Player Matchup

Ares
Ares
ApexApollo1
Ares
Level 74
God Stats
77W - 40L
1,653 SR
Queue Stats
145W - 107L
1,634 Elo+
Party 3
Ne Zha
Ne Zha
High
Ne Zha
Level 141
God Stats
6W - 3L
1,522 SR
Queue Stats
187W - 163L
1,421 Elo+
Party 1
Amaterasu
Amaterasu
Kylio019
Amaterasu
Level 14
God Stats
3W - 3L
1,500 SR
Queue Stats
11W - 15L
1,373 Elo+
Party 1
Chang'e
Chang'e
MasterLexxus
Chang'e
Level 45
God Stats
9W - 17L
1,238 SR
Queue Stats
344W - 462L
1,337 Elo+
Solo
Neith
Neith
nucleargamer5000
Neith
Level 47
God Stats
21W - 19L
1,576 SR
Queue Stats
55W - 50L
1,476 Elo+
Party 3
Team Averages
Level 64
1,498 SR
1,448 Elo+

VS

Team Averages
Level 63
1,495 SR
1,428 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
LuluLovesYou
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shiro_takahashi1
Tsukuyomi
Level 103
God Stats
5W - 6L
1,560 SR
Queue Stats
32W - 40L
1,421 Elo+
Party 4
Nike
Nike
TheScaryGril
Nike
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,328 Elo+
Party 4
Fafnir
Fafnir
WordOfOne
Fafnir
Level 47
God Stats
35W - 54L
1,417 SR
Queue Stats
363W - 403L
1,393 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
8 / 1 / 9
9,320
548
10,058
13,297
10,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
High
Ne Zha
16
5 / 1 / 5
9,728
572
7,319
11,904
4,760
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Kylio019
Amaterasu
14
1 / 1 / 2
8,384
493
2,460
8,496
6,616
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chang'e
MasterLexxus
Chang'e
15
7 / 0 / 4
8,934
526
8,302
8,613
3,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 1 / 10
7,898
465
8,608
10,614
3,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
1 / 7 / 0
6,646
391
7,326
13,340
4,408
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
0 / 3 / 1
8,747
515
6,487
8,817
3,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
10
0 / 6 / 1
6,561
386
3,108
9,786
3,182
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 0
8,225
484
3,611
7,403
3,812
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Fafnir
WordOfOne
Fafnir
10
0 / 5 / 3
6,608
389
5,690
12,689
11,530
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
7
23
Kills
2
4
Deaths
23
30
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
7
0
0.14
W
8
1
9
12.5
W
Ne Zha
High
Ne Zha
5
1
5
7.5
W
Amaterasu
Kylio019
Amaterasu
1
1
2
2
L
0
3
1
0.17
W
Chang'e
MasterLexxus
Chang'e
7
0
4
9
L
Tsukuyomi
0
6
1
0.08
L
1
2
0
0.5
L
Fafnir
WordOfOne
Fafnir
0
5
3
0.3
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,747
Damage
26,222
52,924
Taken
52,035
29,385
Mitigated
26,416
26,121
Healing
9,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,326
2,713
0
2,262
13,340
4,408
248
5,004
8,230
0
36,243
W
10,058
321
531
2,534
13,297
10,789
206
3,961
9,234
27,710
0
W
Ne Zha
High
Ne Zha
7,319
2,754
0
6,669
11,904
4,760
0
1,158
10,712
0
70,013
W
Amaterasu
Kylio019
Amaterasu
2,460
800
0
3,704
8,496
6,616
714
292
8,204
0
33,463
L
6,487
344
358
1,903
8,817
3,484
0
5,113
3,451
70,563
0
W
Chang'e
MasterLexxus
Chang'e
8,302
902
3,577
5,067
8,613
3,400
1,110
2,771
5,720
50,877
0
L
Tsukuyomi
3,108
1,148
0
650
9,786
3,182
0
2,584
7,070
0
35,648
L
3,611
681
0
610
7,403
3,812
592
194
7,059
0
37,428
L
Fafnir
WordOfOne
Fafnir
5,690
1,273
425
3,151
12,689
11,530
36
4,955
7,637
18,354
0
W
8,608
2,537
0
4,039
10,614
3,820
2,251
3,669
6,877
0
44,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,264
Gold Earned
36,787
402
Minions Killed
354
0
Camps Cleared
0
1,623,897
Distance Traveled
1,516,407
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,646
391
65
4
0
280,260
1
W
Ares
9,320
548
24
1
0
350,360
1
W
Ne Zha
9,728
572
146
9
0
354,052
0
W
Amaterasu
8,384
493
66
4
0
268,503
0
L
Ra
8,747
515
147
9
0
332,318
4
W
Chang'e
8,934
526
98
6
0
339,248
4
L
Tsukuyomi
6,561
386
51
3
0
288,912
1
L
Nike
8,225
484
76
4
0
328,125
0
L
Fafnir
6,608
389
15
1
0
286,792
2
W
Neith
7,898
465
68
4
0
311,734
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role