Player Matchup

Set
Set
 
Set
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Awilix
Awilix
Baba-HutcH-95
Awilix
Level 89
God Stats
46W - 21L
1,704 SR
Queue Stats
262W - 241L
1,425 Elo+
Solo
Ullr
Ullr
El_Brehmo
Ullr
Level 97
God Stats
2W - 1L
1,557 SR
Queue Stats
181W - 172L
1,455 Elo+
Party 2
Fafnir
Fafnir
ExTaZya59
Fafnir
Level 82
God Stats
3W - 3L
1,800 SR
Queue Stats
171W - 182L
1,514 Elo+
Solo
Tiamat
Tiamat
Raytechs1
Tiamat
Level 68
God Stats
7W - 2L
1,836 SR
Queue Stats
532W - 509L
1,504 Elo+
Solo
Team Averages
Level 81
1,679 SR
1,480 Elo+

VS

Team Averages
Level 74
1,400 SR
1,482 Elo+
Fenrir
Fenrir
A10-Zx-SMITHY-xZ
Fenrir
Level 58
God Stats
21W - 30L
1,469 SR
Queue Stats
283W - 269L
1,393 Elo+
Solo
Ravana
Ravana
Nyxroma
Ravana
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,436 Elo+
Party 3
Janus
Janus
TheDonKing03
Janus
Level 129
God Stats
2W - 4L
1,227 SR
Queue Stats
124W - 94L
1,588 Elo+
Party 3
Jing Wei
Jing Wei
xF1SCHx
Jing Wei
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
465W - 461L
1,496 Elo+
Party 1
Yemoja
Yemoja
xFR3YRx
Yemoja
Level 88
God Stats
0W - 5L
1,306 SR
Queue Stats
381W - 382L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
16
4 / 1 / 0
9,601
640
4,878
8,190
4,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
4 / 1 / 6
8,473
565
7,279
7,193
2,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ullr
12
3 / 2 / 7
7,395
493
5,301
11,385
3,950
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
ExTaZya59
Fafnir
12
2 / 3 / 10
8,134
542
5,049
11,077
10,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
Raytechs1
Tiamat
15
6 / 1 / 4
9,192
613
9,232
7,349
5,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,054
470
3,404
6,647
2,208
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ravana
Nyxroma
Ravana
10
0 / 2 / 3
6,376
425
1,957
6,259
2,076
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 4 / 3
7,405
494
7,286
8,253
2,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
xF1SCHx
Jing Wei
10
2 / 7 / 1
6,322
421
7,812
12,452
3,839
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
xFR3YRx
Yemoja
10
3 / 2 / 2
7,114
474
4,136
9,196
5,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
19
Kills
8
8
Deaths
19
27
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
4
1
0
4
L
1
4
0
0.25
W
4
1
6
7
W
Ullr
3
2
7
3.25
W
Fafnir
ExTaZya59
Fafnir
2
3
10
2.33
L
Ravana
Nyxroma
Ravana
0
2
3
0.75
W
Tiamat
Raytechs1
Tiamat
6
1
4
8
L
2
4
3
0.88
L
Jing Wei
xF1SCHx
Jing Wei
2
7
1
0.36
L
Yemoja
xFR3YRx
Yemoja
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,739
Damage
24,595
45,194
Taken
42,807
26,843
Mitigated
15,868
15,762
Healing
11,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
4,878
2,167
0
1,390
8,190
4,995
1,098
0
8,190
0
60,465
L
3,404
775
0
1,338
6,647
2,208
0
0
6,447
0
27,558
W
7,279
2,194
0
2,729
7,193
2,320
1,125
1,277
5,800
0
44,557
W
Ullr
5,301
2,344
0
4,035
11,385
3,950
106
3,748
7,527
0
36,140
W
Fafnir
ExTaZya59
Fafnir
5,049
1,055
0
3,898
11,077
10,526
497
3,457
7,456
12,028
0
L
Ravana
Nyxroma
Ravana
1,957
336
0
2,294
6,259
2,076
0
2,156
4,023
0
33,643
W
Tiamat
Raytechs1
Tiamat
9,232
534
0
3,710
7,349
5,052
735
2,329
4,799
53,013
0
L
7,286
258
0
1,268
8,253
2,481
0
4,378
3,515
46,011
0
L
Jing Wei
xF1SCHx
Jing Wei
7,812
4,788
660
2,412
12,452
3,839
970
4,279
7,969
0
29,326
L
Yemoja
xFR3YRx
Yemoja
4,136
834
2,041
1,179
9,196
5,264
216
2,720
6,372
15,147
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,795
Gold Earned
34,271
400
Minions Killed
294
0
Camps Cleared
0
1,423,823
Distance Traveled
1,314,576
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,601
640
126
8
0
256,907
4
L
Fenrir
7,054
470
58
4
0
239,157
0
W
Awilix
8,473
565
82
5
0
337,902
0
W
Ullr
7,395
493
66
4
0
263,459
2
W
Fafnir
8,134
542
18
1
0
296,728
3
L
Ravana
6,376
425
65
4
0
287,022
2
W
Tiamat
9,192
613
108
7
0
268,827
5
L
Janus
7,405
494
100
7
0
261,283
1
L
Jing Wei
6,322
421
50
3
0
266,211
1
L
Yemoja
7,114
474
21
1
0
260,903
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role