Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
ARCHANGELKYUGA
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,676 Elo+
Party 1
Janus
Janus
DeutscheBank
Janus
Level 27
God Stats
10W - 10L
1,808 SR
Queue Stats
133W - 107L
1,726 Elo+
Solo
Artemis
Artemis
McAfrodite
Artemis
Level 23
God Stats
0W - 1L
1,320 SR
Queue Stats
77W - 57L
1,637 Elo+
Solo
Ao Kuang
Ao Kuang
edwardtp
Ao Kuang
Level 27
God Stats
4W - 2L
1,666 SR
Queue Stats
99W - 70L
1,661 Elo+
Solo
Team Averages
Level 28
1,559 SR
1,640 Elo+

VS

Team Averages
Level 45
1,505 SR
1,603 Elo+
Sylvanus
Sylvanus
Blufferino
Sylvanus
Level 29
God Stats
4W - 0L
1,722 SR
Queue Stats
171W - 187L
1,568 Elo+
Solo
Chiron
Chiron
PelesDaddy
Chiron
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 35L
1,716 Elo+
Solo
Arachne
Arachne
R3dL0tus
Arachne
Level 27
God Stats
3W - 2L
1,524 SR
Queue Stats
148W - 170L
1,562 Elo+
Solo
Cupid
Cupid
eusoubrhuehuezz
Cupid
Level 133
God Stats
3W - 4L
1,279 SR
Queue Stats
113W - 103L
1,375 Elo+
Party 2
Olorun
Olorun
gilgomes
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,793 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
9
3 / 3 / 2
6,205
621
5,018
7,157
5,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
0 / 6 / 0
4,791
479
503
5,668
2,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
2 / 2 / 1
5,897
590
5,323
6,003
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
McAfrodite
Artemis
7
1 / 4 / 1
4,761
476
5,170
7,287
1,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ao Kuang
edwardtp
Ao Kuang
12
2 / 2 / 3
6,504
650
4,217
7,495
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Blufferino
Sylvanus
9
1 / 2 / 5
5,404
540
4,357
8,560
3,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chiron
PelesDaddy
Chiron
13
6 / 0 / 2
7,643
764
5,917
2,994
1,074
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
R3dL0tus
Arachne
11
5 / 1 / 0
6,627
663
3,032
4,810
1,545
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
4 / 2 / 3
5,686
569
3,489
5,829
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
gilgomes
Olorun
11
1 / 3 / 2
6,212
621
5,516
9,600
3,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
8
Kills
17
17
Deaths
8
7
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
3
2
1.33
L
0
6
0
0
W
Sylvanus
Blufferino
Sylvanus
1
2
5
1.75
L
2
2
1
1.25
L
Artemis
McAfrodite
Artemis
1
4
1
0.38
W
Chiron
PelesDaddy
Chiron
6
0
2
7
W
Arachne
R3dL0tus
Arachne
5
1
0
5
L
Ao Kuang
edwardtp
Ao Kuang
2
2
3
1.75
W
4
2
3
2.75
W
Olorun
gilgomes
Olorun
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,231
Damage
22,311
33,610
Taken
31,793
13,744
Mitigated
12,630
12,567
Healing
14,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,018
923
0
3,305
7,157
5,158
498
1,674
5,483
23,444
0
L
503
337
0
513
5,668
2,550
0
0
5,668
0
16,434
W
Sylvanus
Blufferino
Sylvanus
4,357
1,769
1,424
3,265
8,560
3,993
0
3,490
5,070
14,273
0
L
5,323
126
0
2,605
6,003
1,991
0
4,268
1,735
34,226
0
L
Artemis
McAfrodite
Artemis
5,170
2,120
0
1,943
7,287
1,710
0
2,583
4,704
0
17,604
W
Chiron
PelesDaddy
Chiron
5,917
3,314
52
1,223
2,994
1,074
0
250
2,744
0
51,251
W
Arachne
R3dL0tus
Arachne
3,032
2,391
0
711
4,810
1,545
0
1,770
2,972
0
28,738
L
Ao Kuang
edwardtp
Ao Kuang
4,217
1,136
0
4,201
7,495
2,335
0
1,348
6,147
36,846
0
W
3,489
1,630
327
1,252
5,829
2,875
0
1,985
3,844
0
22,637
W
Olorun
gilgomes
Olorun
5,516
2,484
0
5,878
9,600
3,143
798
6,644
2,605
32,982
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,158
Gold Earned
31,572
281
Minions Killed
290
0
Camps Cleared
0
912,803
Distance Traveled
942,827
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,205
621
50
5
0
179,445
1
L
Neith
4,791
479
39
4
0
162,898
0
W
Sylvanus
5,404
540
25
3
0
185,863
0
L
Janus
5,897
590
72
7
0
194,829
1
L
Artemis
4,761
476
33
3
0
155,401
1
W
Chiron
7,643
764
102
10
0
196,860
3
W
Arachne
6,627
663
58
6
0
238,890
2
L
Ao Kuang
6,504
650
87
9
0
220,230
4
W
Cupid
5,686
569
45
5
0
167,272
1
W
Olorun
6,212
621
60
6
0
153,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role