Player Matchup

Chiron
Chiron
Avery T123
Chiron
Level 68
God Stats
7W - 9L
1,499 SR
Queue Stats
20W - 29L
1,467 Elo+
Party 2
Cthulhu
Cthulhu
Big420Hit
Cthulhu
Level 33
God Stats
15W - 21L
1,630 SR
Queue Stats
18W - 25L
1,487 Elo+
Party 2
Tiamat
Tiamat
BrimleyBussy
Tiamat
Level 103
God Stats
2W - 2L
1,653 SR
Queue Stats
27W - 34L
1,465 Elo+
Party 2
Kukulkan
Kukulkan
BulgingBussy
Kukulkan
Level 67
God Stats
27W - 35L
1,661 SR
Queue Stats
32W - 48L
1,470 Elo+
Party 2
Pele
Pele
ChaFourGuy
Pele
Level 125
God Stats
3W - 2L
1,327 SR
Queue Stats
47W - 69L
1,441 Elo+
Party 2
Team Averages
Level 79
1,554 SR
1,466 Elo+

VS

Team Averages
Level 51
1,486 SR
1,498 Elo+
Chang'e
Chang'e
ArticSpectre
Chang'e
Level 49
God Stats
2W - 2L
1,285 SR
Queue Stats
112W - 123L
1,501 Elo+
Solo
Hercules
Hercules
Fabileka
Hercules
Level 44
God Stats
14W - 17L
1,516 SR
Queue Stats
61W - 77L
1,536 Elo+
Solo
Xbalanque
Xbalanque
Leon151216
Xbalanque
Level 48
God Stats
3W - 1L
1,724 SR
Queue Stats
549W - 540L
1,500 Elo+
Solo
Sobek
Sobek
Vensword
Sobek
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
375W - 358L
1,475 Elo+
Party 1
Tiamat
Tiamat
mooshorom
Tiamat
Level 48
God Stats
11W - 21L
1,405 SR
Queue Stats
229W - 238L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Avery T123
Chiron
11
2 / 3 / 2
7,176
478
6,218
11,526
3,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Big420Hit
Cthulhu
13
0 / 2 / 0
7,187
479
4,608
9,210
6,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
9
1 / 5 / 2
6,456
430
3,350
8,677
4,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Kukulkan
BulgingBussy
Kukulkan
13
1 / 1 / 1
7,640
509
4,943
3,299
1,443
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

14
5 / 3 / 1
8,304
554
7,945
11,636
4,292
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
ArticSpectre
Chang'e
13
0 / 2 / 0
7,889
526
2,136
7,809
2,760
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Fabileka
Hercules
13
1 / 1 / 2
7,668
511
2,438
9,652
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
Leon151216
Xbalanque
15
6 / 3 / 5
8,991
599
12,597
9,525
5,138
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
Vensword
Sobek
13
5 / 3 / 6
8,354
557
7,632
13,293
9,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Tiamat
mooshorom
Tiamat
15
2 / 0 / 0
8,311
554
3,789
7,232
4,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
27
9
Kills
14
14
Deaths
9
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Chang'e
ArticSpectre
Chang'e
0
2
0
0
L
Chiron
Avery T123
Chiron
2
3
2
1
L
Cthulhu
Big420Hit
Cthulhu
0
2
0
0
L
Tiamat
1
5
2
0.4
L
Kukulkan
BulgingBussy
Kukulkan
1
1
1
1.5
L
5
3
1
1.83
W
Hercules
Fabileka
Hercules
1
1
2
2
W
Xbalanque
Leon151216
Xbalanque
6
3
5
2.83
W
Sobek
Vensword
Sobek
5
3
6
2.67
W
Tiamat
mooshorom
Tiamat
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,064
Damage
28,592
44,348
Taken
47,511
19,716
Mitigated
25,486
13,985
Healing
17,721
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
ArticSpectre
Chang'e
2,136
137
542
3,397
7,809
2,760
280
1,670
6,139
53,369
0
L
Chiron
Avery T123
Chiron
6,218
1,798
212
5,038
11,526
3,122
0
2,320
9,206
0
34,411
L
Cthulhu
Big420Hit
Cthulhu
4,608
20
0
1,771
9,210
6,282
770
3,259
5,421
39,866
0
L
Tiamat
3,350
655
258
2,000
8,677
4,577
0
2,165
6,512
19,329
0
L
Kukulkan
BulgingBussy
Kukulkan
4,943
180
0
454
3,299
1,443
174
1,880
1,359
47,311
0
L
7,945
2,014
0
4,252
11,636
4,292
846
3,265
8,293
0
51,547
W
Hercules
Fabileka
Hercules
2,438
289
0
1,942
9,652
4,167
0
1,951
7,701
0
48,239
W
Xbalanque
Leon151216
Xbalanque
12,597
6,707
258
3,131
9,525
5,138
0
1,647
7,878
0
65,717
W
Sobek
Vensword
Sobek
7,632
1,005
0
4,790
13,293
9,175
0
3,148
10,145
25,434
0
W
Tiamat
mooshorom
Tiamat
3,789
234
0
3,661
7,232
4,246
230
4,485
2,747
34,546
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,763
Gold Earned
41,213
377
Minions Killed
422
0
Camps Cleared
0
1,374,972
Distance Traveled
1,381,393
9
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,889
526
120
8
0
290,023
4
L
Chiron
7,176
478
66
4
0
264,792
0
L
Cthulhu
7,187
479
78
5
0
295,561
2
L
Tiamat
6,456
430
31
2
0
212,992
0
L
Kukulkan
7,640
509
112
7
0
276,927
3
L
Pele
8,304
554
90
6
0
324,700
4
W
Hercules
7,668
511
91
6
0
305,978
4
W
Xbalanque
8,991
599
110
7
0
277,005
3
W
Sobek
8,354
557
27
2
0
291,014
5
W
Tiamat
8,311
554
74
5
0
217,373
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role