Player Matchup

Loki
Loki
Korkano
Loki
Level 22
God Stats
4W - 2L
1,700 SR
Queue Stats
61W - 65L
1,472 Elo+
Party 1
Hel
Hel
SgtSaucisse
Hel
Level 26
God Stats
0W - 4L
1,703 SR
Queue Stats
100W - 116L
1,465 Elo+
Party 1
Heimdallr
Heimdallr
ThePlayMobil
Heimdallr
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 114L
1,474 Elo+
Party 1
Cthulhu
Cthulhu
XyvansX
Cthulhu
Level 28
God Stats
1W - 1L
1,669 SR
Queue Stats
63W - 82L
1,402 Elo+
Solo
Bellona
Bellona
helendai
Bellona
Level 28
God Stats
7W - 6L
1,675 SR
Queue Stats
32W - 34L
1,358 Elo+
Solo
Team Averages
Level 26
1,649 SR
1,434 Elo+

VS

Team Averages
Level 22
1,533 SR
1,418 Elo+
Hun Batz
Hun Batz
Heelot
Hun Batz
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
114W - 105L
1,450 Elo+
Party 2
He Bo
He Bo
MdeK
He Bo
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 55L
1,413 Elo+
Solo
Sobek
Sobek
Sluffers
Sobek
Level 25
God Stats
5W - 6L
1,361 SR
Queue Stats
36W - 30L
1,417 Elo+
Party 2
Neith
Neith
Visorsama
Neith
Level 9
God Stats
3W - 2L
1,773 SR
Queue Stats
21W - 16L
1,383 Elo+
Party 2
Chaac
Chaac
alvaroramirez97
Chaac
Level 25
God Stats
6W - 6L
1,530 SR
Queue Stats
11W - 14L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Korkano
Loki
12
4 / 3 / 5
8,228
457
6,767
12,143
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
5 / 4 / 1
9,109
506
5,779
10,228
3,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Heimdallr
ThePlayMobil
Heimdallr
11
2 / 7 / 0
6,968
387
8,498
13,329
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
XyvansX
Cthulhu
11
1 / 10 / 2
8,021
446
9,505
18,096
11,884
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
helendai
Bellona
15
1 / 3 / 3
9,157
509
10,788
11,338
10,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Heelot
Hun Batz
17
2 / 4 / 2
9,515
529
3,395
13,494
4,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
MdeK
He Bo
17
4 / 4 / 1
10,111
562
8,267
7,433
2,212
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sobek
Sluffers
Sobek
16
2 / 2 / 17
10,450
581
8,024
14,114
14,743
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Neith
Visorsama
Neith
17
17 / 1 / 4
11,080
616
19,720
13,022
4,538
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
2 / 3 / 1
10,111
562
6,978
13,541
8,094
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
52
13
Kills
27
27
Deaths
14
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Heelot
Hun Batz
2
4
2
0.75
L
Loki
Korkano
Loki
4
3
5
2.17
W
He Bo
MdeK
He Bo
4
4
1
1.13
L
5
4
1
1.38
W
Sobek
Sluffers
Sobek
2
2
17
5.25
L
Heimdallr
ThePlayMobil
Heimdallr
2
7
0
0.29
W
Neith
Visorsama
Neith
17
1
4
19
L
Cthulhu
XyvansX
Cthulhu
1
10
2
0.2
W
2
3
1
0.83
L
Bellona
helendai
Bellona
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,337
Damage
46,384
65,134
Taken
61,604
32,898
Mitigated
34,146
13,790
Healing
27,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Heelot
Hun Batz
3,395
1,725
0
5,914
13,494
4,559
263
1,044
12,450
0
59,864
L
Loki
Korkano
Loki
6,767
2,771
605
3,946
12,143
2,949
0
2,646
9,449
0
34,944
W
He Bo
MdeK
He Bo
8,267
939
0
833
7,433
2,212
233
3,591
3,842
59,829
0
L
5,779
973
695
2,265
10,228
3,403
517
4,428
5,579
40,250
0
W
Sobek
Sluffers
Sobek
8,024
990
0
5,605
14,114
14,743
616
5,093
9,017
28,706
0
L
Heimdallr
ThePlayMobil
Heimdallr
8,498
3,195
0
1,877
13,329
3,812
0
3,271
10,014
0
27,417
W
Neith
Visorsama
Neith
19,720
13,919
0
10,048
13,022
4,538
2,535
5,090
7,932
0
61,179
L
Cthulhu
XyvansX
Cthulhu
9,505
561
441
1,372
18,096
11,884
0
5,617
12,463
37,042
0
W
6,978
1,457
0
5,410
13,541
8,094
2,630
561
12,980
0
53,758
L
Bellona
helendai
Bellona
10,788
4,496
0
2,589
11,338
10,850
608
0
11,338
209
57,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,483
Gold Earned
51,267
347
Minions Killed
492
0
Camps Cleared
0
1,598,064
Distance Traveled
1,754,041
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,515
529
114
6
0
360,023
1
L
Loki
8,228
457
57
3
0
337,778
5
W
He Bo
10,111
562
126
7
0
329,412
0
L
Hel
9,109
506
76
4
0
292,419
3
W
Sobek
10,450
581
28
2
0
470,677
4
L
Heimdallr
6,968
387
44
2
0
306,384
4
W
Neith
11,080
616
104
6
0
282,159
2
L
Cthulhu
8,021
446
61
3
0
350,533
0
W
Chaac
10,111
562
120
7
0
311,770
0
L
Bellona
9,157
509
109
6
0
310,950
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role