Player Matchup

Tiamat
Tiamat
CrisCVF
Tiamat
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,189 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Richist011
Tsukuyomi
Level 58
God Stats
2W - 1L
1,843 SR
Queue Stats
6W - 5L
1,564 Elo+
Party 2
Tyr
Tyr
TheCazador22
Tyr
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 19L
1,401 Elo+
Party 2
Rama
Rama
byFertXu
Rama
Level 65
God Stats
0W - 2L
1,213 SR
Queue Stats
0W - 4L
1,189 Elo+
Party 2
Kuzenbo
Kuzenbo
osilcs99
Kuzenbo
Level 100
God Stats
2W - 5L
1,325 SR
Queue Stats
4W - 11L
1,326 Elo+
Party 2
Team Averages
Level 82
1,476 SR
1,334 Elo+

VS

Team Averages
Level 84
1,431 SR
1,419 Elo+
Nike
Nike
DAVE LIFAEN
Nike
Level 152
God Stats
23W - 22L
1,508 SR
Queue Stats
657W - 631L
1,418 Elo+
Solo
Serqet
Serqet
miguelmander
Serqet
Level 86
God Stats
12W - 11L
1,197 SR
Queue Stats
129W - 136L
1,454 Elo+
Party 1
Neith
Neith
panda6912
Neith
Level 31
God Stats
4W - 5L
1,307 SR
Queue Stats
16W - 25L
1,352 Elo+
Party 1
Tiamat
Tiamat
paper_gun8
Tiamat
Level 69
God Stats
39W - 33L
1,530 SR
Queue Stats
168W - 174L
1,397 Elo+
Party 1
Scylla
Scylla
peleso55
Scylla
Level 82
God Stats
25W - 18L
1,614 SR
Queue Stats
67W - 72L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CrisCVF
Tiamat
9
1 / 8 / 1
5,949
397
1,557
10,017
7,226
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tsukuyomi
Richist011
Tsukuyomi
11
3 / 5 / 3
7,141
476
6,233
11,082
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 1 / 1
8,665
578
10,894
12,042
6,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rama
11
1 / 2 / 0
6,575
438
1,417
6,611
1,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Kuzenbo
osilcs99
Kuzenbo
10
0 / 3 / 0
5,750
383
1,784
8,578
6,910
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 3
7,550
503
5,350
7,636
3,663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Serqet
13
2 / 2 / 6
7,951
530
5,922
9,274
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Neith
panda6912
Neith
11
2 / 1 / 1
6,544
436
3,280
3,051
830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
paper_gun8
Tiamat
14
1 / 4 / 4
7,861
524
8,356
8,062
4,508
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Scylla
peleso55
Scylla
14
11 / 3 / 1
8,981
599
11,610
9,100
3,128
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
34
11
Kills
19
19
Deaths
11
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Tiamat
CrisCVF
Tiamat
1
8
1
0.19
W
3
1
3
4.5
L
Tsukuyomi
Richist011
Tsukuyomi
3
5
3
0.9
L
6
1
1
6.5
L
Rama
1
2
0
0.5
W
Serqet
2
2
6
2.5
L
Kuzenbo
osilcs99
Kuzenbo
0
3
0
0
W
Neith
panda6912
Neith
2
1
1
2.5
W
Tiamat
paper_gun8
Tiamat
1
4
4
0.75
W
Scylla
peleso55
Scylla
11
3
1
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,885
Damage
34,518
48,330
Taken
37,123
25,322
Mitigated
15,324
10,313
Healing
11,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
CrisCVF
Tiamat
1,557
396
0
932
10,017
7,226
190
4,889
4,580
14,964
0
W
5,350
472
0
1,888
7,636
3,663
0
619
6,992
0
37,517
L
Tsukuyomi
Richist011
Tsukuyomi
6,233
1,707
0
1,520
11,082
3,381
23
5,117
5,209
0
29,728
L
10,894
1,983
0
3,999
12,042
6,150
1,068
8,112
3,486
0
42,980
L
Rama
1,417
1,138
0
2,686
6,611
1,655
152
0
6,611
0
31,914
W
Serqet
5,922
847
0
4,558
9,274
3,195
112
814
8,410
0
49,131
L
Kuzenbo
osilcs99
Kuzenbo
1,784
742
588
588
8,578
6,910
14
1,164
7,414
18,349
0
W
Neith
panda6912
Neith
3,280
1,388
0
1,273
3,051
830
780
715
2,336
0
30,612
W
Tiamat
paper_gun8
Tiamat
8,356
697
0
2,306
8,062
4,508
1,349
166
7,591
44,554
0
W
Scylla
peleso55
Scylla
11,610
1,476
19
1,725
9,100
3,128
566
1,027
7,948
48,167
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,080
Gold Earned
38,887
243
Minions Killed
394
0
Camps Cleared
0
1,325,295
Distance Traveled
1,398,774
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,949
397
26
2
0
239,208
0
W
Nike
7,550
503
61
4
0
279,142
2
L
Tsukuyomi
7,141
476
58
4
0
286,322
2
L
Tyr
8,665
578
72
5
0
279,251
8
L
Rama
6,575
438
59
4
0
272,437
4
W
Serqet
7,951
530
89
6
0
333,223
3
L
Kuzenbo
5,750
383
28
2
0
248,077
1
W
Neith
6,544
436
64
4
0
257,270
2
W
Tiamat
7,861
524
93
6
0
263,774
4
W
Scylla
8,981
599
87
6
0
265,365
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role