Player Matchup

Erlang Shen
Erlang Shen
Gold V
AustinlSantos
Erlang Shen
Gold V
Level 127
God Stats
0W - 1L
1,454 SR
Queue Stats
39W - 33L
1,509 MMR
Party 2
Osiris
Osiris
Bronze III
DaFlecks
Osiris
Bronze III
Level 100
God Stats
0W - 2L
1,282 SR
Queue Stats
13W - 20L
1,363 MMR
Party 2
Hera
Hera
Gold V
Dark_junior95
Hera
Gold V
Level 125
God Stats
11W - 13L
1,840 SR
Queue Stats
42W - 46L
1,509 MMR
Party 2
Team Averages
Silver III
Silver III
Average Tier
Level 117
1,525 SR
1,460 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 88
1,719 SR
1,428 MMR
Sobek
Sobek
Silver I
PavelSV99
Sobek
Silver I
Level 85
God Stats
4W - 0L
2,044 SR
Queue Stats
66W - 77L
1,163 MMR
Party 1
Medusa
Medusa
Gold II
byruben1908
Medusa
Gold II
Level 77
God Stats
15W - 17L
1,486 SR
Queue Stats
68W - 69L
1,571 MMR
Party 1
Scylla
Scylla
Gold II
jimmy-_-123456_2
Scylla
Gold II
Level 102
God Stats
30W - 23L
1,628 SR
Queue Stats
70W - 78L
1,549 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AustinlSantos
Erlang Shen
14
2 / 7 / 3
11,456
603
11,723
18,427
10,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Osiris
DaFlecks
Osiris
15
3 / 4 / 1
11,886
626
7,199
13,175
13,997
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

15
2 / 6 / 4
11,917
627
11,475
9,336
3,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuDanzaburouAphroditeDiscordiaChaac

VS

Bans
ThothKumbhakarnaCupidAchillesAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
PavelSV99
Sobek
17
3 / 2 / 14
13,859
729
11,684
19,795
26,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Medusa
15
6 / 4 / 8
12,601
663
8,613
11,359
4,702
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 1 / 9
13,548
713
12,424
10,441
5,948
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
48
7
Kills
17
17
Deaths
7
8
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
AustinlSantos
Erlang Shen
2
7
3
0.5
L
Osiris
DaFlecks
Osiris
3
4
1
0.88
L
2
6
4
0.67
W
Sobek
PavelSV99
Sobek
3
2
14
5
W
Medusa
6
4
8
2.5
W
8
1
9
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,397
Damage
32,721
40,938
Taken
41,595
27,973
Mitigated
37,629
5,183
Healing
12,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
AustinlSantos
Erlang Shen
11,723
5,508
0
4,238
18,427
10,310
0
9,841
8,586
0
56,461
L
Osiris
DaFlecks
Osiris
7,199
1,566
0
675
13,175
13,997
0
9,084
4,091
0
44,074
L
11,475
2,196
0
270
9,336
3,666
0
5,625
3,711
56,891
0
W
Sobek
PavelSV99
Sobek
11,684
1,149
0
5,991
19,795
26,979
154
3,789
15,662
34,565
0
W
Medusa
8,613
3,587
0
1,896
11,359
4,702
2,125
4,797
6,420
0
57,471
W
12,424
1,276
126
4,766
10,441
5,948
720
2,511
7,688
77,011
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,259
Gold Earned
40,008
219
Minions Killed
201
0
Camps Cleared
0
1,044,389
Distance Traveled
1,079,236
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,456
603
72
4
0
372,245
6
L
Osiris
11,886
626
61
3
0
365,445
5
L
Hera
11,917
627
86
5
0
306,699
5
W
Sobek
13,859
729
43
2
0
381,006
4
W
Medusa
12,601
663
66
3
0
367,754
3
W
Scylla
13,548
713
92
5
0
330,476
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role