi
Ares
11
3 / 7 / 1
8,150
429
5,884
14,889
10,151
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Chernobog
12
1 / 11 / 4
7,779
409
8,412
12,789
5,103
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 6 / 2
9,334
491
3,632
13,117
4,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
xBloodEnEmYx
Poseidon
14
4 / 9 / 5
9,555
503
12,644
12,717
4,221
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
29
38
Kills
13
14
Deaths
38
38
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Neith
Czajik
Neith
17
4
9
5.38
W
4
4
4
1.5
L
Vamana
Hollowara
Vamana
2
5
4
0.8
W
Arachne
JurnyRoman
Arachne
5
0
7
8.5
L
Ares
Leejwi
Ares
3
7
1
0.5
L
Chernobog
1
11
4
0.27
L
3
6
2
0.67
W
Fenrir
TSM-THRAL
Fenrir
6
2
1
3.25
W
Jormungandr
konrad8711
Jormungandr
6
4
17
3.63
L
Poseidon
xBloodEnEmYx
Poseidon
4
9
5
0.72

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,366
Damage
38,005
68,416
Taken
71,130
36,939
Mitigated
32,867
24,149
Healing
9,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Czajik
Neith
20,458
12,726
0
12,847
20,133
8,541
3,112
6,031
14,102
0
71,251
W
6,219
2,499
0
1,117
8,140
2,779
2,523
3,484
4,656
38,311
0
L
Vamana
Hollowara
Vamana
7,433
3,316
0
6,947
17,618
8,509
2,028
1,792
15,826
0
45,665
W
Arachne
JurnyRoman
Arachne
3,989
2,076
0
2,693
9,722
5,675
578
1,338
8,384
0
35,678
L
Ares
Leejwi
Ares
5,884
616
0
802
14,889
10,151
304
6,298
8,591
15,311
0
L
Chernobog
8,412
5,883
0
758
12,789
5,103
672
4,288
8,501
0
31,506
L
3,632
920
0
763
13,117
4,883
0
2,339
10,778
0
49,993
W
Fenrir
TSM-THRAL
Fenrir
9,855
2,382
0
1,846
13,648
5,970
1,910
1,886
11,762
0
61,351
W
Jormungandr
konrad8711
Jormungandr
13,845
3,300
843
4,803
16,773
13,974
809
5,789
10,984
49,140
0
L
Poseidon
xBloodEnEmYx
Poseidon
12,644
2,040
0
0
12,717
4,221
794
5,347
7,370
37,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,401
Gold Earned
45,070
426
Minions Killed
305
0
Camps Cleared
0
1,669,395
Distance Traveled
1,460,384
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,068
635
110
6
0
313,002
0
W
Zeus
8,991
473
66
3
0
321,869
1
L
Vamana
10,252
540
83
4
0
326,125
0
W
Arachne
9,598
505
60
3
0
397,104
1
L
Ares
8,150
429
18
1
0
245,893
0
L
Chernobog
7,779
409
58
3
0
226,821
1
L
Mercury
9,334
491
87
5
0
370,111
0
W
Fenrir
10,587
557
113
6
0
353,278
3
W
Jormungandr
11,157
587
77
4
0
284,142
0
L
Poseidon
9,555
503
59
3
0
291,434
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role