Player Matchup

Cthulhu
Cthulhu
Gold V
Avicion
Cthulhu
Gold V
Level 160
God Stats
4W - 3L
1,855 SR
Queue Stats
129W - 108L
1,718 MMR
Solo
Persephone
Persephone
Gold I
Firenky
Persephone
Gold I
Level 154
God Stats
0W - 3L
1,341 SR
Queue Stats
342W - 334L
1,674 MMR
Party 2
Baron Samedi
Baron Samedi
Platinum III
Zisedragon
Baron Samedi
Platinum III
Level 89
God Stats
1W - 2L
1,550 SR
Queue Stats
224W - 223L
1,722 MMR
Party 2
Fenrir
Fenrir
Gold I
gitanoob
Fenrir
Gold I
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jing Wei
Jing Wei
Gold III
isainubi
Jing Wei
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 141
1,549 SR
1,623 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,650 SR
1,700 MMR
Guan Yu
Guan Yu
Gold II
Diegoferra716
Guan Yu
Gold II
Level 154
God Stats
23W - 18L
1,633 SR
Queue Stats
174W - 159L
1,701 MMR
Solo
Apollo
Apollo
Platinum II
FluffHerStuff1
Apollo
Platinum II
Level 104
God Stats
3W - 2L
1,655 SR
Queue Stats
92W - 76L
1,720 MMR
Solo
Pele
Pele
Gold I
PreciseAxis4
Pele
Gold I
Level 160
God Stats
3W - 3L
1,891 SR
Queue Stats
249W - 238L
1,704 MMR
Solo
Thoth
Thoth
Gold I
RealRawRicky
Thoth
Gold I
Level 157
God Stats
143W - 117L
1,570 SR
Queue Stats
507W - 506L
1,709 MMR
Solo
Ares
Ares
Gold II
SewingPlane11
Ares
Gold II
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 67L
1,664 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Avicion
Cthulhu
14
2 / 4 / 6
9,325
491
9,924
20,157
15,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Persephone
Firenky
Persephone
15
2 / 7 / 4
9,376
493
7,519
9,953
3,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Baron Samedi
Zisedragon
Baron Samedi
16
1 / 4 / 2
9,492
500
8,928
12,516
10,020
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Fenrir
gitanoob
Fenrir
16
7 / 3 / 0
10,031
528
4,285
14,775
6,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Jing Wei
isainubi
Jing Wei
15
1 / 3 / 3
8,983
473
8,423
16,753
5,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
DanzaburouSetNemesisScyllaThe Morrigan

VS

Bans
Chang'eAnhurKhepriChernobogCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
18
3 / 1 / 3
11,392
600
6,628
13,552
15,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

18
2 / 0 / 6
11,616
611
15,749
15,389
5,934
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
9 / 2 / 5
12,021
633
10,701
16,761
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

18
5 / 2 / 8
11,527
607
11,883
8,122
3,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 8 / 4
9,016
475
8,166
17,625
9,966
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
47
13
Kills
21
21
Deaths
13
15
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Avicion
Cthulhu
2
4
6
1.25
W
Guan Yu
3
1
3
4.5
L
Persephone
Firenky
Persephone
2
7
4
0.57
W
2
0
6
5
W
9
2
5
5.75
W
5
2
8
4.5
W
2
8
4
0.5
L
Baron Samedi
Zisedragon
Baron Samedi
1
4
2
0.5
L
Fenrir
gitanoob
Fenrir
7
3
0
2.33
L
Jing Wei
isainubi
Jing Wei
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,079
Damage
53,127
74,154
Taken
71,449
40,410
Mitigated
40,563
26,249
Healing
35,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Avicion
Cthulhu
9,924
554
191
5,327
20,157
15,354
0
6,620
13,284
40,889
0
W
Guan Yu
6,628
1,067
3,084
8,041
13,552
15,053
402
5,701
7,733
0
65,059
L
Persephone
Firenky
Persephone
7,519
649
0
1,663
9,953
3,311
0
2,994
6,783
65,485
0
W
15,749
11,812
0
11,690
15,389
5,934
4,392
4,125
11,254
0
99,915
W
10,701
3,130
0
8,069
16,761
6,547
728
4,625
12,048
0
98,070
W
11,883
43
0
1,939
8,122
3,063
0
5,108
2,897
77,815
0
W
8,166
97
0
2,317
17,625
9,966
0
9,014
8,495
21,638
0
L
Baron Samedi
Zisedragon
Baron Samedi
8,928
1,572
285
5,258
12,516
10,020
403
3,606
8,692
65,828
0
L
Fenrir
gitanoob
Fenrir
4,285
1,049
0
4,813
14,775
6,555
0
2,833
11,856
0
76,408
L
Jing Wei
isainubi
Jing Wei
8,423
6,775
0
8,712
16,753
5,170
375
3,139
13,488
0
61,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,207
Gold Earned
55,572
510
Minions Killed
599
0
Camps Cleared
0
1,755,092
Distance Traveled
1,974,394
17
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,325
491
46
2
0
409,757
0
W
Guan Yu
11,392
600
128
7
0
427,899
8
L
Persephone
9,376
493
124
7
0
331,147
1
W
Apollo
11,616
611
182
10
0
371,021
1
W
Pele
12,021
633
143
8
0
432,424
10
W
Thoth
11,527
607
142
7
0
384,194
5
W
Ares
9,016
475
4
0
0
358,856
7
L
Baron Samedi
9,492
500
115
6
0
311,323
5
L
Fenrir
10,031
528
107
6
0
411,714
4
L
Jing Wei
8,983
473
118
6
0
291,151
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role