Player Matchup

Horus
Horus
Asinikill
Horus
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,282 Elo+
Party 1
Bellona
Bellona
Ruri13
Bellona
Level 20
God Stats
3W - 3L
1,654 SR
Queue Stats
28W - 20L
1,454 Elo+
Party 3
Hachiman
Hachiman
Square5
Hachiman
Level 49
God Stats
3W - 3L
1,400 SR
Queue Stats
83W - 81L
1,473 Elo+
Party 1
Scylla
Scylla
alonsopredator_3
Scylla
Level 125
God Stats
6W - 6L
1,644 SR
Queue Stats
49W - 34L
1,656 Elo+
Party 3
Susano
Susano
serchinidlp
Susano
Level 11
God Stats
3W - 0L
1,675 SR
Queue Stats
39W - 25L
1,732 Elo+
Party 3
Team Averages
Level 43
1,575 SR
1,520 Elo+

VS

Team Averages
Level 9
1,434 SR
1,231 Elo+
Ymir
Ymir
BOSS96
Ymir
Level 6
God Stats
11W - 9L
1,255 SR
Queue Stats
35W - 32L
1,062 Elo+
Party 2
Guan Yu
Guan Yu
Beetlejuice16
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,421 Elo+
Party 2
Thor
Thor
DaGreatLord69
Thor
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,166 Elo+
Party 2
Neith
Neith
FrechesMörchen
Neith
Level 4
God Stats
2W - 6L
1,323 SR
Queue Stats
5W - 11L
1,080 Elo+
Solo
Baron Samedi
Baron Samedi
tufty101
Baron Samedi
Level 28
God Stats
43W - 26L
1,593 SR
Queue Stats
238W - 271L
1,424 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Asinikill
Horus
9
1 / 1 / 0
5,100
464
982
4,861
2,933
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
Ruri13
Bellona
11
5 / 0 / 2
6,146
559
5,128
5,172
4,368
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
Square5
Hachiman
10
2 / 1 / 1
5,787
526
4,175
4,893
1,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
7 / 0 / 0
7,798
709
5,806
4,370
1,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
1 / 0 / 6
6,293
572
3,906
6,317
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
BOSS96
Ymir
9
2 / 3 / 0
5,079
462
2,561
7,092
3,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
7
0 / 2 / 0
4,555
414
2,512
4,897
3,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 2 / 1
4,560
415
1,378
4,212
1,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 4 / 0
4,490
408
1,449
5,679
1,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
tufty101
Baron Samedi
9
0 / 5 / 0
5,308
483
3,101
7,153
2,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
16
Kills
2
2
Deaths
16
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Horus
Asinikill
Horus
1
1
0
1
L
Ymir
BOSS96
Ymir
2
3
0
0.67
L
Guan Yu
0
2
0
0
L
0
2
1
0.25
L
0
4
0
0
W
Bellona
Ruri13
Bellona
5
0
2
6
W
Hachiman
Square5
Hachiman
2
1
1
2.5
W
7
0
0
7
W
Susano
1
0
6
4
L
Baron Samedi
tufty101
Baron Samedi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,997
Damage
11,001
25,613
Taken
29,033
12,034
Mitigated
11,397
7,486
Healing
5,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Asinikill
Horus
982
571
106
813
4,861
2,933
508
1,659
3,202
0
10,200
L
Ymir
BOSS96
Ymir
2,561
380
0
906
7,092
3,355
102
0
7,067
21,202
0
L
Guan Yu
2,512
456
270
758
4,897
3,192
113
530
4,177
0
11,829
L
1,378
274
0
769
4,212
1,109
126
68
4,144
0
10,949
L
1,449
543
0
1,190
5,679
1,410
470
930
4,589
0
14,173
W
Bellona
Ruri13
Bellona
5,128
1,405
0
564
5,172
4,368
0
328
4,669
132
17,943
W
Hachiman
Square5
Hachiman
4,175
1,901
0
2,638
4,893
1,368
1,995
574
4,319
0
30,591
W
5,806
246
0
510
4,370
1,539
0
2,711
1,659
42,513
0
W
Susano
3,906
1,629
0
2,855
6,317
1,826
0
390
5,827
0
34,689
L
Baron Samedi
tufty101
Baron Samedi
3,101
235
99
1,558
7,153
2,331
418
4,030
2,843
29,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,124
Gold Earned
23,992
276
Minions Killed
177
0
Camps Cleared
0
1,010,888
Distance Traveled
1,008,582
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,100
464
18
2
0
181,271
1
L
Ymir
5,079
462
33
3
0
222,947
0
L
Guan Yu
4,555
414
19
2
0
220,248
2
L
Thor
4,560
415
35
3
0
217,397
0
L
Neith
4,490
408
32
3
0
175,013
1
W
Bellona
6,146
559
41
4
0
224,062
0
W
Hachiman
5,787
526
60
5
0
178,577
3
W
Scylla
7,798
709
94
9
0
200,690
5
W
Susano
6,293
572
63
6
0
226,288
3
L
Baron Samedi
5,308
483
58
5
0
172,977
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role