Player Matchup

Cernunnos
Cernunnos
alvarodelcarpio
Cernunnos
Level 28
God Stats
47W - 50L
1,455 SR
Queue Stats
51W - 66L
1,338 Elo+
Party 2
Nemesis
Nemesis
eziofranco
Nemesis
Level 26
God Stats
7W - 17L
1,329 SR
Queue Stats
19W - 34L
1,197 Elo+
Party 2
Pele
Pele
mutantear10
Pele
Level 18
God Stats
10W - 13L
1,345 SR
Queue Stats
48W - 64L
1,198 Elo+
Solo
Team Averages
Level 24
1,376 SR
1,244 Elo+

VS

Team Averages
Level 52
1,529 SR
1,356 Elo+
Fenrir
Fenrir
Adelixel
Fenrir
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
113W - 126L
1,472 Elo+
Solo
Ymir
Ymir
EPw_franklin
Ymir
Level 109
God Stats
10W - 8L
1,639 SR
Queue Stats
155W - 143L
1,363 Elo+
Party 1
Ra
Ra
StRKe_Boss
Ra
Level 18
God Stats
12W - 16L
1,448 SR
Queue Stats
28W - 44L
1,233 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
alvarodelcarpio
Cernunnos
13
4 / 9 / 2
9,526
794
11,646
13,746
4,879
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
eziofranco
Nemesis
11
3 / 7 / 1
8,989
749
6,117
13,148
6,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 9 / 4
7,805
650
3,810
12,490
3,813
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Adelixel
Fenrir
14
13 / 3 / 9
10,708
892
12,955
12,973
9,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
7 / 2 / 10
10,124
844
9,379
11,119
5,403
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
5 / 2 / 15
9,937
828
8,320
6,820
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
59
7
Kills
25
25
Deaths
7
7
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Adelixel
Fenrir
13
3
9
5.83
W
7
2
10
6
W
5
2
15
6.25
L
Cernunnos
alvarodelcarpio
Cernunnos
4
9
2
0.56
L
Nemesis
eziofranco
Nemesis
3
7
1
0.5
L
0
9
4
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,573
Damage
30,654
39,384
Taken
30,912
14,811
Mitigated
16,818
4,971
Healing
8,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Adelixel
Fenrir
12,955
3,223
0
1,853
12,973
9,012
0
0
12,973
0
27,079
W
9,379
1,470
817
1,004
11,119
5,403
1,268
172
10,947
34,930
0
W
8,320
873
2,266
2,838
6,820
2,403
660
0
6,820
32,407
0
L
Cernunnos
alvarodelcarpio
Cernunnos
11,646
6,840
207
2,995
13,746
4,879
180
7,101
6,457
0
34,897
L
Nemesis
eziofranco
Nemesis
6,117
1,942
0
1,240
13,148
6,119
0
4,278
8,715
0
24,789
L
3,810
803
0
529
12,490
3,813
0
5,826
6,480
0
21,580

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,320
Gold Earned
30,769
101
Minions Killed
139
0
Camps Cleared
0
572,635
Distance Traveled
672,966
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,708
892
17
1
0
242,183
4
W
Ymir
10,124
844
65
5
0
210,933
0
W
Ra
9,937
828
57
5
0
219,850
0
L
Cernunnos
9,526
794
48
4
0
192,697
0
L
Nemesis
8,989
749
27
2
0
207,401
0
L
Pele
7,805
650
26
2
0
172,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role